TENSIONING PROCESS FOR COATING BALLOON
    51.
    发明申请
    TENSIONING PROCESS FOR COATING BALLOON 有权
    用于涂层气泡的拉伸过程

    公开(公告)号:US20120128863A1

    公开(公告)日:2012-05-24

    申请号:US13280067

    申请日:2011-10-24

    Abstract: Method of coating an expandable member includes providing an expandable member having a proximal and a distal end with a guidewire lumen extending therebetween, the expandable member having a deflated and fully expanded configurations, and inflating the expandable member to an initial inflation pressure; positioning a mandrel within the guidewire lumen; tensioning the mandrel to straighten the guidewire lumen within the expandable member; and disposing a therapeutic agent on at least a portion of the expandable member. Method further includes partially deflating the expandable member to an intermediate pressure, and drying the therapeutic agent on the expandable member, and, if a folded expandable member is used, at least partially refolding the expandable member.

    Abstract translation: 涂覆可膨胀构件的方法包括提供具有近端和远端的可扩张构件,其中在其间延伸的导丝腔,所述可膨胀构件具有放气和完全膨胀的构造,并且将可膨胀构件充气至初始充气压力; 将心轴定位在导丝管腔内; 张紧心轴以拉直可扩张构件内的导丝腔; 以及在所述可扩张构件的至少一部分上设置治疗剂。 方法还包括将可膨胀构件部分地排气至中间压力,以及干燥可膨胀构件上的治疗剂,并且如果使用折叠的可膨胀构件,至少部分地重新折叠可膨胀构件。

    MULTI-FUNCTIONAL PERIPHERAL DEVICE
    52.
    发明申请
    MULTI-FUNCTIONAL PERIPHERAL DEVICE 审中-公开
    多功能外围设备

    公开(公告)号:US20120122584A1

    公开(公告)日:2012-05-17

    申请号:US12945888

    申请日:2010-11-14

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: A system, apparatus, and method for communicating information between a gaming device and a portable electronic device using a multi-functional peripheral device associated with the gaming device are disclosed. The multi-functional peripheral device may include a sensor to detect sensory input from the user and/or the portable electronic device associated with the user to play a game of chance on the gaming device.

    Abstract translation: 公开了一种使用与游戏设备相关联的多功能外围设备在游戏设备和便携式电子设备之间传送信息的系统,设备和方法。 多功能外围设备可以包括用于检测来自用户和/或与用户相关联的便携式电子设备的感觉输入以在游戏设备上玩游戏的传感器。

    Personal gaming device and method of presenting a game
    53.
    发明授权
    Personal gaming device and method of presenting a game 有权
    个人游戏装置和呈现游戏的方法

    公开(公告)号:US08087988B2

    公开(公告)日:2012-01-03

    申请号:US10871876

    申请日:2004-06-17

    Abstract: A mobile game device for selective display of one or more pre-purchased games of chance thereon. The game device includes a removable communication interface adapted to communicate with a central gaming system to selectively receive gaming data controlling the play and outcome of the pre-purchased game of chance, generated at a first time. The game device further includes a display screen, and one or more input mechanisms. A game device microprocessor device is provided which is configured to: commence play, selectively activated by operation of the one or more input mechanisms, of the pre-purchased games of chance using the gaming data at a selected second time after the first time; and selectively display on the display screen the generated outcome of the game of chance.

    Abstract translation: 一种用于选择性地显示一个或多个预购游戏机会的移动游戏设备。 游戏装置包括适于与中央游戏系统进行通信的可拆卸通信接口,以选择性地接收控制在第一时间产生的预购游戏机会的游戏和结果的游戏数据。 游戏装置还包括显示屏,以及一个或多个输入机构。 提供一种游戏装置微处理器装置,其被配置为:在所述第一次之后的选定的第二时间,使用所述游戏数据,开始预先购买的机会游戏的所述一个或多个输入机构的选择性地启动; 并且在显示屏幕上选择性地显示生成的机会游戏的结果。

    METHODS AND DEVICES FOR DOWNLOADING GAMES OF CHANCE
    54.
    发明申请
    METHODS AND DEVICES FOR DOWNLOADING GAMES OF CHANCE 失效
    下载游戏的方法和设备

    公开(公告)号:US20110218038A1

    公开(公告)日:2011-09-08

    申请号:US13101939

    申请日:2011-05-05

    CPC classification number: G07F17/32 G07F17/323 G07F17/3232

    Abstract: The present invention provides methods, devices and systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a different wagering game. In other implementations, gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Preferred implementations of the invention allow gaming software to be downloaded to gaming machines in a secure manner that automatically ensures that licensing and regulatory requirements are satisfied. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required.

    Abstract translation: 本发明提供了用于下载游戏软件的方法,设备和系统。 根据本发明的一些实施方式,游戏软件例如由一个或多个服务器在多个信道上连续发送。 在一些这样的实现中,每个频道专用于不同的投注游戏的软件。 在其他实现中,游戏软件组件在多个通道上传输,每个通道专用于特定的游戏软件组件。 一些实施方案响应于来自游戏机的请求而提供游戏软件。 提供专用和/或公共网络的实现。 本发明的优选实现允许以安全的方式将游戏软件下载到游戏机,以自动确保满足许可和监管要求。 一些这样的实现确定游戏软件是否需要支付,并且如果需要,则提供自动支付。

    Method and System for Instant-On Game Dowload
    55.
    发明申请
    Method and System for Instant-On Game Dowload 有权
    即时游戏下载的方法和系统

    公开(公告)号:US20110105234A1

    公开(公告)日:2011-05-05

    申请号:US12986861

    申请日:2011-01-07

    CPC classification number: G07F17/3225 G07F17/32 G07F17/323

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.

    Abstract translation: 公开了一种方法,装置和系统,包括计算机程序产品,在游戏机中实现和使用用于在数据网络上按需提供游戏的方法的技术。 游戏机通过数据网络发送用于游戏应用的请求消息。 在网络模式中,游戏机通过用于基于网络的游戏的数据网络的流媒体信道从被执行的游戏应用接收输出的结果。 在基于网络的游戏过程中,通过数据网络的下载频道下载游戏应用程序。 在本地模式中,游戏机独立于基于网络的游戏进行下载的游戏应用。 游戏机从网络模式瞬间切换到用于基于机器的游戏的本地模式,包括维持基于网络的游戏的状态。

    Method and system for instant-on game download
    56.
    发明授权
    Method and system for instant-on game download 有权
    即时游戏下载的方法和系统

    公开(公告)号:US07887420B2

    公开(公告)日:2011-02-15

    申请号:US11224814

    申请日:2005-09-12

    CPC classification number: G07F17/3225 G07F17/32 G07F17/323

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.

    Abstract translation: 公开了一种方法,装置和系统,包括计算机程序产品,在游戏机中实现和使用用于在数据网络上按需提供游戏的方法的技术。 游戏机通过数据网络发送用于游戏应用的请求消息。 在网络模式中,游戏机通过用于基于网络的游戏的数据网络的流媒体信道从被执行的游戏应用接收输出的结果。 在基于网络的游戏过程中,通过数据网络的下载频道下载游戏应用程序。 在本地模式中,游戏机独立于基于网络的游戏进行下载的游戏应用。 游戏机从网络模式瞬间切换到用于基于机器的游戏的本地模式,包括维持基于网络的游戏的状态。

    Gaming system and gaming method
    57.
    发明授权
    Gaming system and gaming method 有权
    游戏系统和游戏方法

    公开(公告)号:US07874919B2

    公开(公告)日:2011-01-25

    申请号:US10972830

    申请日:2004-10-25

    CPC classification number: G07F17/32 G07F17/3227 G07F17/3239 G07F17/3255

    Abstract: A method of operating a gaming system comprising a plurality of gaming apparatuses may include receiving position data relating to a position of a player from a wireless device carried by the player. The method may include retrieving stored player data that relates to the player. The method may also include displaying a first video image relating to a video game and determining a payout based on an outcome of the video game, the first video image and the payout not being based on the player data. Additionally, the method may include providing according to the player position data a personalized operation based on the player data. The personalized operation may be selected from the group of personalized operations consisting of displaying a second video images relating to a video game, displaying a third video image unrelated to a video game, and providing a payout independent of the outcome of a video game. A system including a gaming apparatus and a computer is programmed to operate the gaming apparatus according to the method may be provided, as may a gaming apparatus having a controller that is programmed to operate the gaming apparatus according to the method.

    Abstract translation: 操作包括多个游戏装置的游戏系统的方法可以包括从玩家携带的无线装置接收与玩家的位置有关的位置数据。 该方法可以包括检索与播放器相关的存储的播放器数据。 该方法还可以包括显示与视频游戏有关的第一视频图像,并且基于视频游戏的结果来确定支付,第一视频图像和不是基于玩家数据的支付。 此外,该方法可以包括根据玩家位置数据提供基于玩家数据的个性化操作。 个性化操作可以从包括显示与视频游戏相关的第二视频图像,显示与视频游戏无关的第三视频图像以及独立于视频游戏的结果提供支付的个性化操作组中选择。 根据该方法,包括游戏装置和计算机的系统被编程为根据该方法来操作游戏装置,如具有被编程为根据该方法操作游戏装置的控制器的游戏装置可以被提供的。

    Gaming method and apparatus utilizing secondary software applications
    58.
    发明授权
    Gaming method and apparatus utilizing secondary software applications 有权
    使用二级软件应用的游戏方法和装置

    公开(公告)号:US07828656B2

    公开(公告)日:2010-11-09

    申请号:US10930296

    申请日:2004-08-31

    CPC classification number: G07F17/32 G07F17/3227

    Abstract: In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.

    Abstract translation: 在通过游戏装置促进游戏的游戏方法中,游戏装置包括控制器和第一显示单元,可通信地耦合到第一显示单元的控制器,可以执行游戏软件应用,并且可以接收值输入数据 。 可以使第一显示单元显示代表以下游戏之一的游戏图像:扑克,二十一点,时隙,基诺或宾果。 可以执行辅助软件应用,并且与次要软件应用相关联的图标可以与游戏图像的显示同时显示,其中游戏图像的前景基本上被图标阻挡,并且其中图标基本上不受阻碍 在游戏画面的前景。 可以在检测到事件时使用次级软件应用来传达信息,并且可以确定与游戏结果相关联的值支付。

    Universal system mediation within gaming environments
    59.
    发明授权
    Universal system mediation within gaming environments 有权
    游戏环境中的通用系统调解

    公开(公告)号:US07780526B2

    公开(公告)日:2010-08-24

    申请号:US11155052

    申请日:2005-06-17

    CPC classification number: G07F17/3206 G07F17/32 G07F17/3239 G07F17/3255

    Abstract: Gaming machines and networks capable of providing universal mediation between multiple disparate gaming systems are disclosed. In particular, multiple disparate gaming systems providing different services and features can be accessed by a player throughout a gaming session at a gaming device as a result of a single player transaction using a universal indicia of identification by the player. Such an indicia can include a card, token, PIN, biometric identifier and/or other identification source. A player identification device at the gaming device can accept such indicia, and can also facilitate protocol mediation and hardware mediation between the gaming device and each of the multiple disparate gaming systems. Enhanced DCUs may also be used to facilitate such mediations, and also to provide redundant communication paths between a LAN containing the gaming device and a WAN including the multiple disparate gaming systems.

    Abstract translation: 公开了能够在多个不同的游戏系统之间提供通用中介的游戏机和网络。 特别地,提供不同服务和特征的多个不同的游戏系统可以由玩家在游戏设备的整个游戏会话期间作为使用玩家识别的通用标记的单个玩家交易的结果来访问。 这样的标记可以包括卡,令牌,PIN,生物识别标识符和/或其他识别源。 游戏设备上的玩家识别装置可以接受这样的标记,并且还可以促进游戏装置与多个不同游戏系统中的每一个之间的协议中介和硬件中介。 还可以使用增强的DCU来促进这种中介,并且还可以在包含游戏设备的LAN和包括多个不同游戏系统的WAN之间提供冗余通信路径。

    FLEXIBLE DETERMINATION OF GAMING AND SERVICES
    60.
    发明申请
    FLEXIBLE DETERMINATION OF GAMING AND SERVICES 审中-公开
    灵活确定游戏和服务

    公开(公告)号:US20100062838A1

    公开(公告)日:2010-03-11

    申请号:US12209160

    申请日:2008-09-11

    Abstract: According to some implementations, when a patron requests unavailable goods and/or services, at least one alternative option may be offered to that patron. The alternative option(s) may be determined in a variety of ways. For example, the patron's preferences may be compared to a database of available options. However, casino preferences and/or third party preferences may also be considered when determining an alternative option. In some instances, casino preferences and/or third party preferences may be accorded more weight than the preferences of at least some patrons. In some such implementations, however, third party preferences will be accorded less weight than the preferences of certain patrons, e.g., those patrons having a relatively high expected economic value to the gaming establishment.

    Abstract translation: 根据一些实施方案,当顾客请求不可​​用的商品和/或服务时,可以向该顾客提供至少一个替代选项。 替代选项可以以各种方式确定。 例如,可以将顾客的偏好与可用选项的数据库进行比较。 然而,当确定替代选项时,也可以考虑赌场偏好和/或第三方偏好。 在某些情况下,娱乐场偏好和/或第三方偏好可能比至少一些顾客的偏好更重。 然而,在一些这样的实现中,第三方偏好将比某些顾客的偏好(例如,具有对游戏机构具有相对较高的预期经济价值的那些顾客)的重量轻。

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