Propagating computable dependencies within synchronized content items between first and third-party applications

    公开(公告)号:US09904719B2

    公开(公告)日:2018-02-27

    申请号:US14986060

    申请日:2015-12-31

    Applicant: Dropbox, Inc.

    CPC classification number: G06F17/30575 G06F17/2247 G06F17/30371

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. The content management system provides a first party web application to the user. The first party application receives input from the user to create a dependency on another piece of information on a content item in the content management system. The input from the user contains a formula defining the relations between the information source and the created dependency. The value of the dependency is then dependent on the information in the referenced content item and changes based on updates to that content item. The user may also create dependencies with synchronized third party content items.

    Storage constrained synchronization of shared content items

    公开(公告)号:US09817878B2

    公开(公告)日:2017-11-14

    申请号:US15133185

    申请日:2016-04-19

    Applicant: Dropbox, Inc.

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, or open a large content item remote to the client device, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space for the initial request to be completed while maintaining user access to all synchronized shared content items.

    Idle state triggered constrained synchronization of shared content items
    63.
    发明授权
    Idle state triggered constrained synchronization of shared content items 有权
    空闲状态触发了共享内容项的约束同步

    公开(公告)号:US09442997B2

    公开(公告)日:2016-09-13

    申请号:US14856246

    申请日:2015-09-16

    Applicant: Dropbox, Inc.

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space for the initial request to be completed while maintaining user access to all synchronized shared content items. The processes of replacing content items with shadow items may be completed while the client device is idle.

    Abstract translation: 内容管理系统通过由网络连接的客户端计算系统同步内容项。 每个客户端设备具有用于同步的共享内容项目的存储分配。 如果客户端设备上的共享内容项目的存储分配被增加或编辑内容项目的请求所扩大,则客户端应用程序或内容管理系统主机选择要从客户端的居民身份删除的内容项目 设备,但远程管理内容管理系统。 在删除所选择的内容项目时,客户端应用程序创建影子项目,表示内容项目,但仅包含内容项目的元数据。 这将为完成初始请求创造足够的空间,同时维护用户对所有同步的共享内容项的访问。 当客户端设备空闲时,可以完成用影子项目替换内容项目的过程。

    Storage Constrained Synchronization of Content Items Based on Predicted User Access to Shared Content Items Using Retention Scoring
    64.
    发明申请
    Storage Constrained Synchronization of Content Items Based on Predicted User Access to Shared Content Items Using Retention Scoring 有权
    基于预测用户访问共享内容项目的内容项目的存储约束同步使用保留评分

    公开(公告)号:US20160226970A1

    公开(公告)日:2016-08-04

    申请号:US14611117

    申请日:2015-01-30

    Applicant: Dropbox, Inc.

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, or open a large content item remote to the client device, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space for the initial request to be completed while maintaining user access to all synchronized shared content items. Remote content items may also be downloaded to client devices in advance of a user access by predicting user accesses using retention scoring.

    Abstract translation: 内容管理系统通过由网络连接的客户端计算系统同步内容项。 每个客户端设备具有用于同步的共享内容项目的存储分配。 如果通过增加或编辑内容项目的请求来超过客户端设备上的共享内容项目的存储分配,或者打开远程到客户端设备的大型内容项目,客户端应用程序或内容主机 管理系统选择要从客户端设备上的居民身份删除的内容,但是远程管理内容管理系统。 在删除所选择的内容项目时,客户端应用程序创建影子项目,表示内容项目,但仅包含内容项目的元数据。 这将为完成初始请求创造足够的空间,同时维护用户对所有同步的共享内容项的访问。 远程内容项目还可以在用户访问之前通过使用保留评分预测用户访问来下载到客户端设备。

    Idle state triggered constrained synchronization of shared content items
    65.
    发明授权
    Idle state triggered constrained synchronization of shared content items 有权
    空闲状态触发了共享内容项的约束同步

    公开(公告)号:US09185164B1

    公开(公告)日:2015-11-10

    申请号:US14611116

    申请日:2015-01-30

    Applicant: Dropbox, Inc.

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, or open a large content item remote to the client device, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space for the initial request to be completed while maintaining user access to all synchronized shared content items. The processes of replacing content items with shadow items may be completed while the client device is idle.

    Abstract translation: 内容管理系统通过由网络连接的客户端计算系统同步内容项。 每个客户端设备具有用于同步的共享内容项目的存储分配。 如果通过增加或编辑内容项目的请求来超过客户端设备上的共享内容项目的存储分配,或者打开远程到客户端设备的大型内容项目,客户端应用程序或内容主机 管理系统选择要从客户端设备上的居民身份删除的内容,但是远程管理内容管理系统。 在删除所选择的内容项目时,客户端应用程序创建影子项目,表示内容项目,但仅包含内容项目的元数据。 这将为完成初始请求创造足够的空间,同时维护用户对所有同步的共享内容项的访问。 当客户端设备空闲时,可以完成用影子项目替换内容项目的过程。

    SYSTEM AND METHOD FOR ACQUIRING VIRTUAL AND AUGMENTED REALITY SCENES BY A USER
    66.
    发明申请
    SYSTEM AND METHOD FOR ACQUIRING VIRTUAL AND AUGMENTED REALITY SCENES BY A USER 有权
    用户获取虚拟和增强的现实场景的系统和方法

    公开(公告)号:US20150201133A1

    公开(公告)日:2015-07-16

    申请号:US14668915

    申请日:2015-03-25

    Applicant: Dropbox, Inc.

    Abstract: A preferred method of acquiring virtual or augmented reality (VAR) scenes can include at a plurality of locations of interest, providing one or more users with a predetermined pattern for image acquisition with an image capture device and for each of the one or more users, in response to a user input, acquiring at least one image at the location of interest. The method of the preferred embodiment can also include for each of the one or more users, in response to the acquisition of at least one image, providing the user with feedback to ensure a complete acquisition of the virtual or augmented reality scene; and receiving at a remote database, from each of the one or more users, one or more VAR scenes. One variation of the method of the preferred embodiment can include providing game mechanics to promote proper image acquisition and promote competition between users.

    Abstract translation: 获取虚拟或增强现实(VAR)场景的优选方法可以包括在感兴趣的多个位置处,为一个或多个用户提供用于使用图像捕获设备进行图像采集的预定模式,并且对于所述一个或多个用户中的每一个, 响应于用户输入,获取感兴趣的位置处的至少一个图像。 响应于获取至少一个图像,优选实施例的方法还可以包括对于一个或多个用户中的每一个,为用户提供反馈以确保完全获取虚拟或增强现实场景; 并且在远程数据库处从一个或多个用户中的每一个接收一个或多个VAR场景。 优选实施例的方法的一个变型可以包括提供游戏机制以促进适当的图像采集并促进用户之间的竞争。

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