DISPLAY CONTROL SYSTEM, DISPLAY CONTROL APPARATUS, STORAGE MEDIUM HAVING STORED THEREIN DISPLAY CONTROL PROGRAM, AND DISPLAY CONTROL METHOD
    21.
    发明申请
    DISPLAY CONTROL SYSTEM, DISPLAY CONTROL APPARATUS, STORAGE MEDIUM HAVING STORED THEREIN DISPLAY CONTROL PROGRAM, AND DISPLAY CONTROL METHOD 审中-公开
    显示控制系统,显示控制装置,具有存储的显示控制程序的存储介质和显示控制方法

    公开(公告)号:US20140327666A1

    公开(公告)日:2014-11-06

    申请号:US13875436

    申请日:2013-05-02

    IPC分类号: G06T19/00

    CPC分类号: G06T19/006

    摘要: An example of a display control system displays, on a display device, an image of a three-dimensional space representing a real world or a virtual world. The object is arranged in the three-dimensional space on the basis of a line-of-sight direction determined in the three-dimensional space. In addition, an image in a field-of-view range, determined on the basis of the line-of-sight direction, of the three-dimensional space is displayed on the display device. The display control system arranges the object in either a first control mode in which the object is arranged on a reference plane set in the three-dimensional space or in an area near the reference plane or a second control mode in which the object is arranged away from the area. In addition, the display control system switches between the first control mode and the second control mode in accordance with the line-of-sight direction.

    摘要翻译: 显示控制系统的示例在显示设备上显示表示现实世界或虚拟世界的三维空间的图像。 基于在三维空间中确定的视线方向,对象被布置在三维空间中。 此外,在显示装置上显示基于三维空间的视线方向确定的视野范围内的图像。 显示控制系统将物体布置在第一控制模式中,其中对象被布置在设置在三维空间中的参考平面上或者在参考平面附近的区域中,或者对象被布置在其中的第二控制模式 从该地区。 此外,显示控制系统根据视线方向在第一控制模式和第二控制模式之间切换。

    STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
    22.
    发明申请
    STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD 审中-公开
    存储媒体存储信息处理程序,信息处理装置,信息处理系统和信息处理方法

    公开(公告)号:US20140218279A1

    公开(公告)日:2014-08-07

    申请号:US13961114

    申请日:2013-08-07

    发明人: Toshiaki SUZUKI

    IPC分类号: G06F3/01

    摘要: In accordance with an attitude of a portable display device calculated based on data output from a sensor and an operation made on an operation unit, in a display target image, a first display range in which a part of the display target image is to be displayed on the portable display device is set, and in the display target image, an image in the first display range is displayed on the portable display device.

    摘要翻译: 根据基于从传感器输出的数据计算的便携式显示装置的姿势和在操作单元上进行的操作,在显示目标图像中,显示目标图像的一部分将被显示的第一显示范围 设置在便携式显示装置上,并且在显示目标图像中,在便携式显示装置上显示第一显示范围内的图像。

    INFORMATION PROCESSING APPARATUS AND STORAGE MEDIUM FOR STORING INFORMATION PROCESSING PROGRAM

    公开(公告)号:US20140132546A1

    公开(公告)日:2014-05-15

    申请号:US14159485

    申请日:2014-01-21

    发明人: Toshiaki SUZUKI

    IPC分类号: G06F3/041

    摘要: An input coordinate point is obtained from a pointing device, and either one of first and second controls is selected in accordance with an operation performed by a user. When the first control is selected, a movement vector is calculated based on the input coordinate point and a predetermined coordinate point, and a display area of a virtual space, which is displayed on a display device, is moved. Alternatively, when the first control is selected, the movement vector is calculated based on the input coordinate point and predetermined coordinate point, and an object is moved within the virtual space. When the second control is selected, the object is moved to a position in the virtual space, the position corresponding to the input coordinate point. Then, the display device is caused to display the virtual space within the display area.

    GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR SAME
    24.
    发明申请
    GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR SAME 审中-公开
    游戏系统和游戏信息存储介质

    公开(公告)号:US20140011588A1

    公开(公告)日:2014-01-09

    申请号:US14022280

    申请日:2013-09-10

    IPC分类号: A63F13/12

    摘要: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.

    摘要翻译: 游戏系统包括由玩家保持的壳体。 壳体包含用于检测X轴方向和Y轴方向的加速度的XY轴加速度传感器和Z轴接触开关,以检测Z轴方向上的加速度。 传感器和开关检测施加到该变化的变化的量(例如,倾斜量,移动量,冲击量等)和方向(例如,倾斜方向,移动方向,冲击方向等)中的至少一个 住房。 模拟程序提供仿真,使得游戏空间的状态改变为与应用于壳体的改变的量和方向中的至少一个相关。