-
公开(公告)号:US20240226751A1
公开(公告)日:2024-07-11
申请号:US18406292
申请日:2024-01-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Calum Armstrong , Navin Kamath , Ross Maw , Maria Chiara Monti
Abstract: A data processing apparatus includes circuitry configured to: store information indicative of a general difficulty rating associated with each of one or more general gaming characteristics applicable to a plurality of video games; provide access to the stored information to an application of a first video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the first video game to be determined based on each general difficulty rating; and provide access to the stored information to an application of a second video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the second video game to be determined based on each general difficulty rating.
-
公开(公告)号:US11717755B2
公开(公告)日:2023-08-08
申请号:US17408684
申请日:2021-08-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Fabio Cappello , Maria Chiara Monti , Matthew Sanders , Timothy Bradley , Oliver Hume , Jason Craig Millson
IPC: A63F13/63 , A63F13/215 , A63F13/86 , A63F13/213 , A63F13/5372 , A63F13/5378 , A63F13/537 , A63F13/87 , A63F13/424 , G06F40/20
CPC classification number: A63F13/63 , A63F13/213 , A63F13/215 , A63F13/424 , A63F13/537 , A63F13/5372 , A63F13/5378 , A63F13/86 , A63F13/87 , G06F40/20
Abstract: A content generation system, the system comprising an input obtaining unit operable to obtain one or more samples of input text and/or audio relating to a first content, an input analysis unit operable to generate n-grams representing one or more elements of the obtained inputs, a representation generating unit operable to generate a visual representation of one or more of the generated n-grams, and a display generation unit operable to generate second content comprising one or more elements of the visual representation in association with the first content.
-
公开(公告)号:US11688127B2
公开(公告)日:2023-06-27
申请号:US17470225
申请日:2021-09-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Maria Chiara Monti , Fabio Cappello , Matthew Sanders , Timothy Edward Bradley , Oliver Hume
IPC: G06T15/20 , A63F13/26 , A63F13/525 , G06F3/01
CPC classification number: G06T15/20 , A63F13/26 , A63F13/525 , G06F3/013
Abstract: A data processing apparatus includes input circuitry to receive viewpoint data indicative of respective viewpoints for a plurality of spectators of a virtual environment, detection circuitry to detect a portion of the virtual environment viewed by each of the respective viewpoints in dependence upon the viewpoint data, selection circuitry to select one or more regions of the virtual environment in dependence upon at least some of the detected portions, and output circuitry to output data indicative of one or more of the selected regions.
-
公开(公告)号:US11579690B2
公开(公告)日:2023-02-14
申请号:US17315429
申请日:2021-05-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Maria Chiara Monti , Fabio Cappello
IPC: G06F3/01
Abstract: A system configured to perform an eye tracking process using a head-mountable eye-tracking arrangement, the system comprising an eye tracking unit, located on the head-mountable arrangement, operable to detect motion of one or both of the user's eyes, a relative motion identification unit operable to identify motion of the head-mountable arrangement relative to the user's head, and a correction unit operable to determine a correction to the eye tracking process in dependence upon the identified motion of the user's head relative to the head-mountable arrangement.
-
公开(公告)号:US20220232201A1
公开(公告)日:2022-07-21
申请号:US17574007
申请日:2022-01-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Fabio Cappello , Maurizio Cerrato , Maria Chiara Monti , Rosario Leonardi
IPC: H04N13/363 , H04N13/383 , H04N13/344 , G02B27/01 , G02B27/18 , G06N20/00
Abstract: An image generation system comprising an image rendering unit operable to render a first image for display to a first one of a user's eyes, an image obtaining unit operable to obtain a second image for a second one of the user's eyes, the obtained image having been rendered for display at an earlier time, an image reprojection unit operable to reproject the first image from a viewpoint associated with the first one of the user's eyes to a viewpoint associated with the second one of the user's eyes, and an image generation unit operable to generate an output image for the second one of the user's eyes in dependence upon the reprojected first image and the obtained second image.
-
公开(公告)号:US20220092846A1
公开(公告)日:2022-03-24
申请号:US17470225
申请日:2021-09-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Maria Chiara Monti , Fabio Cappello , Matthew Sanders , Timothy Edward Bradley , Oliver Hume
IPC: G06T15/20 , G06F3/01 , A63F13/525 , A63F13/26
Abstract: A data processing apparatus includes input circuitry to receive viewpoint data indicative of respective viewpoints for a plurality of spectators of a virtual environment, detection circuitry to detect a portion of the virtual environment viewed by each of the respective viewpoints in dependence upon the viewpoint data, selection circuitry to select one or more regions of the virtual environment in dependence upon at least some of the detected portions, and output circuitry to output data indicative of one or more of the selected regions.
-
公开(公告)号:US20220004253A1
公开(公告)日:2022-01-06
申请号:US17360215
申请日:2021-06-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Fabio Cappello , Maria Chiara Monti
Abstract: A data processing apparatus includes avatar monitoring circuitry to receive gaze data for a first user associated with a first avatar in a virtual reality environment, the gaze data for the first user indicative of a gaze point for the first user with respect to the virtual reality environment, in which the avatar monitoring circuitry is configured to select one or more objects in the virtual reality environment in dependence upon the gaze data for the first user and to store first avatar information for the first avatar indicative of one or more of the selected objects, input circuitry to receive gaze data for a second user indicative of a gaze point for the second user with respect to the virtual reality environment, and processing circuitry to generate one or more images for the virtual reality environment for display to the second user, in which the processing circuitry is configured to: select the first avatar in dependence upon the gaze point for the second user with respect to the first avatar; and generate the one or more images to include at least one graphical element indicative of the first avatar information in response to the selection of the first avatar.
-
公开(公告)号:US20250061675A1
公开(公告)日:2025-02-20
申请号:US18785023
申请日:2024-07-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Patrick John Connor , Maria Chiara Monti
IPC: G06T19/20 , G06V10/25 , H04N13/344
Abstract: A system for rendering two-dimensional, 2D, content in a three-dimensional, 3D, virtual reality environment, comprising: receiving circuitry configured to receive the 2D content, the 2D content being in a 2D format; environment generating circuitry configured to generate the 3D virtual reality environment, wherein the 3D virtual reality environment comprises a virtual surface upon which the 2D content is to be rendered; recognition circuitry configured to recognise one or more regions of interest in the 2D content; mask generating circuitry configured to generate, in dependence upon a location of the virtual surface within the generated 3D virtual reality environment and in dependence upon at least one recognised region of interest in the 2D content, a 3D mask of the generated 3D virtual reality environment, wherein the 3D mask indicates at least one region within the 3D virtual reality environment in which the at least one recognised region of interest is to be rendered; and rendering circuitry configured to render the 3D virtual reality environment for display at a head mounted display, HMD, wherein the rendering circuitry is configured to render the 2D content on the virtual surface, and upscale the at least one region within the 3D virtual reality environment indicated in the 3D mask.
-
公开(公告)号:US20240399245A1
公开(公告)日:2024-12-05
申请号:US18667263
申请日:2024-05-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lawrence Green , Maria Chiara Monti , Pavel Rudko
IPC: A63F13/30
Abstract: A system comprises a portable user device configured to store user profile information associated with a user, and an entertainment system comprising a video game processing device and one or more input devices, the portable user device being configured to communicate at least some of the user profile information to a second device via near-field communication, wherein the second device is one or more selected from the video game processing device and one or more of the input devices, wherein the video game processing device is configured to perform one or more processing operations in dependence on at least some of the user profile information received from the portable user device.
-
公开(公告)号:US12138542B2
公开(公告)日:2024-11-12
申请号:US17867896
申请日:2022-07-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Guy Moss , Timothy Bradley , Maria Chiara Monti
Abstract: A method of controlling at least a first non-player object within a virtual environment of an application includes: selecting a template non-player object behavioural AI model, the AI model being previously trained separately to the application using reinforcement learning to characterise behaviour of a respective non-player object type, from among a plurality of template AI models, associating one or more non-player objects of the application with the selected template AI model, and for the or each associated non-player object, inputting application state information to an input interface of the template AI model for receiving state information relevant to the associated non-player object's type, and receiving from an output interface of the template AI model non-player object state information, and then updating the state of the respective non-player object for the virtual environment of the application responsive to the received non-player object state information.
-
-
-
-
-
-
-
-
-