SYSTEM AND METHOD OF MANAGING MULTIPLE VIDEO PLAYERS EXECUTING ON MULTIPLE DEVICES
    31.
    发明申请
    SYSTEM AND METHOD OF MANAGING MULTIPLE VIDEO PLAYERS EXECUTING ON MULTIPLE DEVICES 有权
    管理多个设备上执行多个视频播放器的系统和方法

    公开(公告)号:US20130216212A1

    公开(公告)日:2013-08-22

    申请号:US13843379

    申请日:2013-03-15

    Inventor: Mark B. Hurst

    Abstract: Systems, devices and methods are provided to arbitrate network bandwidth that is shared between multiple video players executing concurrently on one or more client platforms that each have at least one video data stream supplied over a data network. An amount of bandwidth available from the data network is determined. An arbitration module calculates whether the selected video players can sustain a video playback quality above a pre-defined threshold using the determined amount of bandwidth available, and a modify playback message is sent to at least one video player when the video playback quality is not sustainable. Various implementations could prioritize bandwidth based upon the content presented so that high-bandwidth scenes (e.g., action sequences) receive more bandwidth than more static scenes.

    Abstract translation: 提供了系统,设备和方法来仲裁在一个或多个客户端平台上并发执行的多个视频播放器之间共享的网络带宽,每个客户端平台每个具有通过数据网络提供的至少一个视频数据流。 确定从数据网络可用的带宽量。 仲裁模块使用所确定的可用带宽量来计算所选择的视频播放器是否可以维持高于预定阈值的视频播放质量,并且当视频播放质量不可持续时,修改回放消息被发送到至少一个视频播放器 。 各种实现可以基于呈现的内容来优先考虑带宽,使得高带宽场景(例如,动作序列)比更多静态场景接收更多的带宽。

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