Perception system
    6.
    发明授权
    Perception system 有权
    感知系统

    公开(公告)号:US09586140B2

    公开(公告)日:2017-03-07

    申请号:US13969289

    申请日:2013-08-16

    发明人: James M. Henn

    摘要: System and methods to guide interaction of characters with objects in a virtual space include determining how objects near a particular character are perceived by that character. Based on proximity, position, the manner of possible interaction, and/or other considerations, objects are ranked for interaction with the character.

    摘要翻译: 指导字符与虚拟空间中的对象的交互的系统和方法包括确定该字符如何感知特定字符附近的对象。 基于邻近度,位置,可能的交互方式和/或其他考虑,将对象排列为与角色的交互。

    Method and system for simulations of dynamic motion and position
    7.
    发明授权
    Method and system for simulations of dynamic motion and position 有权
    动态运动和位置模拟的方法和系统

    公开(公告)号:US09539513B2

    公开(公告)日:2017-01-10

    申请号:US12508462

    申请日:2009-07-23

    申请人: Jerome Hubert Wei

    发明人: Jerome Hubert Wei

    摘要: Methods and systems for simulating dynamic motion and position. The methods and systems are particularly well-suited for use in sports simulation video games (e.g., a basketball simulation) and gaming systems. Using a simplified model of mass and structure and a physics engine, realistic movement can be mimicked by simulation/game entities. For each entity a sense of balance may be measured that affects the entities ability to achieve objectives. The entities are projected onto an n-dimensional space, the properties of which affect the probability that an entity will succeed with respect to a given objective. The methods and systems may be used to generate a visual representation of simulation, such as in a video game.

    摘要翻译: 用于模拟动态运动和位置的方法和系统。 该方法和系统特别适用于运动模拟视频游戏(例如,篮球模拟)和游戏系统。 使用质量和结构的简化模型和物理引擎,模拟/游戏实体可以模拟逼真的运动。 对于每个实体,可以测量平衡感,影响实体实现目标的能力。 这些实体被投射到一个n维空间上,其属性影响了实体相对于给定目标成功的可能性。 方法和系统可以用于产生模拟的视觉表示,例如在视频游戏中。

    Method of controlling computer device, storage medium, and computer device
    10.
    发明授权
    Method of controlling computer device, storage medium, and computer device 有权
    控制计算机设备,存储介质和计算机设备的方法

    公开(公告)号:US09403088B2

    公开(公告)日:2016-08-02

    申请号:US12512494

    申请日:2009-07-30

    申请人: Shouji Nakashima

    发明人: Shouji Nakashima

    IPC分类号: A63F13/30 G10L19/00

    摘要: A game device recognizes a player's voice to obtain an input voice text. The game device compares the input voice text with a statement identification keyword. The game device transmits a statement ID corresponding to the keyword with which the input voice text coincides to another game device. Each game device that participates in the game stores statement voice data in the voice of an actor corresponding to the statement ID. When the game device has received the statement ID from another game device, the game device extracts and reproduces the corresponding statement voice data.

    摘要翻译: 游戏装置识别玩家的声音以获得输入的语音文本。 游戏装置将输入的语音文本与语句识别关键字进行比较。 游戏装置将与输入的语音文本一致的关键字对应的声明ID发送到另一游戏装置。 参与游戏的每个游戏设备将对应于声明ID的演员的声音中的语音数据陈述。 当游戏装置从另一游戏装置接收到声明ID时,游戏装置提取并再现对应的声明语音数据。