DETERMINING A PLAYER EMOTIONAL STATE BASED ON A MODEL THAT USES PRESSURE SENSITIVE INPUTS

    公开(公告)号:US20210241566A1

    公开(公告)日:2021-08-05

    申请号:US16781606

    申请日:2020-02-04

    Applicant: IGT

    Abstract: Systems, devices and methods are provided. A gaming device comprises an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device, a processor circuit, and a memory comprising machine-readable instructions. Based on the instructions, the processor circuit receives pressure parameter values from the input device, and accesses an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states. The processor circuit determines, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player, and, based on the emotional state of the player, modifies a user interface element of the gaming device.

    AUGMENTED REALITY SYSTEMS AND METHODS FOR SPORTS RACING

    公开(公告)号:US20190333320A1

    公开(公告)日:2019-10-31

    申请号:US15966101

    申请日:2018-04-30

    Applicant: IGT

    Abstract: A computer-implemented method includes generating a live video signal of a scene associated with a field of view of a user, wherein the scene includes a first racing element associated with a race having a plurality of race rules. The method further includes determining, based on the live video signal in real time, a first racing value for the first racing element, based on a race rule of the plurality of race rules. The method further includes displaying an indication of the first racing value within the scene to the user in real time, so that the indication is associated with the first racing element within the scene.

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