GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER
    31.
    发明申请
    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER 有权
    图形处理结构使用统一的阴影

    公开(公告)号:US20150154731A1

    公开(公告)日:2015-06-04

    申请号:US14614967

    申请日:2015-02-05

    CPC classification number: G06T1/20 G06T15/005 G06T15/80

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    Abstract translation: 在一个示例中的图形处理架构通过将顶点数据发送到通用寄存器块来执行顶点操作操作和像素操作操作,并且通过处理器对顶点数据执行顶点操作,除非通用寄存器块在其中没有足够的可用空间 存储传入的顶点数据; 并且继续基于在指令存储器中保持的指令由处理器执行或正在执行的像素计算操作,直到通用寄存器块中的足够的寄存器变得可用为止。

    MULTI-THREAD GRAPHICS PROCESSING SYSTEM
    32.
    发明申请
    MULTI-THREAD GRAPHICS PROCESSING SYSTEM 有权
    多线程图形处理系统

    公开(公告)号:US20140292784A1

    公开(公告)日:2014-10-02

    申请号:US14299600

    申请日:2014-06-09

    Abstract: A graphics processing system comprises at least one memory device storing a plurality of pixel command threads and a plurality of vertex command threads. An arbiter coupled to the at least one memory device is provided that selects a pixel command thread from the plurality of pixel command threads and a vertex command thread from the plurality of vertex command threads. The arbiter further selects a command thread from the previously selected pixel command thread and the vertex command thread, which command thread is provided to a command processing engine capable of processing pixel command threads and vertex command threads.

    Abstract translation: 图形处理系统包括存储多个像素命令线程和多个顶点命令线程的至少一个存储器件。 提供耦合到所述至少一个存储器件的仲裁器,其从所述多个像素命令线程中选择像素命令线程,以及从所述多个顶点命令线程中选择顶点命令线程。 仲裁器还从先前选择的像素命令线程和顶点命令线程中选择命令线程,该命令线程被提供给能够处理像素命令线程和顶点命令线程的命令处理引擎。

    MULTI-THREAD GRAPHICS PROCESSING SYSTEM
    33.
    发明申请
    MULTI-THREAD GRAPHICS PROCESSING SYSTEM 有权
    多线程图形处理系统

    公开(公告)号:US20130215128A1

    公开(公告)日:2013-08-22

    申请号:US13846210

    申请日:2013-03-18

    Abstract: A graphics processing system comprises at least one memory device storing a plurality of pixel command threads and a plurality of vertex command threads. An arbiter coupled to the at least one memory device is provided that selects a pixel command thread from the plurality of pixel command threads and a vertex command thread from the plurality of vertex command threads. The arbiter further selects a command thread from the previously selected pixel command thread and the vertex command thread, which command thread is provided to a command processing engine capable of processing pixel command threads and vertex command threads.

    Abstract translation: 图形处理系统包括存储多个像素命令线程和多个顶点命令线程的至少一个存储器件。 提供耦合到所述至少一个存储器件的仲裁器,其从所述多个像素命令线程中选择像素命令线程,以及从所述多个顶点命令线程中选择顶点命令线程。 仲裁器还从先前选择的像素命令线程和顶点命令线程中选择命令线程,该命令线程被提供给能够处理像素命令线程和顶点命令线程的命令处理引擎。

    Graphics processing architecture employing a unified shader

    公开(公告)号:US11605149B2

    公开(公告)日:2023-03-14

    申请号:US17708500

    申请日:2022-03-30

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER

    公开(公告)号:US20200043127A1

    公开(公告)日:2020-02-06

    申请号:US16601260

    申请日:2019-10-14

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    Multi-thread graphics processing system

    公开(公告)号:US10346945B2

    公开(公告)日:2019-07-09

    申请号:US15901603

    申请日:2018-02-21

    Abstract: A graphics processing system comprises at least one memory device storing a plurality of pixel command threads and a plurality of vertex command threads. An arbiter coupled to the at least one memory device is provided that selects a pixel command thread from the plurality of pixel command threads and a vertex command thread from the plurality of vertex command threads. The arbiter further selects a command thread from the previously selected pixel command thread and the vertex command thread, which command thread is provided to a command processing engine capable of processing pixel command threads and vertex command threads.

    Multi-thread graphics processing system
    37.
    发明授权
    Multi-thread graphics processing system 有权
    多线程图形处理系统

    公开(公告)号:US08749563B2

    公开(公告)日:2014-06-10

    申请号:US13846210

    申请日:2013-03-18

    Abstract: A graphics processing system comprises at least one memory device storing a plurality of pixel command threads and a plurality of vertex command threads. An arbiter coupled to the at least one memory device is provided that selects a pixel command thread from the plurality of pixel command threads and a vertex command thread from the plurality of vertex command threads. The arbiter further selects a command thread from the previously selected pixel command thread and the vertex command thread, which command thread is provided to a command processing engine capable of processing pixel command threads and vertex command threads.

    Abstract translation: 图形处理系统包括存储多个像素命令线程和多个顶点命令线程的至少一个存储器件。 提供耦合到所述至少一个存储器件的仲裁器,其从所述多个像素命令线程中选择像素命令线程,以及从所述多个顶点命令线程中选择顶点命令线程。 仲裁器还从先前选择的像素命令线程和顶点命令线程中选择命令线程,该命令线程被提供给能够处理像素命令线程和顶点命令线程的命令处理引擎。

    Multi-thread graphics processing system

    公开(公告)号:US11361399B2

    公开(公告)日:2022-06-14

    申请号:US17167717

    申请日:2021-02-04

    Abstract: A graphics processing system comprises at least one memory device storing a plurality of pixel command threads and a plurality of vertex command threads. An arbiter coupled to the at least one memory device is provided that selects a pixel command thread from the plurality of pixel command threads and a vertex command thread from the plurality of vertex command threads. The arbiter further selects a command thread from the previously selected pixel command thread and the vertex command thread, which command thread is provided to a command processing engine capable of processing pixel command threads and vertex command threads.

    Graphics processing architecture employing a unified shader

    公开(公告)号:US11328382B2

    公开(公告)日:2022-05-10

    申请号:US17230129

    申请日:2021-04-14

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    MULTI-THREAD GRAPHICS PROCESSING SYSTEM

    公开(公告)号:US20210158473A1

    公开(公告)日:2021-05-27

    申请号:US17167717

    申请日:2021-02-04

    Abstract: A graphics processing system comprises at least one memory device storing a plurality of pixel command threads and a plurality of vertex command threads. An arbiter coupled to the at least one memory device is provided that selects a pixel command thread from the plurality of pixel command threads and a vertex command thread from the plurality of vertex command threads. The arbiter further selects a command thread from the previously selected pixel command thread and the vertex command thread, which command thread is provided to a command processing engine capable of processing pixel command threads and vertex command threads.

Patent Agency Ranking