Method for scripting inter-scene transitions
    8.
    发明授权
    Method for scripting inter-scene transitions 有权
    用于脚本化场景间转换的方法

    公开(公告)号:US09196072B2

    公开(公告)日:2015-11-24

    申请号:US11936990

    申请日:2007-11-08

    摘要: A method for authoring and displaying a virtual tour of a three-dimensional space which employs transitional effects simulating motion. An authoring tool is provided for interactively defining a series of locations in the space for which two-dimensional images, e.g., panoramas, photographs, etc., are available. A user identifies one or more view directions for a first-person perspective viewer for each location. For pairs of locations in the series, transitional effects are identified to simulate smooth motion between the pair of locations. The authoring tool stores data corresponding to the locations, view directions and transitional effects for playback on a display. When the stored data is accessed, a virtual tour of the space is created that includes transitional effects simulating motion between locations. The virtual tour created can allow a viewer to experience the three-dimensional space in a realistic manner.

    摘要翻译: 一种用于创作和显示三维空间的虚拟游览的方法,该方法采用模拟运动的过渡效果。 提供了一种创作工具,用于交互地定义空间中的一系列位置,其中二维图像(例如全景,照片等)可用。 用户为每个位置识别第一人称视角查看器的一个或多个视图方向。 对于该系列中的一对位置,识别过渡效应以模拟该对位置之间的平滑运动。 创作工具存储与在显示器上播放的位置,视图方向和过渡效果对应的数据。 当访问存储的数据时,创建空间的虚拟游览,其中包括模拟位置之间运动的过渡效果。 创建的虚拟游览可以允许观看者以现实的方式体验三维空间。

    Computer-Implemented Method For Manipulating Three-Dimensional Modeled Objects Of An Assembly In A Three-Dimensional Scene
    9.
    发明申请
    Computer-Implemented Method For Manipulating Three-Dimensional Modeled Objects Of An Assembly In A Three-Dimensional Scene 有权
    用于在三维场景中操纵组件的三维建模对象的计算机实现的方法

    公开(公告)号:US20140320490A1

    公开(公告)日:2014-10-30

    申请号:US14249344

    申请日:2014-04-09

    申请人: Dassault Systemes

    IPC分类号: G06T17/20

    摘要: A computer-implemented method for manipulating three-dimensional modeled objects of an assembly in a three-dimensional scene, comprising the steps of: determining at least a first set of at least one object and a second set of at least one object among said three-dimensional modeled objects of the assembly; grouping the at least one object of the first set in a first three-dimensional bounding box (BB) and the at least one object of the second set in a second three-dimensional bounding box (BB); and relatively reorganizing the bounding boxes (BB).

    摘要翻译: 一种用于在三维场景中操纵组件的三维建模对象的计算机实现的方法,包括以下步骤:确定所述三维场景中至少一个对象的至少一个对象的第一组和至少一个对象的第二组 装配的维度建模对象; 将第一组中的至少一个对象分组在第一三维边界框(BB)中,并将第二组中的至少一个对象分组在第二三维边界框(BB)中; 并相对重组边界框(BB)。

    Organizing and displaying drawing objects
    10.
    发明授权
    Organizing and displaying drawing objects 有权
    组织和显示绘图对象

    公开(公告)号:US08659621B1

    公开(公告)日:2014-02-25

    申请号:US12854880

    申请日:2010-08-11

    IPC分类号: G09G5/00 G06F3/048

    摘要: A system in accordance with the present invention may include one or more programs stored in the memory, with instructions to scan for drawing objects on a drawing area of a graphics editing application, determine overlap of the drawing objects on the drawing area, analyze the overlap of the drawing objects and a force to repel each of the drawing objects on the drawing area to eliminate the overlap, and organize the drawing objects according to the force to repel each of the drawing objects on the drawing area to eliminate the overlap.

    摘要翻译: 根据本发明的系统可以包括存储在存储器中的一个或多个程序,具有扫描图形编辑应用的绘图区域上的绘制对象的指令,确定绘图区域上的绘图对象的重叠,分析重叠 以及排除绘图区域上的每个绘图对象以消除重叠的力,并且根据力来组织绘图对象以排除绘图区域上的每个绘图对象以消除重叠。