摘要:
Disclosed is a method, system, and computer program product for implementing model-based floorplanning, layout, placement, and routing. Models are used to guide the placement and routing of polygons on the IC layout based upon predictions of manufacturing variations.
摘要:
A method and mechanism is disclosed for identifying and tracking nets in an electrical design. A hierarchical design does not have to be flattened to perform the operation of identifying and tracking nets. To identify sets of connected shapes, instead of having to unfold the entire design hierarchy, only the specific instances of shapes falling within the geometric bounds of shapes identified as being part of a net needs to be unfolded to perform the search. When composing the list of nets for a hierarchical design, the unfolded shapes at other hierarchical levels of the design can be derived based upon virtual terminal structures that implicitly references nets and objects at other levels.
摘要:
A method and mechanism is disclosed for identifying spacing and clearance based rule violations in an IC design. Shadows are employed to identify spacing and clearance based rule violations. The shadow approach of is particularly useful to identify width-dependent spacing and clearance violations, while avoiding false positives that exist with alternate approaches. The embodiments can be used with any type, configuration, or shape of layout objects.
摘要:
Disclosed is a method, system, and computer program product for implementing model-based layout, placement, and routing. Models are used to guide the placement and routing of polygons on the IC layout. In effect, the parameters that are used for placement and routing are guided by the model data so that the layout can be formed with a high degree of manufacturability from the outset.
摘要:
A method of simulating a design of an electronic system having multiple layers includes, for each layer, storing a plurality of shape occurrences for the layer. A hierarchy of shape instances having a plurality of levels is generated. Each shape instance corresponds to one of the shape occurrences. A hierarchy of shadow instances having a plurality of levels is generated.