Near-eye parallax barrier displays
    51.
    再颁专利

    公开(公告)号:USRE48876E1

    公开(公告)日:2022-01-04

    申请号:US15469603

    申请日:2017-03-27

    Abstract: In embodiments of the invention, an apparatus may include a display comprising a plurality of pixels and a computer system coupled with the display and operable to instruct the display to display images. The apparatus may further include an SLM array located adjacent to the display and comprising a plurality of SLMs, wherein the SLM array is operable to produce a light field by altering light emitted by the display to simulate an object that is in focus to an observer while the display and the SLM array are located within a near-eye range of the observer.

    RETINA SPACE DISPLAY STABILIZATION AND A FOVEATED DISPLAY FOR AUGMENTED REALITY

    公开(公告)号:US20190302883A1

    公开(公告)日:2019-10-03

    申请号:US16365941

    申请日:2019-03-27

    Abstract: Perceived clarity of an image presented by a display can be improved using an image stabilization technique to stabilize the image relative to a user's retina. During an illumination period, stabilization actuators are controlled to move a display panel or adjust optical components in the path of light associated with the image to shift the location of the image on the user's retina in response to head or eye movement detected by the system. In some embodiments, a display is configured to illuminate an image, and at least one stabilization actuator is configured to stabilize the image in a retina space associated with a user. Changes in the retina space can be detected by one or more sensors configured to detect a head position of the user and/or an orientation of the user's retina. The image is stabilized in retina space using the stabilization actuators.

    PATH PLANNING FOR VIRTUAL REALITY LOCOMOTION
    57.
    发明申请

    公开(公告)号:US20190012832A1

    公开(公告)日:2019-01-10

    申请号:US16024609

    申请日:2018-06-29

    Abstract: A method, computer readable medium, and system are disclosed for computing a path for a user to move along within a physical space while viewing a virtual environment in a virtual reality system. A path for a user to physically move along through a virtual environment is determined based on waypoints and at least one characteristic of the physical environment within which the user is positioned, position data for the user is received indicating whether and how much a current path taken by the user has deviated from the path, and an updated path is computed through the virtual environment based on the waypoints and the at least one characteristic of the physical environment.

    Infinite resolution textures
    59.
    发明授权

    公开(公告)号:US10121276B2

    公开(公告)日:2018-11-06

    申请号:US15367086

    申请日:2016-12-01

    Abstract: A method, computer readable medium, and system are disclosed for generating and utilizing infinite resolution texture acceleration data structures. The method for generating an infinite resolution texture acceleration data structure includes the steps of receiving an image; generating an infinite resolution texture acceleration data structure associated with the image that includes a texture map, a curve index map, and a curve data map; and storing the infinite resolution texture acceleration data structure in a memory. The texture map is a two-dimensional array of texels, each texel encoding a color value based on the image. The curve data map encodes parameters for at least one curve segment associated with the image. The curve index map associates each texel in the texture map with zero or more curve segments corresponding with the texel.

    STABLE RAY TRACING
    60.
    发明申请
    STABLE RAY TRACING 审中-公开

    公开(公告)号:US20180096516A1

    公开(公告)日:2018-04-05

    申请号:US15724139

    申请日:2017-10-03

    CPC classification number: G06T15/06 G06T2210/21

    Abstract: A method, computer readable medium, and system are disclosed for performing stable ray tracing. The method includes the steps of identifying a plurality of old hit points used in a previously rendered frame, re-projecting the plurality of old hit points within a current frame to create a plurality of samples within a screen space of the current frame, adjusting the plurality of samples within the screen space of the current frame, based on one or more criteria, for each of the plurality of samples, tracing a ray from the sample toward a corresponding old hit point for the sample to determine a current hit point corresponding to the sample for the current frame, where the current hit point may include the corresponding old hit point for the sample or an updated hit point for the sample, shading at least a portion of the plurality of current hit points to obtain a color for each of the plurality of samples within the screen space of the current frame, and reconstructing a final color for a plurality of pixels in the screen space of the current frame, utilizing the color for each of the plurality of samples within the screen space of the current frame.

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