Chosun prophecy game
    21.
    发明申请
    Chosun prophecy game 审中-公开
    朝鲜预言游戏

    公开(公告)号:US20110057388A1

    公开(公告)日:2011-03-10

    申请号:US12584584

    申请日:2009-09-09

    IPC分类号: A63F9/00

    CPC分类号: A63F3/001 A63F2003/0011

    摘要: The Chosun Prophecy Game is a unique fortune-telling game which incorporates the ancient Chinese philosophy of the I Ching with concepts of the Tarot. The game consists of sixteen sets of eight different I Ching trigram cards, in which two sets or sixteen trigrams are randomly selected and then placed, by eight randomly picked Chosun Prophecy Coins, into eight specific prognosticative sites, filling both the upper and lower sections of each, forming a pattern of eight hexagrams on the game board. A psychic reading is formulated by relating the I Ching context of the eight unified hexagrams with specific line analysis to their game board inscriptions as this data applies to the query.

    摘要翻译: 朝鲜预言游戏是一个独特的算命游戏,它融合了古代中国古代哲学与塔罗牌的概念。 该游戏由十八套不同的I Ching三元组卡组成,其中随机选择两组或十六张三合一,然后由八个随机选择的朝鲜预言硬币放置到八个特定的预后位点,填充上下两部分 每个,在游戏板上形成八卦的图案。 通过将八个统一卦的I Ching上下文与具体的行分析相关联,将游戏主题铭文与这个数据应用于查询来形成一个心理阅读。

    Bible walk board game
    22.
    发明申请
    Bible walk board game 失效
    圣经走棋板游戏

    公开(公告)号:US20110031690A1

    公开(公告)日:2011-02-10

    申请号:US12461208

    申请日:2009-08-04

    IPC分类号: A63F3/00

    CPC分类号: A63F3/001 A63F3/00072

    摘要: A board game, Bible Walk provides fun while testing one's knowledge of the bible and teaches as you play. The game Bible Walk is designed to be and interactive multi-player game which includes a board, playing pieces and an electronic device which displays questions. The board is generally rectangle on which the players would move their pieces around the board. The board has colors and writings on the squares as well as on the center of the board. The electronic device contains questions from Genesis to Revelation from the Holy Bible. The players must answer short questions correctly in order to move to the next square. All questions are T-true or F-false. The game is meant to move at a fast pace. The first player or group of players to land on the well done square wins. Game may continue with other players for second or third and so on if players desire.

    摘要翻译: 一个棋盘游戏“圣经散步”提供了乐趣,同时测试一个人对圣经的了解,并在玩耍时教学。 游戏“圣经之旅”旨在成为互动多玩家游戏,包括一个棋盘,播放片和一个显示问题的电子设备。 棋盘通常是矩形,玩家将在棋盘上移动棋子。 董事会在广场以及董事会中心有颜色和文字。 电子设备包含从创世纪到圣经启示录的问题。 玩家必须正确回答简短的问题才能移动到下一个广场。 所有问题都是T-true或F-false。 该游戏旨在快速移动。 第一名玩家或一组玩家登上取得好成绩的广场赢得胜利。 游戏可能会继续其他玩家的第二或第三,等等,如果玩家的愿望。

    Stairway to heaven
    23.
    发明授权
    Stairway to heaven 失效
    通往天堂的阶梯

    公开(公告)号:US07458581B1

    公开(公告)日:2008-12-02

    申请号:US11654716

    申请日:2007-01-18

    申请人: Donnalee Balosky

    发明人: Donnalee Balosky

    IPC分类号: A63F3/00

    摘要: The invention is a Christian board game that teaches biblical principles. The Christian board game comprises a board game, dice, angel playing pieces, jewel crown, chance cards, guide cards, and jewel cards. By rolling the dice, the angel playing pieces follow the path designated on the board game and taking up a chance card, guide card, or jewel card when instructed. When a player lands on a jewel card spot, and answers the question correctly, a jewel is given to said player. The object of the game is to be the first player to ascend the stairway to heaven and have collected seven jewels to fill up his or her jewel crown.

    摘要翻译: 这个发明是一个教会圣经原则的基督徒棋盘游戏。 基督教棋盘游戏包括棋盘游戏,骰子,天使演奏,宝石冠,机会卡,导游卡和宝石卡。 通过滚动骰子,天使演奏按照棋盘游戏指定的路径,并在指示时拿起机会卡,指导卡或宝石卡。 当玩家登上宝石卡的位置并正确回答问题时,会给玩家一个宝石。 游戏的目标是成为第一个登上天堂楼梯的玩家,并收集了七颗宝石,以填满宝石的皇冠。

    Figure having answering device
    24.
    发明申请
    Figure having answering device 审中-公开
    图具有应答设备

    公开(公告)号:US20060171512A1

    公开(公告)日:2006-08-03

    申请号:US11312689

    申请日:2005-12-21

    IPC分类号: H04M1/64

    CPC分类号: A63F9/04 A63F3/001 A63F9/0415

    摘要: An elongated statute has a widened base for receiving a fluid-filled container. The container retains a plastic indicator which floats in the liquid retained within the container. The bottom of the answering device has a clear window through which the indicator can be seen. The statute has a religious shape which conveys authority and/or promotes reliance on the message conveyed by the answering device. The messages displayed match the article in which the answering device is located.

    摘要翻译: 细长的法规具有用于接收流体填充的容器的加宽的基座。 容器保留塑料指示器,其漂浮在保持在容器内的液体中。 应答设备的底部有一个清晰的窗口,通过该窗口可以看到指示灯。 规约具有传达授权和/或促进依赖于应答设备传达的消息的宗教形态。 显示的消息与应答设备所在的文章相符。

    Board game and method of playing
    25.
    发明申请
    Board game and method of playing 审中-公开
    棋盘游戏和玩法

    公开(公告)号:US20050127604A1

    公开(公告)日:2005-06-16

    申请号:US10960965

    申请日:2004-10-12

    申请人: Dwight Johnson

    发明人: Dwight Johnson

    IPC分类号: A63F3/00 A63F9/00 A63F11/00

    摘要: A board game comprises a game board having a plurality of individual play regions. Each individual play region comprising a representation of a menorah, and each menorah has from seven to nine candle representation regions. Each candle is a playing path, and each playing path is comprised of a plurality of play spaces commencing with a starting space at each candle's proximal space and terminating with a flame designating position at its distal end. A plurality of play spaces are provided between each starting point and each corresponding flame. At least a first plurality of game cards is provided with each game card designating a play instruction.

    摘要翻译: 板游戏包括具有多个单独游戏区域的游戏板。 每个个体游戏区包括一个menorah的代表,每个menorah有七到九个蜡烛表示地区。 每个蜡烛是一个播放路径,每个播放路径包括多个播放空间,从每个蜡烛的近端空间开始起始空间,并在其远端终止火焰指定位置。 在每个起始点和每个相应的火焰之间提供多个游戏空间。 至少第一组游戏卡设置有指定播放指令的每个游戏卡。

    Deck of Christian playing cards
    26.
    发明申请
    Deck of Christian playing cards 审中-公开
    基督教扑克牌甲板

    公开(公告)号:US20040070148A1

    公开(公告)日:2004-04-15

    申请号:US10449450

    申请日:2003-05-30

    发明人: Cynthia L. Royse

    IPC分类号: A63F001/00

    摘要: Deck of playing cards with Christian themes and symbolism rather than the traditional themes and symbolism, which has its roots in Taro cards and other pagan themes.

    摘要翻译: 扑克牌与基督教主题和象征意义,而不是传统的主题和象征主义,其根源在芋头卡和其他异教主题。

    Question and answer board game
    27.
    发明授权
    Question and answer board game 失效
    问答板游戏

    公开(公告)号:US5156407A

    公开(公告)日:1992-10-20

    申请号:US836828

    申请日:1992-02-19

    IPC分类号: A63F3/00 A63F9/18

    摘要: A board game is disclosed in which the players travel from a start location to a pot labeled success along one of four chosen paths. Each path represents a unique degree of difficulty and a unique number of spaces. The path with the greatest degree of difficulty has the least number of spaces and players traveling along paths of greater difficulty must answer more difficult questions to advance their path. Some spaces in each path have a symbol indicating that a special action card must be chosen with instructions set forth on the action card being followed. The first player to arrive at the success pot is declared the winner.

    摘要翻译: 公开了一种棋盘游戏,其中玩家从开始位置行进到沿着四个选择的路径之一标记成功的锅。 每个路径代表独特的难度和唯一的空格数量。 最难度最高的路径,空间和玩家数量最少的路径越来越困难,必须回答更多困难的问题才能推进自己的发展。 每个路径中的一些空格都有一个符号,指示必须选择一个特殊的动作卡,并附有在跟踪的动作卡上所列出的指令。 获得成功的第一名玩家被宣布为赢家。

    Mythology game having an elevated game board surface representing Mount
Olympus
    28.
    发明授权
    Mythology game having an elevated game board surface representing Mount Olympus 失效
    神话游戏具有代表奥林巴斯山的高架游戏板表面

    公开(公告)号:US4946168A

    公开(公告)日:1990-08-07

    申请号:US453907

    申请日:1989-12-20

    申请人: Sean P. Fauls

    发明人: Sean P. Fauls

    IPC分类号: A63F3/00 A63F9/18

    摘要: The invention herewith is a board game consisting of a Mount Olympus Game Board with a 3-dimensional mountain protruding about one foot high in the center of the aforesaid board, a War Game Board consisting of 64 squares, and game pieces, all having a mythological theme. The object of the game is to move around the Mount Olympus Game Board until reaching the top of the mountain; however, in the process, if a player lands on a War Space, that player must go to war on a separate War Game Board with another player. If a player lands on a space with a mythological character portrayed on it, that player must pick a god/goddess Card, which will either request something good or bad for the player to do. When a player lands on the Trinket Space, the player must play the Creature Game, which requires guessing which creature holds the Trinket in captivity and, thereby, has the Trinket within its hollowed out portion. If the player guesses correctly, he/she wins that Trinket. A specified number of Trinkets must be obtained before winning the game. The game is won by the first player to receive all of the required Trinkets and reach the top of Mount Olympus.

    摘要翻译: 本发明是由奥林巴斯山游戏委员会组成的一个棋盘游戏,其中有三维山,在上述棋盘的中心突出一英尺高,由64个方格组成的战争游戏板,以及游戏片,全部具有神话 主题。 游戏的对象是在奥林匹斯山游戏委员会周围移动,直到达到山顶; 然而,在这个过程中,如果玩家登陆战争空间,该玩家必须与另一个玩家在单独的战争游戏板上进行战争。 如果一个玩家登上一个描绘有神话角色的空间,该玩家必须选择一个上帝/女神卡,这将要求玩家做好事或坏事。 当玩家落在小饰品空间上时,玩家必须玩生物游戏,该游戏需要猜测哪个生物将小饰品置于被囚禁之中,从而将小饰品置于其空心部分之内。 如果玩家猜测正确,他/她会赢得小饰品。 必须在赢得比赛前获得指定数量的小饰品。 该游戏由第一名玩家赢得,收到所有必需的饰品,并到达奥林巴斯山顶。

    Concept integration board game
    29.
    发明授权
    Concept integration board game 失效
    概念整合板游戏

    公开(公告)号:US4846479A

    公开(公告)日:1989-07-11

    申请号:US49589

    申请日:1987-07-07

    申请人: Mary Anne Hanley

    发明人: Mary Anne Hanley

    IPC分类号: A63F3/00

    CPC分类号: A63F3/001

    摘要: A board game including a playing board, a plurality of markers and a plurality of cards. The board playing surface has a plurality of spaces forming a playing lattice along the perimeter portion of the board. Each space is colored by one of a plurality of various colors. A group of lines runs through the middle portion of the playing lattice and each line is also colored by one of the plurality of various colors. The lines make connections between the spaces. The markers indicate by symbols, characteristics or facts of nature and the cards have statements of physical, mental, philosophical, spiritual or emotional characteristics of human beings and natural phenomena. According to the rules, a player places markers on the spaces, selects a card, reads the statement and uses the statement to describe a relation between two or more placed markers. The markers used in the relationship can only be markers placed on similarly colored spaces wherein these spaces are connected by similarly colored lines.

    摘要翻译: 包括游戏板,多个标记和多个卡的棋盘游戏。 板播放表面具有沿着板的周边部分形成游戏格的多个空间。 每个空间都由多种颜色中的一种着色。 一组线穿过播放格子的中间部分,并且每条线也由多种各种颜色之一着色。 这些线路之间的连接。 标记通过符号,特征或自然的事实来表示,卡片具有人类和自然现象的身体,精神,哲学,精神或情感特征的陈述。 根据规则,玩家将标记放置在空格上,选择卡片,读取该语句,并使用该语句来描述两个或多个放置的标记之间的关系。 关系中使用的标记只能是放置在类似彩色空间上的标记,其中这些空格通过类似的彩色线连接。

    Board game
    30.
    发明授权
    Board game 失效
    棋盘游戏

    公开(公告)号:US4778186A

    公开(公告)日:1988-10-18

    申请号:US936590

    申请日:1986-12-01

    申请人: Irene Dudley

    发明人: Irene Dudley

    IPC分类号: A63F3/00

    CPC分类号: A63F3/001

    摘要: Board game including a board provided with an annular path along which player's tokens may advance, the annular path being arranged concentrically about a central pivot axis and being divided into twelve equal segments each representing a respective one of twelve astrological house signs. A pair of segmented wheels are mounted for independent rotation about the central pivot axis and are arranged whereby the segmented portion of each wheel is visible. Each segmented wheel is divided into twelve equal segments, each of the segments of one wheel designating a respective one of twelve zodiac signs and the segments of the other wheel designating planet signs. An alignment indicator is associated with each segment of the wheels for indicating an operative scoring alignment between the wheel segments and the path segments. In this way, the wheels may be spun independently to provide random alignment of the alignment indicator with a house sign segment to provide random combinations of zodiac signs and planet segments.

    摘要翻译: 棋盘游戏包括设置有游戏者的令牌可以前进的环形路径的棋盘,环形路径围绕中心枢转轴线同心地布置,并且被分成十二个相等的段,每个十二个相等的段代表十二个占星术的房屋标志中的相应一个。 一对分段轮被安装成围绕中心枢转轴线独立旋转,并且被布置成使得每个车轮的分段部分是可见的。 每个分段轮被分成十二个相等的段,一个轮的每个段指定十二个十二生肖中的相应一个,另一个轮指定行星标记的段。 对准指示器与车轮的每个段相关联,用于指示车轮段和路段之间的可操作的刻痕对准。 以这种方式,轮可以独立地旋转以提供对准指示器与房屋标志段的随机对准,以提供星座和行星段的随机组合。