Virtual photogrammetry
    22.
    发明授权

    公开(公告)号:US10984587B2

    公开(公告)日:2021-04-20

    申请号:US16434972

    申请日:2019-06-07

    Abstract: Multiple snapshots of a scene are captured within an executing application (e.g., a video game). When each snapshot is captured, associated color values per pixel and a distance or depth value z per pixel are stored. The depth information from the snapshots is accessed, and a point cloud representing the depth information is constructed. A mesh structure is constructed from the point cloud. The light field(s) on the surface(s) of the mesh structure are calculated. A surface light field is represented as a texture. A renderer uses the surface light field with geometry information to reproduce the scene captured in the snapshots. The reproduced scene can be manipulated and viewed from different perspectives.

    CLOUD-CENTRIC PLATFORM FOR COLLABORATION AND CONNECTIVITY ON 3D VIRTUAL ENVIRONMENTS

    公开(公告)号:US20210049827A1

    公开(公告)日:2021-02-18

    申请号:US16826269

    申请日:2020-03-22

    Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.

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