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公开(公告)号:US20230074817A1
公开(公告)日:2023-03-09
申请号:US17943019
申请日:2022-09-12
Applicant: DOLBY LABORATORIES LICENSING CORPORATION
Inventor: Mark F. DAVIS , Nicolas R. TSINGOS , C. Phillip BROWN
Abstract: An apparatus and method of rendering audio. A binaural signal is split on an amplitude weighting basis into a front binaural signal and a rear binaural signal, based on perceived position information of the audio. In this manner, the front-back differentiation of the binaural signal is improved.
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公开(公告)号:US20220272479A1
公开(公告)日:2022-08-25
申请号:US17694506
申请日:2022-03-14
Inventor: Dirk Jeroen BREEBAART , Antonio MATEOS SOLE , Heiko PURNHAGEN , Nicolas R. TSINGOS
Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
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公开(公告)号:US20220272474A1
公开(公告)日:2022-08-25
申请号:US17737184
申请日:2022-05-05
Applicant: Dolby Laboratories Licensing Corporation
Inventor: Lianwu CHEN , Lie LU , Nicolas R. TSINGOS
Abstract: Example embodiments disclosed herein relate to audio object clustering. A method for metadata-preserved audio object clustering is disclosed. The method comprises classifying an audio object into at least a category based rendering mode information metadata. The method further comprises assigning a predetermined number of clusters to the categories and rendering the audio object based on the rendering mode. Corresponding system and computer program product are also disclosed.
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公开(公告)号:US20220060843A1
公开(公告)日:2022-02-24
申请号:US17467112
申请日:2021-09-03
Inventor: Nicolas R. TSINGOS , David S. MCGRATH , Freddie SANCHEZ , Antonio MATEOS SOLE
IPC: H04S7/00
Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
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公开(公告)号:US20220059103A1
公开(公告)日:2022-02-24
申请号:US17392146
申请日:2021-08-02
Inventor: Robert Andrew FRANCE , Thomas ZIEGLER , Sripal S. Mehta , Andrew Jonathan DOWELL , Prinyar SAUNGSOMBOON , Michael David DWYER , Farhad FARAHANI , Nicolas R. TSINGOS , Freddie SANCHEZ
IPC: G10L19/008 , G10L19/20 , H04S7/00 , G06F3/16 , H04S3/00
Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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公开(公告)号:US20210219091A1
公开(公告)日:2021-07-15
申请号:US17156459
申请日:2021-01-22
Applicant: Dolby Laboratories Licensing Corporation
Inventor: Charles Q. ROBINSON , Nicolas R. TSINGOS , Christophe CHABANNE
Abstract: Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent. The object position metadata contains the appropriate allocentric frame of reference information required to play the sound correctly using the available speaker positions in a room that is set up to play the adaptive audio content.
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公开(公告)号:US20210014628A1
公开(公告)日:2021-01-14
申请号:US16938561
申请日:2020-07-24
Inventor: Dirk Jeroen BREEBAART , Antonio MATEOS SOLE , Heiko PURNHAGEN , Nicolas R. TSINGOS
Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
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公开(公告)号:US20200296535A1
公开(公告)日:2020-09-17
申请号:US16833874
申请日:2020-03-30
Applicant: Dolby Laboratories Licensing Corporation
Inventor: Nicolas R. TSINGOS , Charles Q. ROBINSON , Jurgen W. SCHARPF
Abstract: Improved tools for authoring and rendering audio reproduction data are provided. Some such authoring tools allow audio reproduction data to be generalized for a wide variety of reproduction environments. Audio reproduction data may be authored by creating metadata for audio objects. The metadata may be created with reference to speaker zones. During the rendering process, the audio reproduction data may be reproduced according to the reproduction speaker layout of a particular reproduction environment.
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公开(公告)号:US20190230461A1
公开(公告)日:2019-07-25
申请号:US16374520
申请日:2019-04-03
Inventor: Dirk Jeroen BREEBAART , Antonio MATEOS SOLE , Heiko PURNHAGEN , Nicolas R. TSINGOS
Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
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70.
公开(公告)号:US20190230436A1
公开(公告)日:2019-07-25
申请号:US16337923
申请日:2017-09-28
Applicant: Dolby Laboratories Licensing Corporation
Inventor: Nicolas R. TSINGOS , Pradeep Kumar GOVINDARAJU
CPC classification number: H04R3/005 , G01S5/20 , G10L25/18 , H04R1/406 , H04R2201/401 , H04R2430/21 , H04S2400/11 , H04S2400/15 , H04S2420/11
Abstract: The present document describes a method (700) for determining the position of at least one audio source (200). The method (700) includes capturing (701) first and second microphone signals at two or more microphone arrays (210, 220, 230), wherein the two or more microphone arrays (210, 220, 230) are placed at different positions. The two or more microphone arrays (210, 220, 230) each comprise at least a first microphone capsule to capture a first microphone signal and a second microphone capsule to capture a second microphone signal, wherein the first and second microphone capsules have differently oriented spatial directivities. Furthermore, the method (700) comprises determining (702), for each microphone array (210, 220, 230) and based on the respective first and second microphone signals, an incident direction (211, 221, 231) of at least one audio source (200) at the respective microphone array (210, 220, 230). In addition, the method (700) comprises determining (703) the position of the audio source (200) based on the incident directions (211, 221, 231) at the two or more microphone arrays (210, 220, 230).
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