Edge animation multiple image display device
    61.
    发明申请
    Edge animation multiple image display device 有权
    边缘动画多图像显示设备

    公开(公告)号:US20080196286A1

    公开(公告)日:2008-08-21

    申请号:US11708920

    申请日:2007-02-20

    IPC分类号: G09F13/18 A63H33/00

    摘要: A toy device unit that includes a pair of stacked transparent plates coupled to a housing. A user can write images on each plate. Mounted to the housing is a first light source aligned with an edge of the first plate and a second light source aligned with an edge of the second plate. The unit has a switch that can be moved by a user to illuminate either the first plate or the second plate.

    摘要翻译: 一种玩具装置单元,其包括联接到壳体的一对堆叠的透明板。 用户可以在每个板上写图像。 安装到壳体的是与第一板的边缘对准的第一光源和与第二板的边缘对准的第二光源。 该单元具有可由用户移动以照亮第一板或第二板的开关。

    Toy camera set
    62.
    发明申请
    Toy camera set 审中-公开
    玩具相机集

    公开(公告)号:US20060002703A1

    公开(公告)日:2006-01-05

    申请号:US11173549

    申请日:2005-07-01

    申请人: Elliot Rudell

    发明人: Elliot Rudell

    IPC分类号: G03B15/00

    摘要: A toy camera set. The camera set includes a camera that can be attached to a variety of different toy optical accessories. By way of example, the toy optical accessories may include a toy microscope, a toy periscope, or a toy binocular. The camera can be used to take a picture through the microscope, etc. The camera can be attached to one accessory and then attached to another accessory so that a single camera can be used with a number of toy optical devices.

    摘要翻译: 玩具相机组。 相机组包括可连接到各种不同玩具光学配件的相机。 作为示例,玩具光学配件可以包括玩具显微镜,玩具潜望镜或玩具双目镜。 相机可用于通过显微镜等拍摄照片。相机可以连接到一个附件,然后连接到另一个附件,以便可以使用单个相机与多个玩具光学设备一起使用。

    Circuit with intermittent sensing of liquid contact, and game method
    63.
    发明授权
    Circuit with intermittent sensing of liquid contact, and game method 失效
    具有液体接触间歇感测的电路和游戏方法

    公开(公告)号:US5823849A

    公开(公告)日:1998-10-20

    申请号:US808337

    申请日:1997-02-28

    IPC分类号: F41B9/00 A63B67/00 F41J5/044

    摘要: A toy that can sense contact with a fluid. The toy preferably contains a conductive member and an adjacent conductive screen. An indicator circuit has one terminal connected to the conductive member and another terminal connected to the conductive screen. The screen and conductive member are in relative close proximity so a fluid which flows through the screen will provide an electrically conductive path between the two conductive members. The conductive path closes the indicator circuit. The indicator circuit has an audio unit and/or light source that are activated when the circuit is closed by the fluid. The conductive members can be attached to a shield which also has a spray device. A player can spray another player with the spray device of the shield. The player can also block the spray of an opposing player with the shield. If the fluid makes contact with the conductive members the indicator circuit provides an indication that a "hit" has occurred. A player must therefore expose himself to a possible hit when attempting to spray another player. The toy may have a counter which shuts off the spray device if the player has been hit a certain number of times.

    摘要翻译: 可感知与流体接触的玩具。 玩具优选地包含导电构件和相邻的导电屏。 指示器电路具有连接到导电构件的一个端子和连接到导电屏幕的另一个端子。 屏幕和导电构件相对靠近,因此流过屏幕的流体将在两个导电构件之间提供导电路径。 导电路径关闭指示器电路。 指示器电路具有音频单元和/或光源,当电路被流体封闭时,该单元和/或光源被激活。 导电构件可以附接到也具有喷射装置的屏蔽件。 玩家可以用盾牌的喷雾装置喷洒另一个玩家。 玩家还可以用屏蔽挡住对方玩家的喷雾。 如果流体与导电构件接触,则指示器电路提供发生“击中”的指示。 因此,当玩家尝试喷洒另一个玩家时,玩家必须暴露自己的命中。 如果玩家已经打了一定次数,玩具可能会有一个关闭喷雾装置的计数器。

    Electronic paddle game
    64.
    发明授权
    Electronic paddle game 失效
    电子桨游戏

    公开(公告)号:US5816580A

    公开(公告)日:1998-10-06

    申请号:US873522

    申请日:1997-06-12

    摘要: An electronic paddle that requires a player to strike an object with the paddle in a certain sequence. The electronic paddle includes a paddle that contains a game circuit and a speaker. The game circuit is connected to a first pressure sensor located on a first side of the paddle, and a second pressure sensor located on a second side of the paddle. The pressure sensors provide feedback signals to the game circuit when the paddle strikes the object. The game circuit and speaker generate a first sound when the object strikes the first side of the paddle, and a second sound when the object strikes the second side of the paddle. To play a game the player strikes the object with the first and second sides of the paddle in a pattern that is compared by the game circuit with a predetermined sequence. The game circuit and speaker can emit one sound to indicate a successful matching of the sequence, or another sound to indicate that the player did not strike the object in the correct sequence. The sequence can be either generated by the game circuit, or a pre-existing pattern created by another player striking the object with the first and second sides of the paddle.

    摘要翻译: 一种电子桨,其要求玩家以特定顺序用桨击打对象。 电子桨包括包含游戏电路和扬声器的桨。 游戏电路连接到位于桨的第一侧的第一压力传感器和位于桨的第二侧上的第二压力传感器。 当桨撞击物体时,压力传感器向游戏电路提供反馈信号。 游戏电路和扬声器当物体撞击桨的第一侧时产生第一声音,并且当物体撞击桨的第二侧时产生第二声音。 为了玩游戏,玩家以桨的第一和第二侧以具有预定顺序的游戏电路进行比较的模式来撞击对象。 游戏电路和扬声器可以发出一个声音以指示该顺序的成功匹配,或者另一个声音来指示播放器没有以正确的顺序撞击对象。 该序列可以由游戏电路产生,也可以由另一玩家通过桨的第一和第二侧击中物体而创建的预先存在的模式。

    Bubble and sound generating toy
    65.
    发明授权
    Bubble and sound generating toy 失效
    泡泡声产生玩具

    公开(公告)号:US5746636A

    公开(公告)日:1998-05-05

    申请号:US814350

    申请日:1997-03-11

    摘要: A toy device that leaves a liquid footprint as the device is moved along a surface. The device includes a housing that resembles a duck. Attached to the bottom of the duck is a roller that can rotate relative to the housing, so that the toy can be pushed or pulled along a sidewalk or other similar surface. The housing is connected to a handle that allows the user, such as a small child, to move the toy along the surface. Attached to the roller are a pair of sponge pads that are constructed to resemble the feet of a duck. The sponge pads are soaked with water and leave a liquid pattern when pressed into contact with a surface. The sponge pads are located on the roller, such that a duck foot shaped pattern is left on the surface each time the user moves the duck and rotates the roller. The duck toy also includes mechanism for allowing the user to generate sound and move the duck's head up and down to further generate bubbles.

    摘要翻译: 当装置沿表面移动时,留下液体足迹的玩具装置。 该装置包括类似鸭子的壳体。 附着在鸭子底部的是能够相对于壳体旋转的滚子,从而可以沿着人行道或其他相似的表面推动或拉动玩具。 壳体连接到允许诸如小孩子的使用者沿着表面移动玩具的手柄。 连接在滚筒上的是一对海绵垫,其构造类似于鸭的脚。 海绵垫用水浸泡,并在与表面接触时留下液体图案。 海绵垫位于辊子上,每当使用者移动鸭子并旋转辊子时,鸭脚形图案留在表面上。 鸭玩具还包括允许用户产生声音并且使鸭头上下移动以进一步产生气泡的机构。

    Game with selective members for releasing water
    66.
    发明授权
    Game with selective members for releasing water 失效
    游戏与选择性成员释放水

    公开(公告)号:US5263714A

    公开(公告)日:1993-11-23

    申请号:US927927

    申请日:1992-08-07

    IPC分类号: A01G25/00 A63F9/00

    摘要: A ground level water toy that can be connected to a garden hose and releases water when a player pushes down one preselected control member from a number of control members extending from the toy. The toy has a housing with an inlet that can be coupled to the garden hose, an outlet that can splash the players with water, and an inner fluid passage that provides fluid communication between the inlet and the outlet. The flow of water is controlled by a valve within the housing. The toy has a trigger which is coupled to the valve by a shaft assembly. The trigger normally maintains the shaft assembly in a down position, so that the valve is closed. When the trigger is activated, the shaft moves to an up position, which opens the valve and allows water to flow from the housing outlet.The toy has a plurality of control members that extend from the housing and are adapted to be moved between a first position and a second position. One of the control members is aligned with the trigger, so that when the control member is moved into the second position, the trigger is depressed and the shaft assembly is allowed to move into the up position.

    摘要翻译: 一种地面水玩具,当玩家从玩具延伸的多个控制构件推下一个预选的控制构件时,可以连接到花园软管并释放水。 该玩具具有一个壳体,该壳体可以连接到花园软管,一个可以使玩家与水一起飞溅的出口,以及一个在入口和出口之间提供流体连通的内部流体通道。 水的流动由壳体内的阀门控制。 玩具具有通过轴组件联接到阀的触发器。 触发器通常将轴组件保持在向下位置,使得阀关闭。 当触发器被激活时,轴移动到向上的位置,其打开阀并允许水从壳体出口流动。 该玩具具有从外壳延伸并适于在第一位置和第二位置之间移动的多个控制构件。 控制构件中的一个与触发器对准,使得当控制构件移动到第二位置时,触发器被压下并且轴组件被允许移动到向上位置。