Heuristics for selecting and saving content to a synced online content management system
    22.
    发明授权
    Heuristics for selecting and saving content to a synced online content management system 有权
    用于选择和保存内容到同步的在线内容管理系统的启发式

    公开(公告)号:US09477673B2

    公开(公告)日:2016-10-25

    申请号:US14035652

    申请日:2013-09-24

    Applicant: Dropbox, Inc.

    Abstract: Embodiments are provided for using heuristics for selecting and saving content to a synced online content management system. In some embodiments, one or more content items and/or indices thereto may be received within a first application. For example, a user may receive a photograph within a text message application. In some embodiments, a first defined gesture may be detected by a user device and in response, a second application may open. In some embodiments, a second defined gesture may be detected, and in response a (a) store, (b) share, and/or (c) an assign to a collection, operation may be performed within the second application. Alternatively, these operations may be performed within the second application based on at least one predefined rule (without a second gesture required).

    Abstract translation: 提供了使用启发式方法来选择和保存内容到同步的在线内容管理系统的实施例。 在一些实施例中,可以在第一应用程序内接收一个或多个内容项目和/或其索引。 例如,用户可以在文本消息应用程序内接收照片。 在一些实施例中,第一定义的手势可以由用户设备检测,并且作为响应,第二应用可以打开。 在一些实施例中,可以检测到第二定义的手势,并且响应于(a)存储,(b)共享和/或(c)对集合的分配,可以在第二应用程序内执行操作。 或者,可以基于至少一个预定义规则(不需要第二个手势)在第二应用程序内执行这些操作。

    SYSTEM AND METHOD FOR GROUP PARTICIPATION IN A DIGITAL MEDIA PRESENTATION
    23.
    发明申请
    SYSTEM AND METHOD FOR GROUP PARTICIPATION IN A DIGITAL MEDIA PRESENTATION 有权
    用于参与数字媒体介绍的组织和方法

    公开(公告)号:US20160277459A1

    公开(公告)日:2016-09-22

    申请号:US15166731

    申请日:2016-05-27

    Applicant: Dropbox, Inc.

    CPC classification number: H04L65/403 H04L12/18 H04L65/1069 H04L67/06

    Abstract: System and method for group participation in a digital media presentation are provided that are capable of selecting digital media items for inclusion in the presentation from multiple participant's accounts thereby creating a group presentation in which digital media items of each participant are included in the presentation. Selections of digital media items for inclusion in the presentation can be made directly at the direction of the participations or inferentially according to a selection algorithm. Selections can be made during the presentation thereby allowing a participant to join the presentation after it has started and contribute digital media items to the presentation while it is running.

    Abstract translation: 提供了用于组参与数字媒体呈现的系统和方法,其能够从多个参与者的帐户中选择包括在演示中的数字媒体项目,从而创建组播表示,其中每个参与者的数字媒体项目被包括在演示文稿中。 可以根据选择算法直接在参与的方向上进行包括在演示中的数字媒体项目的选择。 在呈现期间可以进行选择,从而允许参与者在演示开始之后加入演示文稿,并且在演示文稿运行时将数字媒体项目提供给演示文稿。

    Content item purging
    24.
    发明授权
    Content item purging 有权
    内容项目清除

    公开(公告)号:US09442944B2

    公开(公告)日:2016-09-13

    申请号:US14077953

    申请日:2013-11-12

    Applicant: Dropbox, Inc.

    CPC classification number: G06F17/30303 G06F17/30117 G06F17/30575

    Abstract: Methods, systems, and computer readable media for content item purging functionality are provided. A contact item purger, such as may be incorporated within a local client application of a content management system, leverages its knowledge as to which items have been uploaded to the content management system, and how long content items have been stored on the user device, to propose items for local deletion and thus reclaiming storage on the user device. A contact item purger may run on one or more devices of a user associated with an account on a content management system upon various triggering events, and may run with or without user interaction, thus maintaining available user device memory capacity at all times.

    Abstract translation: 提供了用于内容项清除功能的方法,系统和计算机可读介质。 诸如可以并入内容管理系统的本地客户端应用程序中的联系人项目清除器利用其关于哪些项目已被上载到内容管理系统的知识以及内容项目已经存储在用户设备上的时间长短, 提出用于本地删除的项目,从而在用户设备上回收存储。 在各种触发事件之后,联系人项目清除器可以在与内容管理系统上的帐户相关联的一个或多个设备上运行,并且可以在有或没有用户交互的情况下运行,从而始终保持可用的用户设备存储器容量。

    PREDICTIVE CACHING AND FETCH PRIORITY
    25.
    发明申请
    PREDICTIVE CACHING AND FETCH PRIORITY 有权
    预测缓存和优先权

    公开(公告)号:US20150193347A1

    公开(公告)日:2015-07-09

    申请号:US14148119

    申请日:2014-01-06

    Applicant: Dropbox, Inc.

    Abstract: Predicting what content items a user finds important and sending those items to a cache on the user's device at times when doing so will not drain resources and will not result in expensive data rates. Applying a ranking function that examines recency and other content metadata associated with the user's content items stored in a synchronized content management system. Determining how much of a ranked list of content items to cache and deciding when is a good time to send content items to the local cache.

    Abstract translation: 预测用户发现重要的内容项目,并将这些项目发送到用户设备上的缓存,这样做不会浪费资源,并且不会导致昂贵的数据速率。 应用检查新近度的排序功能和与存储在同步的内容管理系统中的用户的内容项相关联的其他内容元数据。 确定要缓存的内容项目的排名列表的数量以及决定何时将内容项目发送到本地缓存的好时机。

    SYSTEM AND METHOD FOR GROUP PARTICIPATION IN A DIGITAL MEDIA PRESENTATION
    26.
    发明申请
    SYSTEM AND METHOD FOR GROUP PARTICIPATION IN A DIGITAL MEDIA PRESENTATION 有权
    用于参与数字媒体介绍的组织和方法

    公开(公告)号:US20140359011A1

    公开(公告)日:2014-12-04

    申请号:US13910041

    申请日:2013-06-04

    Applicant: Dropbox, Inc.

    CPC classification number: H04L65/403 H04L12/18 H04L65/1069 H04L67/06

    Abstract: System and method for group participation in a digital media presentation are provided that are capable of selecting digital media items for inclusion in the presentation from multiple participant's accounts thereby creating a group presentation in which digital media items of each participant are included in the presentation. Selections of digital media items for inclusion in the presentation can be made directly at the direction of the participations or inferentially according to a selection algorithm. Selections can be made during the presentation thereby allowing a participant to join the presentation after it has started and contribute digital media items to the presentation while it is running.

    Abstract translation: 提供了用于组参与数字媒体呈现的系统和方法,其能够从多个参与者的帐户中选择包括在演示中的数字媒体项目,从而创建组播表示,其中每个参与者的数字媒体项目被包括在演示文稿中。 可以根据选择算法直接在参与的方向上进行包括在演示中的数字媒体项目的选择。 在呈现期间可以进行选择,从而允许参与者在演示开始之后加入演示文稿,并且在演示文稿运行时将数字媒体项目提供给演示文稿。

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