Dynamic switching and merging of head, gesture and touch input in virtual reality

    公开(公告)号:US10606344B2

    公开(公告)日:2020-03-31

    申请号:US16130040

    申请日:2018-09-13

    Applicant: Google LLC

    Abstract: In a system for dynamic switching and merging of head, gesture and touch input in virtual reality, focus may be set on a first virtual in response to a first input implementing one of a number of different input modes. The first object may then be manipulated in the virtual world in response to a second input implementing another input mode. In response to a third input, focus may be shifted from the first object to a second object if, for example, a priority value of the third input is higher than a priority value of the first input. If the priority value of the third input is less than that of the first input, focus may remain on the first object. In response to certain trigger inputs, a display of virtual objects may be shifted between a far field display and a near field display to accommodate a particular mode of interaction with the virtual objects.

    SHARING IN AN AUGMENTED AND/OR VIRTUAL REALITY ENVIRONMENT

    公开(公告)号:US20190182355A1

    公开(公告)日:2019-06-13

    申请号:US16274898

    申请日:2019-02-13

    Applicant: Google LLC

    Abstract: In a system and method for sharing items in an augmented and/or virtual reality environment, selected virtual items may be virtually propelled using, for example, a tossing or throwing motion, to a target recipient, so that the selected item may be shared with the target recipient without direct physical and/or virtual contact with the target recipient. Movement of a user's hand may be detected and tracked, so that the intended target recipient for the shared item may be identified based on a projected trajectory of a throwing motion of the user's hand. Associations between the user and different target recipients may cause different possible target recipients to exhibit different attractive forces, or different levels of magnetism, for particular items being tossed or thrown by a user for sharing, to further differentiate between the possible target recipients, and resolve recipient ambiguity.

    Two-handed object manipulations in virtual reality

    公开(公告)号:US10754497B2

    公开(公告)日:2020-08-25

    申请号:US16001490

    申请日:2018-06-06

    Applicant: Google LLC

    Abstract: Systems and methods are described for generating a virtual environment including at least one three-dimensional virtual object within a user interface provided in a head mounted display device, detecting a first interaction pattern and a second interaction pattern. In response to detecting the second interaction pattern, a modified version of the three-dimensional virtual object at the first virtual feature is generated according to the first interaction pattern and at the second virtual feature according to the second interaction pattern. The modified version of the three-dimensional virtual object is provided in the user interface in the head mounted display device.

    Methods and apparatus to use predicted actions in virtual reality environments

    公开(公告)号:US10573288B2

    公开(公告)日:2020-02-25

    申请号:US15834540

    申请日:2017-12-07

    Applicant: Google LLC

    Abstract: Methods and apparatus to use predicted actions in VR environments are disclosed. An example method includes predicting a predicted time of a predicted virtual contact of a virtual reality controller with a virtual object, determining, based on at least one parameter of the predicted virtual contact, a characteristic of a virtual output the object would make in response to the virtual contact, and initiating producing the virtual output before the predicted time of the virtual contact of the controller with the virtual object.

    Context sensitive user interface activation in an augmented and/or virtual reality environment

    公开(公告)号:US12243171B2

    公开(公告)日:2025-03-04

    申请号:US17302250

    申请日:2021-04-28

    Applicant: Google LLC

    Abstract: In a system for determining intent of a detected virtual contact between a user and a virtual object in a virtual reality environment, contact maybe detected between a designated selection device, manipulated by the user, and the virtual object. It may then be determined whether or not the detected contact between the designated selection device and the virtual object is intention. Determination of whether or not the detected contact is intentional may be based on at least one of an approach direction of the virtual contact with the virtual object, an approach velocity of the virtual contact with the virtual object, or an approach acceleration of the virtual contact with the virtual object.

    Sharing in an augmented and/or virtual reality environment

    公开(公告)号:US10484508B2

    公开(公告)日:2019-11-19

    申请号:US16274898

    申请日:2019-02-13

    Applicant: Google LLC

    Abstract: In a system and method for sharing items in an augmented and/or virtual reality environment, selected virtual items may be virtually propelled using, for example, a tossing or throwing motion, to a target recipient, so that the selected item may be shared with the target recipient without direct physical and/or virtual contact with the target recipient. Movement of a user's hand may be detected and tracked, so that the intended target recipient for the shared item may be identified based on a projected trajectory of a throwing motion of the user's hand. Associations between the user and different target recipients may cause different possible target recipients to exhibit different attractive forces, or different levels of magnetism, for particular items being tossed or thrown by a user for sharing, to further differentiate between the possible target recipients, and resolve recipient ambiguity.

    DYNAMIC SWITCHING AND MERGING OF HEAD, GESTURE AND TOUCH INPUT IN VIRTUAL REALITY

    公开(公告)号:US20190011979A1

    公开(公告)日:2019-01-10

    申请号:US16130040

    申请日:2018-09-13

    Applicant: Google LLC

    Abstract: In a system for dynamic switching and merging of head, gesture and touch input in virtual reality, focus may be set on a first virtual in response to a first input implementing one of a number of different input modes. The first object may then be manipulated in the virtual world in response to a second input implementing another input mode. In response to a third input, focus may be shifted from the first object to a second object if, for example, a priority value of the third input is higher than a priority value of the first input. If the priority value of the third input is less than that of the first input, focus may remain on the first object. In response to certain trigger inputs, a display of virtual objects may be shifted between a far field display and a near field display to accommodate a particular mode of interaction with the virtual objects.

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