CONFIGURATION SYNCHRONIZATION BETWEEN ELECTRONIC GAMING MACHINES AND A SUPPORTING SERVER
    41.
    发明申请
    CONFIGURATION SYNCHRONIZATION BETWEEN ELECTRONIC GAMING MACHINES AND A SUPPORTING SERVER 有权
    电子游戏机与支持服务器之间的配置同步

    公开(公告)号:US20100106823A1

    公开(公告)日:2010-04-29

    申请号:US12524500

    申请日:2007-12-18

    CPC classification number: H04L41/0846 G07F17/32 G07F17/323 H04L41/0813

    Abstract: An illustrative method manages configuration information of electronic gaming machines (EGMs) and maintains server configuration information at a server that supports EGMs in a server-client relationship. The server configuration information contains stored information about the configuration of each EGM. EGM configuration information transmitted from the EMGs is received at the server. The server and EGM configuration information each contains corresponding fields with values representing information about predetermined factors. The values in the fields of the server configuration information are compared with the values in corresponding fields of the EGM configuration information. A report is generated based on the comparison.

    Abstract translation: 说明性方法管理电子游戏机(EGM)的配置信息,并且在服务器 - 客户端关系中支持EGM的服务器上维护服务器配置信息。 服务器配置信息包含有关每个EGM配置的存储信息。 在服务器处接收到从EMG发送的EGM配置信息。 服务器和EGM配置信息每个包含相应的字段,其值表示关于预定因素的信息。 将服务器配置信息的字段中的值与EGM配置信息的相应字段中的值进行比较。 根据比较生成报告。

    SYSTEM FOR MANAGING WAGERING GAME CONTENT
    42.
    发明申请
    SYSTEM FOR MANAGING WAGERING GAME CONTENT 有权
    管理游戏内容的系统

    公开(公告)号:US20100081509A1

    公开(公告)日:2010-04-01

    申请号:US12527504

    申请日:2008-02-25

    CPC classification number: G07F17/3227 G07F17/323 G07F17/3244

    Abstract: A system for managing wagering game content is described herein. In one embodiment, an apparatus includes a wagering game machine management server. The wagering game server can include a content controller configured to receive wagering game content and load the wagering game content onto a wagering game machine over the network. The wagering game server can also include a compatibility controller configured to determine whether the wagering game content is compatible with the wagering game machine. Additionally, the wagering game server can include a license controller configured to receive licensing information and to use the licensing information to activate the wagering game content.

    Abstract translation: 本文描述了一种用于管理投注游戏内容的系统。 在一个实施例中,一种装置包括投注游戏机管理服务器。 投注游戏服务器可以包括:内容控制器,被配置为接收投注游戏内容,并通过网络将投注游戏内容加载到投注游戏机上。 投注游戏服务器还可以包括配置为确定投注游戏内容是否与投注游戏机兼容的兼容性控制器。 此外,投注游戏服务器可以包括被配置为接收许可信息并使用许可信息来激活投注游戏内容的许可证控制器。

    REMOTE SPACE EFFICIENT REPOSITORY
    44.
    发明申请
    REMOTE SPACE EFFICIENT REPOSITORY 审中-公开
    远程空间有效的报告

    公开(公告)号:US20090198699A1

    公开(公告)日:2009-08-06

    申请号:US12023871

    申请日:2008-01-31

    CPC classification number: G06F16/22

    Abstract: A method for storing data includes establishing a space efficient storage system including a virtual repository, a staging repository and a remote repository. The virtual repository includes a first pointer to the staging repository, and the staging repository includes a second pointer to the remote repository. The method further includes receiving data at the virtual repository, storing the received data in the staging repository based on the first pointer, and determining a data access frequency based on the storage in the staging repository. In addition, the method includes comparing the determined data access frequency to a threshold frequency and transferring the stored data to the remote repository based on the second pointer and comparison and storing the stored data at the staging repository based on the comparison.

    Abstract translation: 用于存储数据的方法包括建立包括虚拟存储库,分段存储库和远程存储库的空间高效存储系统。 虚拟存储库包括第一个指向分段存储库的指针,并且分段存储库包括指向远程存储库的第二个指针。 所述方法还包括在所述虚拟存储库处接收数据,基于所述第一指针将所接收的数据存储在所述暂存储存库中,以及基于所述暂存储存库中的所述存储来确定数据访问频率。 此外,该方法包括将确定的数据访问频率与阈值频率进行比较,并且基于第二指针将存储的数据传送到远程存储库,并且基于该比较比较存储在分段存储库中的数据。

    Method and system for dynamic message correction
    46.
    发明授权
    Method and system for dynamic message correction 失效
    动态消息校正方法与系统

    公开(公告)号:US07428702B1

    公开(公告)日:2008-09-23

    申请号:US12020543

    申请日:2008-01-27

    CPC classification number: G06Q10/107

    Abstract: A system is presented to allow users in an instant messaging environment to edit already-exchanged messages dynamically, and resend the edited version of the message to the target users, as an example. The newly edited message received by the second user is clearly understandable because the corrected parts of the message have been tagged. Depending on the implementation, either a new complete and corrected message is sent, or the sent message indicates the recent editions. The advantage of this solution is that all that the altering user should do is to go over the communication text, change or edit the text, and press ENTER.

    Abstract translation: 提出了一种系统,以允许即时消息环境中的用户动态地编辑已交换的消息,并将该消息的编辑版本重新发送给目标用户,作为示例。 由第二用户接收的新编辑的消息是可以理解的,因为消息的校正部分已被标记。 根据实现,发送新的完整和更正的消息,或者发送的消息指示最近的版本。 该解决方案的优点在于,所有更改用户应该做的是通过通信文本,更改或编辑文本,然后按ENTER键。

    Gaming Software Providing Operating System Independence
    48.
    发明申请
    Gaming Software Providing Operating System Independence 有权
    游戏软件提供操作系统独立性

    公开(公告)号:US20080082985A1

    公开(公告)日:2008-04-03

    申请号:US11570407

    申请日:2005-06-15

    CPC classification number: G07F17/32

    Abstract: Systems and methods provide a gaming machine and server framework environment that is operating system independent. One aspect of the systems and methods includes providing a set of framework components that present a common interface regardless of the underlying operating system used on the gaming machine or server. A further aspect of the systems and methods include various plug-in services (320) that use the framework (302) to communicate and interact with one another A still further aspect includes providing an emulator providing the ability for a gaming application or service designed for one operating system to be run on different operating system.

    Abstract translation: 系统和方法提供了独立于操作系统的游戏机和服务器框架环境。 系统和方法的一个方面包括提供一组呈现公共接口的框架组件,而不管游戏机或服务器上使用的底层操作系统如何。 系统和方法的另一方面包括使用框架(302)彼此通信和交互的各种插件服务(320)。另外的方面还包括提供一种为游戏应用或服务提供能力的仿真器 一个操作系统要在不同的操作系统上运行。

    Dynamic updating of content based on gaming-application context
    49.
    发明授权
    Dynamic updating of content based on gaming-application context 有权
    基于游戏应用程序上下文动态更新内容

    公开(公告)号:US09257006B2

    公开(公告)日:2016-02-09

    申请号:US13449246

    申请日:2012-04-17

    CPC classification number: G07F17/3244 G07F17/323 G07F17/326

    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving first application data from a first application, where the first application data describes a first characteristic of first content from the first application. The first application presents the first content during a wagering game session. The operations can further include determining a relationship between the first characteristic and a second characteristic of second content of a second application that presents the second content during the wagering game session while the first application presents the first content. The operations can further include modifying the second content dynamically based on the relationship between the first characteristic and the second characteristic.

    Abstract translation: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括从第一应用接收第一应用数据,其中第一应用数据描述来自第一应用的第一内容的第一特征。 第一个应用程序在投注游戏会话期间呈现第一个内容。 所述操作还可以包括确定在所述第一应用呈现所述第一内容的所述投注游戏会话期间呈现所述第二内容的第二应用的第二内容的第一特征与第二特征之间的关系。 这些操作可以进一步包括基于第一特性和第二特性之间的关系来动态地修改第二内容。

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