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51.
公开(公告)号:US11100714B2
公开(公告)日:2021-08-24
申请号:US16298441
申请日:2019-03-11
Applicant: GOOGLE LLC
Inventor: Clayton Woodward Bavor, Jr. , Joshua Weaver , Alexander James Faaborg , Eliezer Peli
Abstract: An example technique may include performing, by a virtual reality application provided on a computing device, video rendering at a first video rendering rate based on updating an entire image on a screen of the computing device at a first update rate, determining that a performance of the video rendering is less than a threshold, performing, based on the determining, video rendering at a second video rendering rate by updating a first portion of the image at the first update rate, and by updating a second portion of the image at a second update rate that is less than the first update rate. Another example technique may include shifting, during an eye blinking period, one or both of a left eye image and a right eye image to reduce a disparity between a left viewed object and a right viewed object.
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公开(公告)号:US11093201B2
公开(公告)日:2021-08-17
申请号:US16599383
申请日:2019-10-11
Applicant: GOOGLE LLC
Inventor: Alexander James Faaborg , Ariel Sachter-Zeltzer
Abstract: A system and method may provide for a computing system including multiple display devices. Data collected by sensors such as, for example, image sensors and positional sensors, of the display devices is leveraged to determine a position and/or an orientation of each of the display devices in the real world environment. This identification and utilization of the relative positioning of the display devices may be used to configure, and reconfigure, display settings, set display priorities, control movement of content, and respond to gesture based commands related to content management.
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公开(公告)号:US10606344B2
公开(公告)日:2020-03-31
申请号:US16130040
申请日:2018-09-13
Applicant: Google LLC
Inventor: Alexander James Faaborg , Manuel Christian Clement , Chris McKenzie
IPC: G06F3/01 , G06F3/0488 , G06F3/0484 , G06F3/0481 , G06T19/00 , G02B27/01 , G06F3/041 , H04L29/08
Abstract: In a system for dynamic switching and merging of head, gesture and touch input in virtual reality, focus may be set on a first virtual in response to a first input implementing one of a number of different input modes. The first object may then be manipulated in the virtual world in response to a second input implementing another input mode. In response to a third input, focus may be shifted from the first object to a second object if, for example, a priority value of the third input is higher than a priority value of the first input. If the priority value of the third input is less than that of the first input, focus may remain on the first object. In response to certain trigger inputs, a display of virtual objects may be shifted between a far field display and a near field display to accommodate a particular mode of interaction with the virtual objects.
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