Abstract:
The gaming system and method disclosed herein provides a player with an opportunity to compete against an opponent (either a virtual opponent or a human opponent). In one embodiment, the gaming system and method provide a competition game that operates concurrently with a wagering game. In one embodiment, the competition game includes a turn-based video game which enables a player to compete against an opponent. Different generated symbol combinations for the wagering game represent different game actions or sequences for the competition game. That is, the symbols or symbol combinations generated in the wager game determine which game actions or sequences the gaming system causes to occur for the competition game. Based on such displayed game actions and sequences, the disclosed gaming system and method determines whether the player or the opponent wins that competition for the competition game.
Abstract:
In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.
Abstract:
In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.
Abstract:
The present disclosure relates generally to gaming systems and methods for facilitating funds to and from an electronic gaming machine via a mobile device.
Abstract:
The present disclosure relates generally to a system that determines whether or not a player wins an award, such as a progressive award, in association with utilizing funds transferred to (or otherwise funded directly to) at least the gaming establishment retail account (or an account linked or otherwise associated with a gaming establishment mobile wallet system).
Abstract:
The present disclosure relates generally to managing rewards associated with use of a credit account and comprising receiving an electronic message indicating use of a credit account to make a purchase and indicating a value of the purchase. An accumulated rewards value comprising a portion available for wagering and a portion unavailable for wagering can be updated by incrementing the portion unavailable for wagering based on the value of the purchase. The portion unavailable for wagering can be decremented and the portion available for wagering can be incremented based on the value of the purchase. An electronic message indicating an amount of a wager placed by the user on a gaming event can be provided and the portion of the accumulated rewards value available for wagering can be decremented based on the amount of the wager.
Abstract:
The present disclosure relates generally to managing rewards associated with use of a credit account and comprising receiving an electronic message indicating use of a credit account to make a purchase and indicating a value of the purchase. An accumulated rewards value comprising a portion available for wagering and a portion unavailable for wagering can be updated by incrementing the portion unavailable for wagering based on the value of the purchase. The portion unavailable for wagering can be decremented and the portion available for wagering can be incremented based on the value of the purchase. An electronic message indicating an amount of a wager placed by the user on a gaming event can be provided and the portion of the accumulated rewards value available for wagering can be decremented based on the amount of the wager.
Abstract:
The present disclosure relates generally to a system that utilizes an application running on a mobile device to collect game-based data regarding a player's experience at a gaming establishment.
Abstract:
The present disclosure relates generally to a system that provides zero, one or more benefits to a user in association with maintaining an amount of funds in one or more gaming establishment accounts associated with one or more system components.