摘要:
A gaming system includes a handheld device coupled to a fixed structure. The handheld device includes a sensor configured to detect inputs. The handheld device is positionable in a base predefined zone and a first predefined zone. The base predefined zone is defined as a base volumetric space and the first predefined zone is defined as a first volumetric space. A memory device stores instructions that, when executed, by at least one of one or more processors of the gaming system, cause the gaming system to (i) detect a first input from the handheld device, (ii) perform a first function in response to the first input being detected in the base predefined zone, and (iii) perform a second function in response to the first input being detected in the first predefined zone, the second function being different from the first function.
摘要:
A wagering game system and its operations are described herein. In some examples, the operations can include electronically connecting to social network servers for independent online social networks. The social networks provide social network accounts logged on to one or more of the social network servers. The gaming server hosts an online communal wagering game. The operations can further include initiating, based on one or more criterion associated with the communal wagering game, an automatic search across the social network servers for a set of the social network accounts that satisfy the one or more criterion. The operations can further include electronically transmitting, based on search results, an electronic invitation to the set of social network user accounts to participate in the communal wagering game. The operations can further include electronically linking ones of the set of the social network user accounts that respond to the electronic invitation.
摘要:
Although wagering games and wagering game machines provide significant entertainment and excitement, outcomes of wagering games can be used to provide entertainment and excitement external to the wagering game machines and even distinct and/or separate from the wagering games that generate the outcomes. A wagering game machine can communicate wagering game outcome data to a machine that is external to the wagering game machine for evaluation of the wagering game outcome data (“external evaluator”). The external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. Evaluating wagering game outcome data separate from the hosting wagering game machine allows a variety of events to be associated with game outcomes and allows for events to adapt to a dynamic environment and/or to player preferences.
摘要:
A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.
摘要:
Embodiments of the inventive subject matter include a method comprising determining, by a wagering game unit of a wagering game machine, a result of a wagering game. The method can also include requesting, over a network by an award system unit of the wagering game machine, awards of a first award type be added to an electronic player account based on the result of the wagering game. The method can include receiving, by the award system unit, electronic input requesting to exchange the awards of the first award type in the electronic player account for awards of a second award type. The method can include requesting, over the network by the award system unit, exchange of the awards of the first award type in the electronic player account for the awards of the second award type.
摘要:
A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
摘要:
Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile.
摘要:
A method of operating a wagering game comprises detecting receipt of a primary wager for playing a primary wagering game, and activating a first bonus feature in response to one or more first eligibility criteria, the first bonus feature having a first bonus payback percentage. The method further comprises activating a second bonus feature in response to one or more second eligibility criteria, the one or more second eligibility criteria including activation of the first bonus feature. The second bonus feature has a second bonus payback percentage higher than the first bonus payback percentage. The method further comprises displaying a randomly selected outcome of the primary wagering game, and in response to at least one triggering event associated with the first and the second bonus features, conducting the first or second bonus feature if the first and second bonus feature is active.
摘要:
A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.
摘要:
A wagering game account management system and its operations are described herein. In some examples, the operations include detecting activation of an account-augmentation mechanism by a single event at a wagering game machine. The account-augmentation mechanism indicates to initiate an electronic transfer of a set amount of funds from at least one account to a gaming account associated with the wagering game machine during a wagering game session. The operations can further include electronically accessing an account setting related to the gaming account and, determining, in response to analysis of the account setting, that the account setting indicates a restriction on use of the at least one account during the wagering game session. The operations can further include automatically applying the restriction to the transfer of the funds.