ENHANCED PERSONALIZED GESTURE INPUTS AT AN ELECTRONIC GAMING MACHINE

    公开(公告)号:US20210335087A1

    公开(公告)日:2021-10-28

    申请号:US17232782

    申请日:2021-04-16

    Applicant: IGT

    Abstract: Devices, systems and methods are provided. A device may include a gesture input device to detect gesture inputs performed by a user, a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the first gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, receive the first gesture input value that is associated with the first gaming device operation, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.

    ARTIFICIAL INTELLIGENCE (AI) IMPLEMENTATIONS FOR PROVIDING GAME RECOMMENDATIONS AT A GAMING DEVICE, AND RELATED SYSTEMS, DEVICES, AND METHODS

    公开(公告)号:US20210192884A1

    公开(公告)日:2021-06-24

    申请号:US16723139

    申请日:2019-12-20

    Applicant: IGT

    Abstract: Systems, devices, and methods for artificial intelligence implementation of providing game recommendations at a gaming device may include receive a plurality of first graphical interface elements of a first wagering game. An artificial-intelligence predictive model may generate a plurality of correlations between the plurality of first graphical interface elements and player data associated with a plurality of second graphical interface elements. Based on the plurality of correlations, one or more recommendation score values are generated for the plurality of first graphical interface elements, which may be used to recommend games to a player, to modify user interface elements of existing games, and/or to create new games based on the recommendation score values.

    ESCAPE ROOM GAMING SYSTEMS AND METHODS
    4.
    发明公开

    公开(公告)号:US20240257617A1

    公开(公告)日:2024-08-01

    申请号:US18605242

    申请日:2024-03-14

    Applicant: IGT

    Abstract: The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.

    TOUCH INPUT PREDICTION USING GESTURE INPUT AT GAMING DEVICES, AND RELATED DEVICES, SYSTEMS, AND METHODS

    公开(公告)号:US20210192886A1

    公开(公告)日:2021-06-24

    申请号:US16723002

    申请日:2019-12-20

    Applicant: IGT

    Abstract: A gaming device, and related devices, methods, and systems, may include a touch input device to detect touch inputs performed by a user, and a gesture input device to detect gesture inputs performed by the user. The gaming device may further includes a processor circuit and a memory coupled to the processor circuit. The memory may include machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to: receive a first gesture input value from the gesture input device, predict, based on the first gesture input value, a predicted touch input value corresponding to a predicted touch input that is predicted to be performed by the user, and modify a user interface element of the gaming device based on the first gesture input value and the predicted touch input value.

    ESCAPE ROOM GAMING SYSTEMS AND METHODS

    公开(公告)号:US20220309882A1

    公开(公告)日:2022-09-29

    申请号:US17213499

    申请日:2021-03-26

    Applicant: IGT

    Abstract: The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.

    DETERMINING A PLAYER EMOTIONAL STATE BASED ON A MODEL THAT USES PRESSURE SENSITIVE INPUTS

    公开(公告)号:US20210241566A1

    公开(公告)日:2021-08-05

    申请号:US16781606

    申请日:2020-02-04

    Applicant: IGT

    Abstract: Systems, devices and methods are provided. A gaming device comprises an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device, a processor circuit, and a memory comprising machine-readable instructions. Based on the instructions, the processor circuit receives pressure parameter values from the input device, and accesses an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states. The processor circuit determines, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player, and, based on the emotional state of the player, modifies a user interface element of the gaming device.

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