Anonymous biometric player tracking

    公开(公告)号:US10096198B2

    公开(公告)日:2018-10-09

    申请号:US13306911

    申请日:2011-11-29

    IPC分类号: G06F17/00 G07F17/32

    摘要: A processor-based gaming machine running wager-based games can include an exterior housing, a master gaming controller, a display device, and an anonymous player tracking device adapted to detect passively biometric information from players to facilitate the anonymous tracking of gaming activities without the use of traditional player tracking instruments. A player tracking system can include multiple such gaming machines, a database storing a plurality of player profiles that include biometric data, and a remote player tracking server configured to receive passively detected biometric data regarding anonymous players, determine whether the received biometric data is associated with existing player profiles, attribute credit for the anonymous gaming activity if it is, and create a new player profile if it is not. Player profiles can include multiple biometrics for each player, and confidence levels can be associated with a given biometric to a profile and a given gaming session to a profile.

    Presentation of remotely-hosted and locally rendered content for gaming systems

    公开(公告)号:US10026255B2

    公开(公告)日:2018-07-17

    申请号:US12426165

    申请日:2009-04-17

    IPC分类号: G07F17/32

    摘要: A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaming machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes may be decoupled from the process used to execute the game of chance played on the gaming machine such that the content output by the host-controlled process does not alter the play of game of chance.

    Emailing or texting as communication between mobile device and EGM
    44.
    发明授权
    Emailing or texting as communication between mobile device and EGM 有权
    作为移动设备和EGM之间的通信发送或发短信

    公开(公告)号:US09311769B2

    公开(公告)日:2016-04-12

    申请号:US13433007

    申请日:2012-03-28

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. Via E-mailing or texting, a server can mediate communications between a user-controlled device, such as a mobile device, and an EGM. In one embodiment, for a transaction involving interactions with a user-controlled device and an EGM, the server can be configured to create a temporary e-mail or text message address. In particular embodiments, a transaction can involve transferring credits to or from the EGM or transferring game play related information from the EGM to a user specified location.

    摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 通过电子邮件或短信,服务器可以调解用户控制的设备(如移动设备)和EGM之间的通信。 在一个实施例中,对于涉及与用户控制的设备和EGM的交互的事务,服务器可以被配置为创建临时电子邮件或文本消息地址。 在特定实施例中,交易可以涉及向或从EGM转移信用或将游戏相关信息从EGM转移到用户指定的位置。

    Feedback to player of device connection state
    45.
    发明授权
    Feedback to player of device connection state 有权
    反馈给播放器的设备连接状态

    公开(公告)号:US08961306B2

    公开(公告)日:2015-02-24

    申请号:US13466879

    申请日:2012-05-08

    IPC分类号: A63F13/12

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. Electronic gaming machines (EGMs) within the gaming system can be configured to allow play of wager-based games and interact with portable electronic devices. The EGMs can be configured with one or more of mechanisms that enable a user to establish and then determine a status of a communication session between a portable electronic device and the EGM. In addition, the EGMs can be configured with one or more mechanisms that enable a user to determine a status of a transaction or application involving a portable electronic device.

    摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 可以将游戏系统内的电子游戏机(EGM)配置成允许玩赌注游戏并与便携式电子设备进行交互。 EGM可以配置有一种或多种机制,使得用户能够建立并且然后确定便携式电子设备和EGM之间的通信会话的状态。 此外,EGM可配置有一个或多个机制,使得用户能够确定涉及便携式电子设备的交易或应用的状态。

    Mobile device interfaces at an electronic gaming machine
    46.
    发明授权
    Mobile device interfaces at an electronic gaming machine 有权
    电子游戏机上的移动设备接口

    公开(公告)号:US08956222B2

    公开(公告)日:2015-02-17

    申请号:US13217110

    申请日:2011-08-24

    CPC分类号: G07F17/3218 G07F17/32

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones, is described. In particular, an electronic gaming machine (EGM) can be configured with a power interface that allows portable electronic device carried by the patron to receive power. To prevent patrons from monopolizing an EGM for the purposes of solely charging their portable electronic device, the EGM can be configured with power interface control logic that controls the flow of power to the power interface including cutting off power to the power interface. The EGM can include an object detection capability that allows objects, such as a portable electronic device located on or near the EGM to be detected. In one embodiment, when the EGM detects an object has been abandoned, i.e., left at the EGM by a patron, the EGM can be configured to take actions that allow the object to be recovered.

    摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话)兼容的游戏系统。 特别地,电子游戏机(EGM)可以配置有允许由顾客携带的便携式电子设备接收电力的电力接口。 为了防止顾客垄断EGM以单独为其便携式电子设备充电,EGM可以配置有电源接口控制逻辑,控制电源接口的电源流动,包括切断电源接口的电源。 EGM可以包括对象检测能力,其允许检测位于EGM上或附近的对象,例如便携式电子设备。 在一个实施例中,当EGM检测到对象已被放弃时,即由顾客留在EGM时,EGM可被配置为采取允许对象被恢复的动作。

    Contacting internet through player mobile device
    47.
    发明授权
    Contacting internet through player mobile device 有权
    通过播放器移动设备联系互联网

    公开(公告)号:US08721434B2

    公开(公告)日:2014-05-13

    申请号:US13333623

    申请日:2011-12-21

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3223 G07F17/3227

    摘要: A gaming system including wager-based electronic gaming machines compatible with mobile devices, such as smart phones or tablet computers, is described. The electronic gaming machines can be configured to establish temporary communication connections with mobile devices. After a communication connection is established with a mobile device, the EGM can be configured to utilize the network access capabilities of the mobile device to access a wide area network, such as the Internet. In one embodiment, the EGM can be configured to push data, such as fault condition data, to a remote device via the wide area network connection. In another embodiment, owners of the mobile devices, which can be a player playing the EGM, can receive incentives for allowing the EGM to utilize its network access capabilities.

    摘要翻译: 描述了包括与诸如智能电话或平板计算机之类的移动设备兼容的基于赌注的电子游戏机的游戏系统。 电子游戏机可配置成与移动设备建立临时通信连接。 在与移动设备建立通信连接之后,EGM可被配置为利用移动设备的网络访问能力来访问诸如因特网的广域网。 在一个实施例中,EGM可以被配置为经由广域网络连接将诸如故障状况数据的数据推送到远程设备。 在另一个实施例中,可以是播放EGM的玩家的移动设备的所有者可以接收允许EGM利用其网络访问能力的激励。

    SCREEN CAPTURE TO A MOBILE DEVICE
    48.
    发明申请
    SCREEN CAPTURE TO A MOBILE DEVICE 有权
    屏幕捕获到移动设备

    公开(公告)号:US20130165209A1

    公开(公告)日:2013-06-27

    申请号:US13333659

    申请日:2011-12-21

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3225

    摘要: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    摘要翻译: 描述了与顾客控制的移动设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以被配置为将在电子游戏机(EGM)上播放的基于赌注的游戏的结果的呈现转换成可被上传到社交媒体站点的社交媒体呈现。 在一个实施例中,可以将表示在EGM上输出的基于赌注的结果的图像的副本合并到社交媒体呈现中。 然后,社交媒体演示可以从EGM上传到玩家的移动设备,或直接上传到社交媒体网站。

    BILL ACCEPTORS AND PRINTERS FOR PROVIDING VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE
    49.
    发明申请
    BILL ACCEPTORS AND PRINTERS FOR PROVIDING VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE 审中-公开
    用于在游戏机上提供虚拟票务和门票的收款人和打印机

    公开(公告)号:US20130065686A1

    公开(公告)日:2013-03-14

    申请号:US13229536

    申请日:2011-09-09

    IPC分类号: A63F9/24

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.

    摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以包括电子游戏机,其兼容以接收可在电子游戏机上获得信用的可兑换的虚拟票券和打印的票券。 与虚拟票券相关联的信息可以存储在由顾客控制的便携式电子设备上,然后可以被无线传输到电子游戏机。 电子游戏机可以被配置为发行可以在另一电子游戏机上兑换现金或额外的游戏的虚拟票券和打印的票券。 在一个实施例中,电子游戏机可被配置为向顾客控制的便携式电子设备发行虚拟票券。

    VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE
    50.
    发明申请
    VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE 有权
    游戏机上的虚拟门票和门票

    公开(公告)号:US20130065667A1

    公开(公告)日:2013-03-14

    申请号:US13229494

    申请日:2011-09-09

    IPC分类号: A63F9/24

    摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.

    摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以包括电子游戏机,其兼容以接收可在电子游戏机上获得信用的可兑换的虚拟票券和打印的票券。 与虚拟票券相关联的信息可以存储在由顾客控制的便携式电子设备上,然后可以被无线传输到电子游戏机。 电子游戏机可以被配置为发行可以在另一电子游戏机上兑换现金或额外的游戏的虚拟票券和打印的票券。 在一个实施例中,电子游戏机可被配置为向顾客控制的便携式电子设备发行虚拟票券。