GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING COMPETITIVE WAGERING GAMES
    31.
    发明申请
    GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING COMPETITIVE WAGERING GAMES 审中-公开
    游戏系统,游戏设备和提供竞争性游戏的方法

    公开(公告)号:US20140094267A1

    公开(公告)日:2014-04-03

    申请号:US14103247

    申请日:2013-12-11

    Applicant: IGT

    CPC classification number: G07F17/34 G07F17/32 G07F17/3267 G07F17/3279

    Abstract: The gaming system and method disclosed herein provides a player with an opportunity to compete against an opponent (either a virtual opponent or a human opponent). In one embodiment, the gaming system and method provide a competition game that operates concurrently with a wagering game. In one embodiment, the competition game includes a turn-based video game which enables a player to compete against an opponent. Different generated symbol combinations for the wagering game represent different game actions or sequences for the competition game. That is, the symbols or symbol combinations generated in the wager game determine which game actions or sequences the gaming system causes to occur for the competition game. Based on such displayed game actions and sequences, the disclosed gaming system and method determines whether the player or the opponent wins that competition for the competition game.

    Abstract translation: 本文公开的游戏系统和方法为玩家提供了与对手(虚拟对手或人对手)竞争的机会。 在一个实施例中,游戏系统和方法提供与投注游戏同时操作的比赛游戏。 在一个实施例中,比赛游戏包括使得玩家能够与对手竞争的基于回合的视频游戏。 用于投注游戏的不同的生成的符号组合表示用于竞争游戏的不同的游戏动作或序列。 也就是说,在赌注游戏中生成的符号或符号组合决定了游戏系统为比赛游戏而发生的游戏动作或序列。 基于这样的显示的游戏动作和顺序,所公开的游戏系统和方法确定玩家或对手是否赢得竞争游戏的竞争。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH NON-COMPETITIVE PLAY AND OPTIONAL COMPETITIVE PLAY

    公开(公告)号:US20130079076A1

    公开(公告)日:2013-03-28

    申请号:US13679537

    申请日:2012-11-16

    Applicant: IGT

    CPC classification number: G07F17/3279 G07F17/32

    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.

    GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH NON-COMPETITIVE PLAY AND OPTIONAL COMPETITIVE PLAY
    33.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH NON-COMPETITIVE PLAY AND OPTIONAL COMPETITIVE PLAY 有权
    游戏系统,游戏设备和非竞争性游戏和可选竞争性游戏的方法

    公开(公告)号:US20130079072A1

    公开(公告)日:2013-03-28

    申请号:US13679524

    申请日:2012-11-16

    Applicant: IGT

    CPC classification number: G07F17/3279 G07F17/32

    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.

    Abstract translation: 在一个实施例中,游戏系统包括多个游戏设备和被配置为与游戏设备进行通信的控制器。 游戏系统使得多个玩家能够以非竞争的模式和竞争模式来玩互动游戏。 如果至少有两名玩家以竞争的方式玩互动游戏,那么在竞争性的投注活动中,包括两名玩家之间的竞争,游戏系统决定了一名获胜者和一名输家。 游戏系统使得获胜玩家向与竞争性投注事件相关联的赌注贡献获胜玩家部分,并且导致失败玩家向与竞争性投注事件相关联的赌注贡献失败的玩家部分。 失败的玩家部分小于获胜玩家部分。 游戏系统根据下注随机地确定并向获胜者提供任何奖励。

    CREDIT CARD GAMBLER POINTS PROGRAM WITH MANUAL OR AUTOMATED ENTRIES OR WAGERS

    公开(公告)号:US20220189251A1

    公开(公告)日:2022-06-16

    申请号:US17686523

    申请日:2022-03-04

    Applicant: IGT

    Abstract: The present disclosure relates generally to managing rewards associated with use of a credit account and comprising receiving an electronic message indicating use of a credit account to make a purchase and indicating a value of the purchase. An accumulated rewards value comprising a portion available for wagering and a portion unavailable for wagering can be updated by incrementing the portion unavailable for wagering based on the value of the purchase. The portion unavailable for wagering can be decremented and the portion available for wagering can be incremented based on the value of the purchase. An electronic message indicating an amount of a wager placed by the user on a gaming event can be provided and the portion of the accumulated rewards value available for wagering can be decremented based on the amount of the wager.

    Credit card gambler points program with manual or automated entries or wagers

    公开(公告)号:US11288922B2

    公开(公告)日:2022-03-29

    申请号:US16593846

    申请日:2019-10-04

    Applicant: IGT

    Abstract: The present disclosure relates generally to managing rewards associated with use of a credit account and comprising receiving an electronic message indicating use of a credit account to make a purchase and indicating a value of the purchase. An accumulated rewards value comprising a portion available for wagering and a portion unavailable for wagering can be updated by incrementing the portion unavailable for wagering based on the value of the purchase. The portion unavailable for wagering can be decremented and the portion available for wagering can be incremented based on the value of the purchase. An electronic message indicating an amount of a wager placed by the user on a gaming event can be provided and the portion of the accumulated rewards value available for wagering can be decremented based on the amount of the wager.

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