Abstract:
Method of coating an expandable member includes providing an expandable member having a proximal and a distal end with a guidewire lumen extending therebetween, the expandable member having a deflated and fully expanded configurations, and inflating the expandable member to an initial inflation pressure; positioning a mandrel within the guidewire lumen; tensioning the mandrel to straighten the guidewire lumen within the expandable member; and disposing a therapeutic agent on at least a portion of the expandable member. Method further includes partially deflating the expandable member to an intermediate pressure, and drying the therapeutic agent on the expandable member, and, if a folded expandable member is used, at least partially refolding the expandable member.
Abstract:
A system, apparatus, and method for communicating information between a gaming device and a portable electronic device using a multi-functional peripheral device associated with the gaming device are disclosed. The multi-functional peripheral device may include a sensor to detect sensory input from the user and/or the portable electronic device associated with the user to play a game of chance on the gaming device.
Abstract:
A mobile game device for selective display of one or more pre-purchased games of chance thereon. The game device includes a removable communication interface adapted to communicate with a central gaming system to selectively receive gaming data controlling the play and outcome of the pre-purchased game of chance, generated at a first time. The game device further includes a display screen, and one or more input mechanisms. A game device microprocessor device is provided which is configured to: commence play, selectively activated by operation of the one or more input mechanisms, of the pre-purchased games of chance using the gaming data at a selected second time after the first time; and selectively display on the display screen the generated outcome of the game of chance.
Abstract:
The present invention provides methods, devices and systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a different wagering game. In other implementations, gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Preferred implementations of the invention allow gaming software to be downloaded to gaming machines in a secure manner that automatically ensures that licensing and regulatory requirements are satisfied. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required.
Abstract:
Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.
Abstract:
Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.
Abstract:
A method of operating a gaming system comprising a plurality of gaming apparatuses may include receiving position data relating to a position of a player from a wireless device carried by the player. The method may include retrieving stored player data that relates to the player. The method may also include displaying a first video image relating to a video game and determining a payout based on an outcome of the video game, the first video image and the payout not being based on the player data. Additionally, the method may include providing according to the player position data a personalized operation based on the player data. The personalized operation may be selected from the group of personalized operations consisting of displaying a second video images relating to a video game, displaying a third video image unrelated to a video game, and providing a payout independent of the outcome of a video game. A system including a gaming apparatus and a computer is programmed to operate the gaming apparatus according to the method may be provided, as may a gaming apparatus having a controller that is programmed to operate the gaming apparatus according to the method.
Abstract:
In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.
Abstract:
Gaming machines and networks capable of providing universal mediation between multiple disparate gaming systems are disclosed. In particular, multiple disparate gaming systems providing different services and features can be accessed by a player throughout a gaming session at a gaming device as a result of a single player transaction using a universal indicia of identification by the player. Such an indicia can include a card, token, PIN, biometric identifier and/or other identification source. A player identification device at the gaming device can accept such indicia, and can also facilitate protocol mediation and hardware mediation between the gaming device and each of the multiple disparate gaming systems. Enhanced DCUs may also be used to facilitate such mediations, and also to provide redundant communication paths between a LAN containing the gaming device and a WAN including the multiple disparate gaming systems.
Abstract:
According to some implementations, when a patron requests unavailable goods and/or services, at least one alternative option may be offered to that patron. The alternative option(s) may be determined in a variety of ways. For example, the patron's preferences may be compared to a database of available options. However, casino preferences and/or third party preferences may also be considered when determining an alternative option. In some instances, casino preferences and/or third party preferences may be accorded more weight than the preferences of at least some patrons. In some such implementations, however, third party preferences will be accorded less weight than the preferences of certain patrons, e.g., those patrons having a relatively high expected economic value to the gaming establishment.