DYNAMICALLY RECONFIGURABLE JOYSTICK
    62.
    发明申请
    DYNAMICALLY RECONFIGURABLE JOYSTICK 有权
    动态可重构机动车

    公开(公告)号:US20140094310A1

    公开(公告)日:2014-04-03

    申请号:US13790199

    申请日:2013-03-08

    申请人: WMS GAMING INC.

    IPC分类号: A63F13/02

    CPC分类号: A63F13/02 G07F17/3209

    摘要: A gaming machine comprises one or more display devices, a configurable joystick, and one or more memory devices. The memory devices store instructions that, when executed by at least one processor, cause the machine to dispose the joystick in a first joystick state during a first game part and, responsive to a trigger, dynamically reconfigure the joystick to a second joystick state for use during a second game part. A method comprises receiving an input to play a game, providing a configurable joystick in a first joystick state, conducting a first game part with the joystick in the first joystick state, dynamically reconfiguring the joystick from the first joystick state to a second joystick state responsive to a trigger, and conducting a second wagering game part with the joystick in the second joystick state.

    摘要翻译: 游戏机包括一个或多个显示设备,可配置的操纵杆以及一个或多个存储设备。 存储器装置存储当由至少一个处理器执行时使机器在第一游戏部分期间将操纵杆配置在第一操纵杆状态的指令,并且响应于触发而将操纵杆动态地重新配置到第二操纵杆状态以供使用 在第二场比赛中。 一种方法包括接收玩游戏的输入,在第一操纵杆状态下提供可配置的操纵杆,在第一操纵杆状态下操纵具有操纵杆的第一游戏部件,将操纵杆从第一操纵杆状态动态重新配置到第二操纵杆状态 触发器,并且在第二操纵杆状态下用操纵杆进行第二投注游戏部分。

    GAMING TERMINAL WITH A LIGHT DISSIPATING PUSH-BUTTON
    63.
    发明申请
    GAMING TERMINAL WITH A LIGHT DISSIPATING PUSH-BUTTON 有权
    具有轻松按钮的游戏终端

    公开(公告)号:US20140094308A1

    公开(公告)日:2014-04-03

    申请号:US13775565

    申请日:2013-02-25

    申请人: WMS GAMING INC.

    IPC分类号: A63F13/02

    摘要: A player-input device for a gaming system includes a light-transmissive button lens comprising interior and exterior surfaces extending to an outside perimeter. A textured surface is located along the outside perimeter of the button lens. A light source is disposed below a bottom edge of the button lens. The light source is operative to transmit light into the button lens such that the outside perimeter is illuminated at the textured surface. The textured surface is configured to dissipate the light over a substantial portion of the textured surface.

    摘要翻译: 用于游戏系统的玩家输入装置包括透光按钮透镜,其包括延伸到外周的内表面和外表面。 纹理表面位于按钮镜片的外周边。 光源设置在钮扣透镜的底部边缘的下方。 光源可操作以将光透射到按钮透镜中,使得外部周边在纹理表面处被照亮。 纹理表面被配置为将光消散在纹理表面的大部分上。

    LOAN TRANSACTIONS IN A GAMING ENVIRONMENT
    64.
    发明申请
    LOAN TRANSACTIONS IN A GAMING ENVIRONMENT 审中-公开
    游戏环境中的贷款交易

    公开(公告)号:US20140094278A1

    公开(公告)日:2014-04-03

    申请号:US13786619

    申请日:2013-03-06

    申请人: WMS GAMING, INC.

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3244 G07F17/3281

    摘要: Loaning in a gaming environment may be managed by determining a loan value associated with a first player account, determining a transfer of the loan value from the first player account to a second player account, and determining a wager of the loan value from the second player account in the primary game. A loan win amount attributable to a winning outcome of the primary game when the loan value is used may be determined, and respective shares of the loan win amount may be allocated to the first and second player accounts.

    摘要翻译: 可以通过确定与第一玩家帐户相关联的贷款价值,确定从第一玩家帐户到第二玩家帐户的贷款价值的转移,以及从第二玩家确定贷款价值的下注来管理游戏环境中的借贷 帐号在主游戏。 可以确定在使用贷款价值时归因于主要游戏的胜利结果的贷款胜利金额,并且可以将第一和第二玩家账户的贷款胜利金额的各自的份额分配给该贷款。

    Electronic Gaming Machine Configuration using an Impromptu Configuration Channel
    65.
    发明申请
    Electronic Gaming Machine Configuration using an Impromptu Configuration Channel 有权
    电子游戏机配置使用即兴配置通道

    公开(公告)号:US20140087863A1

    公开(公告)日:2014-03-27

    申请号:US13786642

    申请日:2013-03-06

    申请人: WMS GAMING, INC.

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3241

    摘要: An electronic gaming machine (EGM) may use a temporary network to perform configuration updates upon determining that a maintenance mode is active and that normal gaming operation is suspended. The temporary network may use cryptographically paired wireless devices that prevent man-in-the-middle attacks or eavesdropping. Alternatively, the temporary network may use an existing network that is utilized during normal gaming operation for accessories and/or loyalty data. Once the temporary, or ad hoc, network is established, a host electronic gaming machine or a standalone device may be used as a repository from which configuration information may be propagated to other electronic gaming machines, even if the other electronic gaming machines have a different games or configurations from that of the host. This capability may be particularly helpful in jurisdictions where EGM networking is prohibited during game play operation.

    摘要翻译: 电子游戏机(EGM)可以在确定维护模式是活动的并且正常的游戏操作被暂停时使用临时网络来执行配置更新。 临时网络可以使用加密配对的无线设备来防止中间人攻击或窃听。 或者,临时网络可以使用在正常游戏操作期间用于附件和/或忠诚度数据的现有网络。 一旦建立了临时或临时网络,主机电子游戏机或独立设备可以被用作存储库,即使其他电子游戏机具有不同的配置信息也可以将配置信息传播到其他电子游戏机 主机的游戏或配置。 该功能对于在游戏操作期间禁止EGM网络的司法辖区尤其有用。

    Scheduling of reconfigurable gaming machines
    66.
    发明授权
    Scheduling of reconfigurable gaming machines 失效
    可重配置游戏机的安排

    公开(公告)号:US08678919B2

    公开(公告)日:2014-03-25

    申请号:US11991392

    申请日:2006-08-25

    IPC分类号: A63F13/12 G06F3/048 G06Q10/00

    摘要: A controller of gaming machines that permit wagering on wagering games includes a first memory location that stores a first time-based schedule of gaming actions to be taken by the gaming machines that are located remote from the controller. A second memory location stores identities of first gaming machines. One of the first and second memory locations stores a pointer that links the other of the first and second memory locations and associates the first gaming machines with the first schedule so that one of the first schedule and first gaming machines can be modified independent of and without modifying the other of the first schedule and the first gaming machines. A data transmitter transmits instructions corresponding to the gaming actions defined by the first schedule to the first gaming machines.

    摘要翻译: 允许在投注游戏下注的游戏机的控制器包括存储位于远离控制器的游戏机采取的游戏动作的第一时间基准时间表的第一存储器位置。 第二存储器位置存储第一游戏机的身份。 第一和第二存储器位置之一存储连接第一和第二存储器位置中的另一个并将第一游戏机与第一调度相关联的指针,使得第一调度和第一游戏机之一可以独立于和不具有修改而被修改 修改第一个进度表中的另一个和第一个游戏机。 数据发送器将与由第一调度定义的游戏动作相对应的指令发送到第一游戏机。

    Gaming System and Method With Juxtaposed Mirror and Video Display
    67.
    发明申请
    Gaming System and Method With Juxtaposed Mirror and Video Display 审中-公开
    游戏系统和方法并置镜像和视频显示

    公开(公告)号:US20140080593A1

    公开(公告)日:2014-03-20

    申请号:US13622633

    申请日:2012-09-19

    申请人: WMS GAMING, INC.

    IPC分类号: A63F13/00

    CPC分类号: G07F17/3206 G07F17/3211

    摘要: A gaming system includes a motion tracking sensing device, a user image reproduction device to display a mirror image of a user operating the gaming system, a user image enhancement display device disposed in proximity to the user image reproduction device, and one or more memory devices storing instructions. The instructions cause the gaming system to sense, via the motion tracking sensing device, a first relative position of the user, generate first graphical images and first graphical image locations based on the sensed first relative position of the user, and output the first graphical images at the first graphical image locations on the user image enhancement display device so that the graphical images overlay corresponding portions of the mirror image of the user when viewed from the sensed first relative position of the user.

    摘要翻译: 游戏系统包括运动跟踪感测装置,用于显示操作游戏系统的用户的镜像的用户图像再现装置,设置在用户图像再现装置附近的用户图像增强显示装置,以及一个或多个存储装置 存储指令。 该指令使得游戏系统通过运动跟踪感测装置感测用户的第一相对位置,基于所感测的用户的第一相对位置生成第一图形图像和第一图形图像位置,并输出第一图形图像 在用户图像增强显示装置上的第一图形图像位置处,使得当从感测的用户的第一相对位置观察时,图形图像覆盖用户的镜像的对应部分。

    Gaming device with attached audio-capable chair
    68.
    发明授权
    Gaming device with attached audio-capable chair 有权
    具有附带音响功能的椅子的游戏装置

    公开(公告)号:US08672757B2

    公开(公告)日:2014-03-18

    申请号:US13494521

    申请日:2012-06-12

    申请人: Eric M. Pryzby

    发明人: Eric M. Pryzby

    摘要: A gaming system includes a chair communicably coupled to a gaming device. The chair includes an audio playback device operable to receive audio playback commands. The audio playback commands may be received from a gaming device physically attached to the chair, a remote gaming device, or from a network interface communicably coupling the chair to a gaming establishment audio system, a player tracking system, or other gaming establishment system. Additionally, the chair may include an audio data storage device. Audio data from the storage device may be played through speakers on the chair, audio output devices on a gaming device, or audio output devices on a peripheral attached to the gaming device such as a top box or signage peripheral.

    摘要翻译: 游戏系统包括可通信地耦合到游戏设备的椅子。 椅子包括可操作以接收音频播放命令的音频播放设备。 音频播放命令可以从物理上连接到椅子,远程游戏设备的游戏设备或从可通信地连接椅子到游戏机音响系统的网络接口,玩家跟踪系统或其他游戏机构系统接收。 此外,椅子可以包括音频数据存储装置。 来自存储设备的音频数据可以通过椅子上的扬声器,游戏设备上的音频输出设备或者连接到诸如顶盒或标牌外设的游戏设备的外围设备上的音频输出设备来播放。

    DYNAMIC MAPPING OF PHOTO ELEMENTS TO A GAME
    69.
    发明申请
    DYNAMIC MAPPING OF PHOTO ELEMENTS TO A GAME 有权
    动画映射到游戏的照片元素

    公开(公告)号:US20140066198A1

    公开(公告)日:2014-03-06

    申请号:US13801824

    申请日:2013-03-13

    申请人: WMS GAMING, INC.

    IPC分类号: A63F13/00

    摘要: Systems and methods receive digital images from online sources. The digital images are analyzed and various objects are recognized within the digital images. The recognized objects may be faces of persons appearing in the digital images. A subset of the digital images is selected according to selection rules applied to the recognized objects. The selected recognized objects are incorporated into a wagering game. For example, the recognized objects may be incorporated onto symbols of wagering game.

    摘要翻译: 系统和方法从在线来源接收数字图像。 分析数字图像,并在数字图像中识别各种物体。 识别的对象可以是出现在数字图像中的人的面部。 根据应用于识别对象的选择规则来选择数字图像的子集。 所选择的识别对象被并入到投注游戏中。 例如,识别的对象可以被并入到投注游戏的符号上。

    EXTERNAL EVALUATOR
    70.
    发明申请
    EXTERNAL EVALUATOR 有权
    外部评估者

    公开(公告)号:US20140066184A1

    公开(公告)日:2014-03-06

    申请号:US14075974

    申请日:2013-11-08

    申请人: WMS Gaming, Inc.

    IPC分类号: G07F17/32

    摘要: Although wagering games and wagering game machines provide significant entertainment and excitement, outcomes of wagering games can be used to provide entertainment and excitement external to the wagering game machines and even distinct and/or separate from the wagering games that generate the outcomes. A wagering game machine can communicate wagering game outcome data to a machine that is external to the wagering game machine for evaluation of the wagering game outcome data (“external evaluator”). The external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. Evaluating wagering game outcome data separate from the hosting wagering game machine allows a variety of events to be associated with game outcomes and allows for events to adapt to a dynamic environment and/or to player preferences.

    摘要翻译: 虽然投注游戏机和投注游戏机提供了重要的娱乐和兴奋,但是投注游戏的结果可以用于在投注游戏机外部提供娱乐和兴奋,甚至与产生结果的投注游戏分开和/或分离。 投注游戏机可以将投注游戏结果数据传送到投注游戏机外部用于评估投注游戏结果数据(“外部评估者”)的机器。 外部评估者可以根据与投注游戏本身分离和/或不同的令人兴奋和有趣的事件的规则和/或标准来评估投注游戏结果数据。 评估与主机投注游戏机分开的投注游戏结果数据允许各种事件与游戏结果相关联,并且允许事件适应于动态环境和/或玩家偏好。