-
公开(公告)号:US20210201576A1
公开(公告)日:2021-07-01
申请号:US17204169
申请日:2021-03-17
Applicant: NVIDIA Corporation
Inventor: Dmitry Duka , Rev Lebaredian , Jonathan Small , Ivan Shutov
IPC: G06T17/20 , G06T15/50 , A63F13/525 , G06T15/20
Abstract: Multiple snapshots of a scene are captured within an executing application (e.g., a video game). When each snapshot is captured, associated color values per pixel and a distance or depth value z per pixel are stored. The depth information from the snapshots is accessed, and a point cloud representing the depth information is constructed. A mesh structure is constructed from the point cloud. The light field(s) on the surface(s) of the mesh structure are calculated. A surface light field is represented as a texture. A renderer uses the surface light field with geometry information to reproduce the scene captured in the snapshots. The reproduced scene can be manipulated and viewed from different perspectives.
-
公开(公告)号:US10984587B2
公开(公告)日:2021-04-20
申请号:US16434972
申请日:2019-06-07
Applicant: NVIDIA CORPORATION
Inventor: Dmitry Duka , Rev Lebaredian , Jonathan Small , Ivan Shutov
IPC: G06T17/20 , G06T15/50 , A63F13/525 , G06T15/20
Abstract: Multiple snapshots of a scene are captured within an executing application (e.g., a video game). When each snapshot is captured, associated color values per pixel and a distance or depth value z per pixel are stored. The depth information from the snapshots is accessed, and a point cloud representing the depth information is constructed. A mesh structure is constructed from the point cloud. The light field(s) on the surface(s) of the mesh structure are calculated. A surface light field is represented as a texture. A renderer uses the surface light field with geometry information to reproduce the scene captured in the snapshots. The reproduced scene can be manipulated and viewed from different perspectives.
-
公开(公告)号:US11625894B2
公开(公告)日:2023-04-11
申请号:US17204169
申请日:2021-03-17
Applicant: NVIDIA Corporation
Inventor: Dmitry Duka , Rev Lebaredian , Jonathan Small , Ivan Shutov
IPC: G06T17/20 , G06T15/50 , A63F13/525 , G06T15/20
Abstract: Multiple snapshots of a scene are captured within an executing application (e.g., a video game). When each snapshot is captured, associated color values per pixel and a distance or depth value z per pixel are stored. The depth information from the snapshots is accessed, and a point cloud representing the depth information is constructed. A mesh structure is constructed from the point cloud. The light field(s) on the surface(s) of the mesh structure are calculated. A surface light field is represented as a texture. A renderer uses the surface light field with geometry information to reproduce the scene captured in the snapshots. The reproduced scene can be manipulated and viewed from different perspectives.
-
-