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公开(公告)号:US11625894B2
公开(公告)日:2023-04-11
申请号:US17204169
申请日:2021-03-17
Applicant: NVIDIA Corporation
Inventor: Dmitry Duka , Rev Lebaredian , Jonathan Small , Ivan Shutov
IPC: G06T17/20 , G06T15/50 , A63F13/525 , G06T15/20
Abstract: Multiple snapshots of a scene are captured within an executing application (e.g., a video game). When each snapshot is captured, associated color values per pixel and a distance or depth value z per pixel are stored. The depth information from the snapshots is accessed, and a point cloud representing the depth information is constructed. A mesh structure is constructed from the point cloud. The light field(s) on the surface(s) of the mesh structure are calculated. A surface light field is represented as a texture. A renderer uses the surface light field with geometry information to reproduce the scene captured in the snapshots. The reproduced scene can be manipulated and viewed from different perspectives.
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公开(公告)号:US20220101619A1
公开(公告)日:2022-03-31
申请号:US17542041
申请日:2021-12-03
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06T19/20
Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.
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公开(公告)号:US20210233211A1
公开(公告)日:2021-07-29
申请号:US17228918
申请日:2021-04-13
Applicant: Nvidia Corporation
Inventor: Andrey Voroshilov , Halldor Fannar , Dmitry Duka
Abstract: Users often desire to capture certain images from an application. Existing methods of capturing images can result in low-resolution images due to limitations of the display device providing the images. This disclosure provides a method of capturing higher resolution images from source images. Techniques are also disclosed to reduce the storage size associated with the higher resolution images. Through capturing low-resolution versions of the same source images, image effects can be captured and applied to the higher resolution images where those image effects may be altered or missing. Frequency spectrum combination can be used to combine the low-resolution image data and the higher resolution image data. The higher resolution images can be processed using a segmentation scheme, such as tiling, without reducing or limiting the image effects.
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公开(公告)号:US20250014298A1
公开(公告)日:2025-01-09
申请号:US18893787
申请日:2024-09-23
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06T19/20
Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.
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公开(公告)号:US11227448B2
公开(公告)日:2022-01-18
申请号:US16826269
申请日:2020-03-22
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06T19/20
Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.
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公开(公告)号:US20190272622A1
公开(公告)日:2019-09-05
申请号:US16289452
申请日:2019-02-28
Applicant: Nvidia Corporation
Inventor: Andrey Voroshilov , Halldor Fannar , Dmitry Duka
Abstract: Users often desire to capture certain images from an application. For example, garners can capture displayed images from a game to show they obtained a skill level within the game or simply to capture a particular scene within the game. Existing methods of capturing images can result in low-resolution images due to limitations of the display device providing the images. This disclosure provides a method of capturing higher resolution images from source images. Techniques are also disclosed to reduce the storage size associated with the higher resolution images. Through capturing low-resolution versions of the same source images, image effects can be captured and applied to the higher resolution images where those image effects may be altered or missing. Frequency spectrum combination can be used to combine the low-resolution image data and the higher resolution image data. The higher resolution images can be processed using a segmentation scheme, such as tiling, without reducing or limiting the image effects.
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公开(公告)号:US12211005B2
公开(公告)日:2025-01-28
申请号:US16538594
申请日:2019-08-12
Applicant: Nvidia Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
Abstract: A cloud-centric platform is used for generating virtual three-dimensional (3D) content, that allows users to collaborate online and that can be connected to different software tools (applications). Using the platform, virtual environments (e.g., scenes, worlds, universes) can be created, accessed, and interacted with simultaneously by multiple collaborative content creators using varying content creation or development applications.
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公开(公告)号:US12100112B2
公开(公告)日:2024-09-24
申请号:US17542041
申请日:2021-12-03
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06T19/20
CPC classification number: G06T19/20 , G06T2219/024
Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.
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公开(公告)号:US20210201576A1
公开(公告)日:2021-07-01
申请号:US17204169
申请日:2021-03-17
Applicant: NVIDIA Corporation
Inventor: Dmitry Duka , Rev Lebaredian , Jonathan Small , Ivan Shutov
IPC: G06T17/20 , G06T15/50 , A63F13/525 , G06T15/20
Abstract: Multiple snapshots of a scene are captured within an executing application (e.g., a video game). When each snapshot is captured, associated color values per pixel and a distance or depth value z per pixel are stored. The depth information from the snapshots is accessed, and a point cloud representing the depth information is constructed. A mesh structure is constructed from the point cloud. The light field(s) on the surface(s) of the mesh structure are calculated. A surface light field is represented as a texture. A renderer uses the surface light field with geometry information to reproduce the scene captured in the snapshots. The reproduced scene can be manipulated and viewed from different perspectives.
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公开(公告)号:US20200051030A1
公开(公告)日:2020-02-13
申请号:US16538594
申请日:2019-08-12
Applicant: Nvidia Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06Q10/10 , G06T15/00 , G06T19/00 , G06F16/9035
Abstract: A cloud-centric platform is used for generating virtual three-dimensional (3D) content, that allows users to collaborate online and that can be connected to different software tools (applications). Using the platform, virtual environments (e.g., scenes, worlds, universes) can be created, accessed, and interacted with simultaneously by multiple collaborative content creators using varying content creation or development applications.
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