Audio Spatialization
    21.
    发明申请
    Audio Spatialization 审中-公开
    音频空间化

    公开(公告)号:US20160366532A1

    公开(公告)日:2016-12-15

    申请号:US15248647

    申请日:2016-08-26

    CPC classification number: H04S7/304 H04S2400/11 H04S2420/01

    Abstract: A camera input can be used by the computer to support audio spatialization or to improve audio spatialization of an application that already supports it. A computer system may to support audio spatialization, for example, by modifying the relative latency or relative amplitude of the rendered audio packets. If a sound is intended, for example, to be located on the left side of the user, then the audio channel that is rendered on the headset speaker located on the user's left ear may have a somewhat decreased latency and increased amplitude compared to the other audio channel.

    Abstract translation: 计算机可以使用相机输入来支持音频空间化或改善已经支持它的应用的音频空间化。 计算机系统可以支持音频空间化,例如通过修改所渲染的音频分组的相对等待时间或相对幅度。 例如,如果声音位于用户的左侧,那么在位于用户左耳上的耳机扬声器扬声器上呈现的音频通道可能会稍微降低等待时间并且与其他音频通道相比增加幅度 音频通道。

    AUDIO SPATIALIZATION
    22.
    发明申请

    公开(公告)号:US20250080941A1

    公开(公告)日:2025-03-06

    申请号:US18896006

    申请日:2024-09-25

    Abstract: An apparatus includes at least one memory, instructions, and processor circuitry to execute the instructions to track movement of a head of a user wearing earphones, the earphones to move with the movement of the head of the user, the earphones to be communicatively coupled to a computing device. The processor circuitry is to obtain media content, the media content including first audio data for a first channel and second audio data for a second channel. The processor circuitry is to adjust, based on the movement of the head of the user, the first audio data for the first channel and the second audio data for the second channel. The processor circuitry is to cause the adjusted first audio data and the adjusted second audio data to be played by the earphones.

    Audio spatialization
    23.
    发明授权

    公开(公告)号:US11765541B2

    公开(公告)日:2023-09-19

    申请号:US17552123

    申请日:2021-12-15

    CPC classification number: H04S7/304 H04S2400/11 H04S2420/01

    Abstract: An apparatus includes at least one memory, instructions, and processor circuitry to execute the instructions to track movement of a head of a user wearing earphones, the earphones to move with the movement of the head of the user, the earphones to be communicatively coupled to a computing device. The processor circuitry is to obtain media content, the media content including first audio data for a first channel and second audio data for a second channel. The processor circuitry is to adjust, based on the movement of the head of the user, the first audio data for the first channel and the second audio data for the second channel. The processor circuitry is to cause the adjusted first audio data and the adjusted second audio data to be played by the earphones.

    TOUCH CONTROL SURFACES FOR ELECTRONIC USER DEVICES AND RELATED METHODS

    公开(公告)号:US20220350481A1

    公开(公告)日:2022-11-03

    申请号:US17867410

    申请日:2022-07-18

    Abstract: Touch control surfaces for electronic user devices are disclosed herein. An example electronic device includes a microphone array and processor circuitry to detect a first acoustic event based on signals output by the microphone array, the first acoustic event indicative of a first touch on a surface of the device at a first time; detect a second acoustic event based on the signals, the second acoustic event indicative of a second touch on the surface at a second time; determine a first location of the first touch and a second location of the second touch; identify the first time and the second time as occurring within a threshold period of time; identify a gesture based on the first location, the second location, and the occurrence of the first touch and the second touch within the threshold; and cause an output at the device in response to the gesture.

    AUDIO SPATIALIZATION
    25.
    发明申请

    公开(公告)号:US20190124464A1

    公开(公告)日:2019-04-25

    申请号:US16132580

    申请日:2018-09-17

    Abstract: A camera input can be used by the computer to support audio spatialization or to improve audio spatialization of an application that already supports it. A computer system may to support audio spatialization, for example, by modifying the relative latency or relative amplitude of the rendered audio packets. If a sound is intended, for example, to be located on the left side of the user, then the audio channel that is rendered on the headset speaker located on the user's left ear may have a somewhat decreased latency and increased amplitude compared to the other audio channel.

    VOICE COMMAND MASKING SYSTEMS AND METHODS
    26.
    发明申请

    公开(公告)号:US20190103098A1

    公开(公告)日:2019-04-04

    申请号:US15720446

    申请日:2017-09-29

    Abstract: Techniques are disclosed for reliably masking speech commands directed to one or more computing devices to prevent the speech commands from being rendered. In some embodiments, each of the one or more computing devices includes components configured to generate acoustic data from ambient sound waves, process the acoustic data to identify a speech command sequence, and mask the speech command sequence from being rendered. At least some of the systems and methods disclosed herein monitor inbound audio at a fine grain level of detail. Working at this level of granularity enables the system and methods described herein to detect potential speech commands early within the user's utterance thereof and to discriminate quickly between true speech commands and other user utterances. These early detection and discrimination features, in turn, enable some embodiments to manage potential communication disruptions (e.g., jitter and/or latency) by modifying rates of audio prior to rendering.

    Audio spatialization
    27.
    发明授权

    公开(公告)号:US10080095B2

    公开(公告)日:2018-09-18

    申请号:US15248647

    申请日:2016-08-26

    CPC classification number: H04S7/304 H04S2400/11 H04S2420/01

    Abstract: A camera input can be used by the computer to support audio spatialization or to improve audio spatialization of an application that already supports it. A computer system may to support audio spatialization, for example, by modifying the relative latency or relative amplitude of the rendered audio packets. If a sound is intended, for example, to be located on the left side of the user, then the audio channel that is rendered on the headset speaker located on the user's left ear may have a somewhat decreased latency and increased amplitude compared to the other audio channel.

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