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公开(公告)号:US20200160590A1
公开(公告)日:2020-05-21
申请号:US16733149
申请日:2020-01-02
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Anjul Patney , Omer Shapira , Morgan McGuire , Aaron Eliot Lefohn , David Patrick Luebke
Abstract: A method, computer readable medium, and system are disclosed for redirecting a user's movement through a physical space while the user views a virtual environment. A temporary visual suppression event is detected when a user's eyes move relative to the user's head while viewing a virtual scene displayed on a display device, an orientation of the virtual scene relative to the user is modified to direct the user to physically move along a planned path through a virtual environment corresponding to the virtual scene, and the virtual scene is displayed on the display device according to the modified orientation.
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公开(公告)号:US10573071B2
公开(公告)日:2020-02-25
申请号:US16024609
申请日:2018-06-29
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Anjul Patney , Omer Shapira , Morgan McGuire , Aaron Eliot Lefohn , David Patrick Luebke
Abstract: A method, computer readable medium, and system are disclosed for computing a path for a user to move along within a physical space while viewing a virtual environment in a virtual reality system. A path for a user to physically move along through a virtual environment is determined based on waypoints and at least one characteristic of the physical environment within which the user is positioned, position data for the user is received indicating whether and how much a current path taken by the user has deviated from the path, and an updated path is computed through the virtual environment based on the waypoints and the at least one characteristic of the physical environment.
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公开(公告)号:US20190156793A1
公开(公告)日:2019-05-23
申请号:US15880460
申请日:2018-01-25
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Fu-Chung Huang , Joohwan Kim , David Patrick Luebke
CPC classification number: G09G5/391 , G06F3/147 , G06T15/005 , G06T15/20 , G09G5/001 , G09G2310/04 , G09G2340/0407 , G09G2354/00 , G09G2360/08 , G09G2360/121 , H04N13/139 , H04N13/383
Abstract: A method, computer readable medium, and system are disclosed for adjusting an angular sampling rate during rendering. The method includes the steps of determining a location of a gaze within a displayed scene, and adjusting, during a rendering of the scene, an angular sampling rate used to render at least a portion of the scene, based on the location of the gaze within the displayed scene.
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公开(公告)号:US10573061B2
公开(公告)日:2020-02-25
申请号:US16024591
申请日:2018-06-29
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Anjul Patney , Omer Shapira , Morgan McGuire , Aaron Eliot Lefohn , David Patrick Luebke
Abstract: A method, computer readable medium, and system are disclosed for redirecting a user's movement through a physical space while the user views a virtual environment. A temporary visual suppression event is detected when a user's eyes move relative to the user's head while viewing a virtual scene displayed on a display device, an orientation of the virtual scene relative to the user is modified to direct the user to physically move along a planned path through a virtual environment corresponding to the virtual scene, and the virtual scene is displayed on the display device according to the modified orientation.
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公开(公告)号:US20190012832A1
公开(公告)日:2019-01-10
申请号:US16024609
申请日:2018-06-29
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Anjul Patney , Omer Shapira , Morgan McGuire , Aaron Eliot Lefohn , David Patrick Luebke
Abstract: A method, computer readable medium, and system are disclosed for computing a path for a user to move along within a physical space while viewing a virtual environment in a virtual reality system. A path for a user to physically move along through a virtual environment is determined based on waypoints and at least one characteristic of the physical environment within which the user is positioned, position data for the user is received indicating whether and how much a current path taken by the user has deviated from the path, and an updated path is computed through the virtual environment based on the waypoints and the at least one characteristic of the physical environment.
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公开(公告)号:US20190012824A1
公开(公告)日:2019-01-10
申请号:US16024591
申请日:2018-06-29
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Anjul Patney , Omer Shapira , Morgan McGuire , Aaron Eliot Lefohn , David Patrick Luebke
Abstract: A method, computer readable medium, and system are disclosed for redirecting a user's movement through a physical space while the user views a virtual environment. A temporary visual suppression event is detected when a user's eyes move relative to the user's head while viewing a virtual scene displayed on a display device, an orientation of the virtual scene relative to the user is modified to direct the user to physically move along a planned path through a virtual environment corresponding to the virtual scene, and the virtual scene is displayed on the display device according to the modified orientation.
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公开(公告)号:US10922876B2
公开(公告)日:2021-02-16
申请号:US16733149
申请日:2020-01-02
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Anjul Patney , Omer Shapira , Morgan McGuire , Aaron Eliot Lefohn , David Patrick Luebke
Abstract: A method, computer readable medium, and system are disclosed for redirecting a user's movement through a physical space while the user views a virtual environment. A temporary visual suppression event is detected when a user's eyes move relative to the user's head while viewing a virtual scene displayed on a display device, an orientation of the virtual scene relative to the user is modified to direct the user to physically move along a planned path through a virtual environment corresponding to the virtual scene, and the virtual scene is displayed on the display device according to the modified orientation.
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公开(公告)号:US10395624B2
公开(公告)日:2019-08-27
申请号:US15880460
申请日:2018-01-25
Applicant: NVIDIA Corporation
Inventor: Qi Sun , Fu-Chung Huang , Joohwan Kim , David Patrick Luebke
IPC: G06T15/20 , G09G5/391 , H04N13/139 , H04N13/383 , G06T15/00
Abstract: A method, computer readable medium, and system are disclosed for adjusting an angular sampling rate during rendering. The method includes the steps of determining a location of a gaze within a displayed scene, and adjusting, during a rendering of the scene, an angular sampling rate used to render at least a portion of the scene, based on the location of the gaze within the displayed scene.
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