Apparatus and method for implementing visual animation illustrating
results of interactive editing operations
    22.
    发明授权
    Apparatus and method for implementing visual animation illustrating results of interactive editing operations 失效
    用于实现视觉动画的装置和方法,其示出交互式编辑操作的结果

    公开(公告)号:US5880743A

    公开(公告)日:1999-03-09

    申请号:US976907

    申请日:1997-11-24

    IPC分类号: G06T13/80 G06T13/00

    CPC分类号: G06T13/80

    摘要: An apparatus and method for animating editing changes on a display device is provided. The invention is designed to operate preferably with a graphical editing system that permits both handwritten and typewritten data entry. Both the primary changes made by the user and the contextual changes resulting from the primary changes are animated at a visually apparent rate in multiple steps to permit a user and other viewers of the display device to understand the effects of an editing change on surrounding objects. The number of steps in which the changes are animated depends on the number of changes which must be made and the operation performed.

    摘要翻译: 提供了一种用于在显示装置上动画化编辑改变的装置和方法。 本发明被设计为优选地使用允许手写和打字数据输入的图形编辑系统。 用户进行的主要更改和主要更改导致的上下文更改都以多个步骤以视觉上明显的速度进行动画,以允许显示设备的用户和其他观看者了解编辑更改对周围对象的影响。 更改动画的步骤数取决于必须进行的更改次数和执行的操作。

    Systems and methods for visualizing a 3D scene using a flexible display
    24.
    发明授权
    Systems and methods for visualizing a 3D scene using a flexible display 有权
    使用灵活显示可视化3D场景的系统和方法

    公开(公告)号:US09116599B2

    公开(公告)日:2015-08-25

    申请号:US13424228

    申请日:2012-03-19

    摘要: A system and method for visualizing a 3D scene using a flexible display are disclosed. The 3D scene reflects a model of graphics objects, where each graphics object is represented by 3D primitives such as vertices, lines, or surfaces. A display processor generates a 2D image of the 3D scene using various graphics rendering techniques such as non-linear ray-tracing algorithms. A sensor associated with the flexible display detects that a surface profile of the display has been altered, which causes the display processor to generate a new 2D image of the 3D scene. The effect is that flexing the display allows the user to view the 3D scene from a different perspective. In one embodiment, the different perspective is viewing the object from a different camera position. In another embodiment, the different perspective is provided by generating an exploded view of an assembly of graphics objects.

    摘要翻译: 公开了一种使用柔性显示器来可视化3D场景的系统和方法。 3D场景反映了图形对象的模型,其中每个图形对象由诸如顶点,线或表面的三维图元表示。 显示处理器使用诸如非线性光线跟踪算法的各种图形渲染技术来生成3D场景的2D图像。 与柔性显示器相关联的传感器检测到显示器的表面轮廓已经改变,这导致显示处理器生成3D场景的新的2D图像。 效果是,弯曲显示允许用户从不同的角度来观看3D场景。 在一个实施例中,不同的透视图是从不同的相机位置观看物体。 在另一个实施例中,通过生成图形对象的组件的分解图来提供不同的透视图。

    Spatially-aware projection pen interface
    25.
    发明授权
    Spatially-aware projection pen interface 有权
    空间感知投影笔界面

    公开(公告)号:US08884876B2

    公开(公告)日:2014-11-11

    申请号:US12537025

    申请日:2009-08-06

    摘要: One embodiment of the present invention sets forth a technique for providing an end user with a digital pen embedded with a spatially-aware miniature projector for use in a design environment. Paper documents are augmented to allow a user to access additional information and computational tools through projected interfaces. Virtual ink may be managed in single and multi-user environments to enhance collaboration and data management. The spatially-aware projector pen provides end-users with dynamic visual feedback and improved interaction capabilities.

    摘要翻译: 本发明的一个实施例提出了一种用于向终端用户提供嵌入有用于设计环境中的空间感知小型投影仪的数字笔的技术。 增加纸质文档以允许用户通过投影界面访问附加信息和计算工具。 虚拟墨水可以在单用户和多用户环境中进行管理,以加强协作和数据管理。 空间感知投影笔为终端用户提供动态视觉反馈和改进的交互功能。

    Biomechanical user interface elements for pen-based computers
    26.
    发明授权
    Biomechanical user interface elements for pen-based computers 有权
    基于笔的计算机的生物力学用户界面元素

    公开(公告)号:US07663605B2

    公开(公告)日:2010-02-16

    申请号:US10748684

    申请日:2003-12-31

    IPC分类号: G06F3/00

    摘要: The present invention is a system that uses natural user position and natural user motion to position and layout interface elements for a pen-based computer display. Graphical user interfaces, such as a slider or menu, are popped-up at a position convenient to the user, such as at the current position of the cursor. A rectilinear interface is oriented along a natural motion arc of the user, such as an elbow arc. An arc shaped interface can also be positioned along a natural motion arc, such as the elbow arc, and be shaped according the elbow are or be shaped by another natural motion arc such as a wrist arc of the user. The interface arc, whether shaping or orienting the interface, can be a single motion arc, such as an elbow arc, a composite arc of an elbow arc and a wrist arc, a sequence of an elbow arc and a wrist arc, a compound arc where an elbow arc blends into a wrist arc or an arc followed by a linear interface section.

    摘要翻译: 本发明是一种使用自然用户位置和自然用户运动来定位和布置基于笔的计算机显示器的界面元素的系统。 诸如滑块或菜单的图形用户界面被弹出在方便用户的位置,例如在光标的当前位置。 直线接口沿用户的自然运动弧定向,例如弯头弧。 弧形界面也可以沿着自然运动弧定位,例如肘形弧,并且根据肘形成形,或者由诸如使用者的腕弓的另外的自然运动弧形成。 接口弧,无论是成形还是定向界面,都可以是单个运动弧,例如肘形弧,肘弓和肘弓的复合弧,肘弓和手腕弧的序列,复合弧 其中肘部弧合并成一个手腕弧或弧,然后是一个线性界面部分。

    Techniques for pointing to locations within a volumetric display
    27.
    发明申请
    Techniques for pointing to locations within a volumetric display 有权
    指向体积显示中的位置的技术

    公开(公告)号:US20080040689A1

    公开(公告)日:2008-02-14

    申请号:US11907514

    申请日:2007-10-12

    IPC分类号: G09G5/00

    摘要: The present invention is a system that creates a volumetric display and a user controllable volumetric pointer within the volumetric display. The user can point by aiming a beam which is vector, planar or tangent based, positioning a device in three-dimensions in association with the display, touching a digitizing surface of the display enclosure or otherwise inputting position coordinates. The cursor can take a number of different forms including a ray, a point, a volume and a plane. The ray can include a ring, a bead, a segmented wand, a cone and a cylinder. The user designates an input position and the system maps the input position to a 3D cursor position within the volumetric display. The system also determines whether any object has been designated by the cursor by determining whether the object is within a region of influence of the cursor. The system also performs any function activated in association with the designation.

    摘要翻译: 本发明是在体积显示内创建体积显示和用户可控的体积指示器的系统。 用户可以通过瞄准基于矢量,平面或切线的光束来指向与显示器相关联的三维定位设备,触摸显示器外壳的数字化表面或以其他方式输入位置坐标。 光标可以采取许多不同的形式,包括射线,点,体积和平面。 射线可以包括环,珠,分段魔杖,锥体和圆柱体。 用户指定输入位置,并且系统将输入位置映射到体积显示内的3D光标位置。 系统还通过确定对象是否在光标的影响区域内来确定是否已经由光标指定了任何对象。 该系统还执行与指定相关联的激活的任何功能。

    System for physical rotation of volumetric display enclosures to facilitate viewing
    28.
    发明申请
    System for physical rotation of volumetric display enclosures to facilitate viewing 有权
    用于体积显示外壳物理旋转的系统,以方便查看

    公开(公告)号:US20050275628A1

    公开(公告)日:2005-12-15

    申请号:US11207828

    申请日:2005-08-22

    摘要: The present invention is a system that allows a user to physically rotate a three-dimensional volumetric display enclosure with a corresponding rotation of the display contents. The rotation of the enclosure is sampled with an encoder and the display is virtually rotated by a computer maintaining the scene by an amount corresponding to the physical rotation before being rendered. This allows the user to remain in one position while viewing different parts of the displayed scene corresponding to different viewpoints. The display contents can be rotated in direct correspondence with the display enclosure or with a gain (positive or negative) that accelerates the rotation of the contents with respect to the physical rotation of the enclosure. Any display widgets in the scene, such as a virtual keyboard, can be maintained stationary with respect to the user while scene contents rotate by applying a negative rotational gain to the widgets. The rotation can also be controlled by a time value such that the rotation continues until a specified time is reached or expires.

    摘要翻译: 本发明是允许用户物理地旋转具有显示内容的相应旋转的三维体积显示外壳的系统。 外壳的旋转用编码器进行采样,并且显示器由维护场景的计算机虚拟地旋转与呈现之前的物理旋转相对应的量。 这允许用户在观看对应于不同视点的所显示场景的不同部分的同时保持在一个位置。 显示内容可以与显示器外壳直接对应地旋转,或者具有加速内容物相对于外壳的物理旋转的旋转的增益(正或负)旋转。 场景中的任何显示小部件(例如虚拟键盘)可以相对于用户保持静止,而场景内容通过向小部件施加负旋转增益而旋转。 旋转也可以通过时间值来控制,使得旋转继续直到达到指定的时间或到期。