Gaming device multilateration location
    21.
    发明授权
    Gaming device multilateration location 有权
    游戏机多点位置

    公开(公告)号:US08162750B2

    公开(公告)日:2012-04-24

    申请号:US12281893

    申请日:2007-03-06

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32

    摘要: Apparatus, systems, and methods may operate to enable determining the location of a wagering game machine in relation to a plurality of transmission or reception apparatus using a multilateration process. In some embodiments, the orientation of the machine may also be determined.

    摘要翻译: 装置,系统和方法可以操作以使得能够使用多点处理来确定投注游戏机相对于多个发送或接收装置的位置。 在一些实施例中,也可以确定机器的取向。

    COMMUNICATING WAGERING GAME INFORMATION USING MESH NETWORKS
    22.
    发明申请
    COMMUNICATING WAGERING GAME INFORMATION USING MESH NETWORKS 有权
    使用网络网络传播WAGERING游戏信息

    公开(公告)号:US20110130197A1

    公开(公告)日:2011-06-02

    申请号:US13054517

    申请日:2009-07-16

    IPC分类号: A63F9/24

    摘要: A mesh communications wagering game system and its operations are described herein. In some embodiments, the operations can include tracking any number of wireless mesh network devices in relation to a wagering boundary so that the system can manage wagering games. In some embodiments, the operation can include incentivizing players to encourage other players to participate in a mesh network, thus increasing the efficiency of the mesh network. In some embodiments, the operations can include coordinating the presentation of wagering game content between mesh enabled devices.

    摘要翻译: 本文描述了网状通信投注游戏系统及其操作。 在一些实施例中,操作可以包括跟踪与投注边界相关的任何数量的无线网状网络设备,使得系统可以管理投注游戏。 在一些实施例中,操作可以包括激励玩家以鼓励其他玩家参与网状网络,从而提高网格网络的效率。 在一些实施例中,操作可以包括在网格启用的设备之间协调投注游戏内容的呈现。

    GAMING SYSTEM HAVING CONFIGURABLE MECHANICAL REELS
    23.
    发明申请
    GAMING SYSTEM HAVING CONFIGURABLE MECHANICAL REELS 有权
    具有可配置机械卷轴的游戏系统

    公开(公告)号:US20100248809A1

    公开(公告)日:2010-09-30

    申请号:US12599997

    申请日:2008-05-14

    IPC分类号: A63F9/24 A63F13/00

    CPC分类号: G07F17/3202 G07F17/3211

    摘要: A gaming system for conducting a wagering game includes a wager input device, a display for displaying a randomly selected outcome of a wagering game, and a controller operatively coupled to the display and the wager input device to operate in a plurality of selectable game modes of which a selected one is a current game mode. The display has an array of reel strips. Each of the selectable game modes is respectively associated with a subset of the reel strips of the array. A first game mode of the plurality of selectable game modes has at least one reel strip that differs from at least one reel strip of a second game mode of the plurality of selectable game modes. The second game mode has at least one reel strip that differs from at least one reel strip of the first game mode. The controller is operative to cause the display to selectively conceal all of the reel strips other than that subset of the reel strips associated with the current game mode, for example, by causing movement of a reel window or reel strips with respect to the other, or by adjusting the opacity of one or more controllable-opacity segments.

    摘要翻译: 用于进行投注游戏的游戏系统包括投注输入装置,用于显示投注游戏的随机选择的结果的显示器,以及可操作地耦合到显示器和投注输入装置的控制器,以操作多个可选游戏模式 所选择的是当前的游戏模式。 显示器有一组卷轴条。 每个可选游戏模式分别与阵列的卷轴条的子集相关联。 多个可选择游戏模式的第一游戏模式具有与多个可选游戏模式中的第二游戏模式的至少一个卷带不同的至少一个卷带。 第二游戏模式具有与第一游戏模式的至少一个卷带不同的至少一个卷带。 控制器可操作地使得显示器有选择地隐藏除了与当前游戏模式相关联的卷轴条的该子集之外的所有卷轴条,例如通过使卷轴窗口或卷轴条相对于另一方移动, 或通过调整一个或多个可控不透明度段的不透明度。

    Gaming Device Multilateration Location
    24.
    发明申请
    Gaming Device Multilateration Location 有权
    游戏设备多媒体位置

    公开(公告)号:US20090305773A1

    公开(公告)日:2009-12-10

    申请号:US12281893

    申请日:2007-03-06

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32

    摘要: Apparatus, systems, and methods may operate to enable determining the location of a wagering game machine in relation to a plurality of transmission or reception apparatus using a multilateration process. In some embodiments, the orientation of the machine may also be determined.

    摘要翻译: 装置,系统和方法可以操作以使得能够使用多点处理来确定投注游戏机相对于多个发送或接收装置的位置。 在一些实施例中,也可以确定机器的取向。

    Method for efficient soft real-time execution of portable byte code
computer programs
    25.
    发明授权
    Method for efficient soft real-time execution of portable byte code computer programs 失效
    便携式字节码计算机程序的高效软实时执行方法

    公开(公告)号:US6081665A

    公开(公告)日:2000-06-27

    申请号:US994393

    申请日:1997-12-19

    摘要: The invention is a method for use in executing portable virtual machine computer programs under real-time constraints. The invention includes a method for implementing a single abstract virtual machine execution stack with multiple independent stacks in order to improve the efficiency of distinguishing memory pointers from non-pointers. Further, the invention includes a method for rewriting certain of the virtual machine instructions into a new instruction set that more efficiently manipulates the multiple stacks. Additionally, using the multiple-stack technique to identify pointers on the run-time stack, the invention includes a method for performing efficient defragmenting real-time garbage collection using a mostly stationary technique. The invention also includes a method for efficiently mixing a combination of byte-code, native, and JIT-translated methods in the implementation of a particular task, where byte-code methods are represented in the instruction set of the virtual machine, native methods are written in a language like C and represented by native machine code, and JIT-translated methods result from automatic translation of byte-code methods into the native machine code of the host machine. Also included in the invention is a method to implement a real-time task dispatcher that supports arbitrary numbers of real-time task priorities given an underlying real-time operating system that supports at least three task priority levels. Finally, the invention includes a method to analyze and preconfigure virtual memory programs so that they can be stored in ROM memory prior to program.

    摘要翻译: 本发明是用于在实时限制下执行便携式虚拟机计算机程序的方法。 本发明包括一种用于实现具有多个独立堆栈的单个抽象虚拟机执行堆栈的方法,以便提高区分存储器指针与非指针的效率。 此外,本发明包括一种用于将某些虚拟机指令重写成更有效地操纵多个堆栈的新指令集的方法。 另外,使用多栈技术来识别运行时堆栈上的指针,本发明包括一种使用大多数固定技术来执行有效的碎片整理实时垃圾收集的方法。 本发明还包括一种用于在特定任务的实现中有效地混合字节码,本地和JIT转换的方法的组合的方法,其中字节码方法在虚拟机的指令集中表示,本地方法是 用C语言编写并由本地机器代码表示,并且JIT翻译的方法源自将字节码方法自动转换为主机的本地机器代码。 本发明还包括一种实现实时任务调度器的方法,该实时任务调度器在支持至少三个任务优先级的基础实时操作系统时,支持任意数量的实时任务优先级。 最后,本发明包括分析和预配置虚拟存储器程序的方法,使得它们可以在程序之前存储在ROM存储器中。