-
公开(公告)号:US10606344B2
公开(公告)日:2020-03-31
申请号:US16130040
申请日:2018-09-13
Applicant: Google LLC
Inventor: Alexander James Faaborg , Manuel Christian Clement , Chris McKenzie
IPC: G06F3/01 , G06F3/0488 , G06F3/0484 , G06F3/0481 , G06T19/00 , G02B27/01 , G06F3/041 , H04L29/08
Abstract: In a system for dynamic switching and merging of head, gesture and touch input in virtual reality, focus may be set on a first virtual in response to a first input implementing one of a number of different input modes. The first object may then be manipulated in the virtual world in response to a second input implementing another input mode. In response to a third input, focus may be shifted from the first object to a second object if, for example, a priority value of the third input is higher than a priority value of the first input. If the priority value of the third input is less than that of the first input, focus may remain on the first object. In response to certain trigger inputs, a display of virtual objects may be shifted between a far field display and a near field display to accommodate a particular mode of interaction with the virtual objects.
-
公开(公告)号:US20190182355A1
公开(公告)日:2019-06-13
申请号:US16274898
申请日:2019-02-13
Applicant: Google LLC
Inventor: Manuel Christian Clement , Stefan Welker
IPC: H04L29/06 , G06F3/01 , A63F13/428 , G06F3/048 , A63F13/573
CPC classification number: H04L67/38 , A63F13/428 , A63F13/573 , A63F2300/8082 , G06F3/011 , G06F3/017 , G06F3/048 , G06F3/04842
Abstract: In a system and method for sharing items in an augmented and/or virtual reality environment, selected virtual items may be virtually propelled using, for example, a tossing or throwing motion, to a target recipient, so that the selected item may be shared with the target recipient without direct physical and/or virtual contact with the target recipient. Movement of a user's hand may be detected and tracked, so that the intended target recipient for the shared item may be identified based on a projected trajectory of a throwing motion of the user's hand. Associations between the user and different target recipients may cause different possible target recipients to exhibit different attractive forces, or different levels of magnetism, for particular items being tossed or thrown by a user for sharing, to further differentiate between the possible target recipients, and resolve recipient ambiguity.
-
公开(公告)号:US20180284969A1
公开(公告)日:2018-10-04
申请号:US16001490
申请日:2018-06-06
Applicant: Google LLC
Inventor: Stefan Welker , Manuel Christian Clement
IPC: G06F3/0481 , G06F3/03 , G06F3/0484 , G06F3/01 , G06T19/00 , G06T19/20 , G02B27/01
CPC classification number: G06F3/04815 , G02B27/0172 , G06F3/011 , G06F3/014 , G06F3/017 , G06F3/0304 , G06F3/04842 , G06F3/04845 , G06F2203/0382 , G06F2203/04806 , G06F2203/04808 , G06T19/006 , G06T19/20 , G06T2219/2004 , G06T2219/2016
Abstract: Systems and methods are described for generating a virtual environment including at least one three-dimensional virtual object within a user interface provided in a head mounted display device, detecting a first interaction pattern and a second interaction pattern. In response to detecting the second interaction pattern, a modified version of the three-dimensional virtual object at the first virtual feature is generated according to the first interaction pattern and at the second virtual feature according to the second interaction pattern. The modified version of the three-dimensional virtual object is provided in the user interface in the head mounted display device.
-
公开(公告)号:US10754497B2
公开(公告)日:2020-08-25
申请号:US16001490
申请日:2018-06-06
Applicant: Google LLC
Inventor: Stefan Welker , Manuel Christian Clement
IPC: G06F3/0481 , G06F3/01 , G06F3/03 , G06F3/0484 , G02B27/01 , G06T19/00 , G06T19/20
Abstract: Systems and methods are described for generating a virtual environment including at least one three-dimensional virtual object within a user interface provided in a head mounted display device, detecting a first interaction pattern and a second interaction pattern. In response to detecting the second interaction pattern, a modified version of the three-dimensional virtual object at the first virtual feature is generated according to the first interaction pattern and at the second virtual feature according to the second interaction pattern. The modified version of the three-dimensional virtual object is provided in the user interface in the head mounted display device.
-
-
公开(公告)号:US10573288B2
公开(公告)日:2020-02-25
申请号:US15834540
申请日:2017-12-07
Applicant: Google LLC
Inventor: Manuel Christian Clement , Stefan Welker
Abstract: Methods and apparatus to use predicted actions in VR environments are disclosed. An example method includes predicting a predicted time of a predicted virtual contact of a virtual reality controller with a virtual object, determining, based on at least one parameter of the predicted virtual contact, a characteristic of a virtual output the object would make in response to the virtual contact, and initiating producing the virtual output before the predicted time of the virtual contact of the controller with the virtual object.
-
-
8.
公开(公告)号:US12243171B2
公开(公告)日:2025-03-04
申请号:US17302250
申请日:2021-04-28
Applicant: Google LLC
Inventor: Jon Wiley , Manuel Christian Clement
IPC: G06F3/04842 , G06F3/01 , G06F3/04815 , G06T19/00
Abstract: In a system for determining intent of a detected virtual contact between a user and a virtual object in a virtual reality environment, contact maybe detected between a designated selection device, manipulated by the user, and the virtual object. It may then be determined whether or not the detected contact between the designated selection device and the virtual object is intention. Determination of whether or not the detected contact is intentional may be based on at least one of an approach direction of the virtual contact with the virtual object, an approach velocity of the virtual contact with the virtual object, or an approach acceleration of the virtual contact with the virtual object.
-
公开(公告)号:US10484508B2
公开(公告)日:2019-11-19
申请号:US16274898
申请日:2019-02-13
Applicant: Google LLC
Inventor: Manuel Christian Clement , Stefan Welker
IPC: H04L29/06 , G06F3/01 , A63F13/428 , G06F3/048 , A63F13/573 , G06F3/0484
Abstract: In a system and method for sharing items in an augmented and/or virtual reality environment, selected virtual items may be virtually propelled using, for example, a tossing or throwing motion, to a target recipient, so that the selected item may be shared with the target recipient without direct physical and/or virtual contact with the target recipient. Movement of a user's hand may be detected and tracked, so that the intended target recipient for the shared item may be identified based on a projected trajectory of a throwing motion of the user's hand. Associations between the user and different target recipients may cause different possible target recipients to exhibit different attractive forces, or different levels of magnetism, for particular items being tossed or thrown by a user for sharing, to further differentiate between the possible target recipients, and resolve recipient ambiguity.
-
公开(公告)号:US20190011979A1
公开(公告)日:2019-01-10
申请号:US16130040
申请日:2018-09-13
Applicant: Google LLC
Inventor: Alexander James Faaborg , Manuel Christian Clement , Chris McKenzie
IPC: G06F3/01 , H04L29/08 , G06T19/00 , G06F3/0488 , G06F3/0484 , G02B27/01 , G06F3/041 , G06F3/0481
Abstract: In a system for dynamic switching and merging of head, gesture and touch input in virtual reality, focus may be set on a first virtual in response to a first input implementing one of a number of different input modes. The first object may then be manipulated in the virtual world in response to a second input implementing another input mode. In response to a third input, focus may be shifted from the first object to a second object if, for example, a priority value of the third input is higher than a priority value of the first input. If the priority value of the third input is less than that of the first input, focus may remain on the first object. In response to certain trigger inputs, a display of virtual objects may be shifted between a far field display and a near field display to accommodate a particular mode of interaction with the virtual objects.
-
-
-
-
-
-
-
-
-