Device and method for creating partial cuts in food products

    公开(公告)号:US09840017B2

    公开(公告)日:2017-12-12

    申请号:US14849451

    申请日:2015-09-09

    申请人: Elliot Rudell

    IPC分类号: B26D3/08 A47J37/06 B26D3/16

    CPC分类号: B26D3/08 A47J37/0611 B26D3/16

    摘要: A device for creating partial cuts, such as transverse spiral cuts, into an elongated food product, such as hot dogs, frankfurters, and wieners, the device having an upper housing section with at least one top blade and a lower housing section with at least one bottom blade, wherein closing the top housing on top of the lower housing with the elongated food product inside allows the top blades and the bottom blades to partially cut through the elongated food product creating a helical groove pattern around the outer surface of the elongated food product while leaving an inner core intact. The device may also have guide channels to guide a skewer through the inner core for easy removal of the food product from the housing. The device can also be provided as a kit with skewers, modified tongs, and a heating unit to cook the food product in the housing.

    Image display toy with dual scrolling screens
    2.
    发明申请
    Image display toy with dual scrolling screens 审中-公开
    图像显示玩具双滚动屏幕

    公开(公告)号:US20070111630A1

    公开(公告)日:2007-05-17

    申请号:US11591913

    申请日:2006-11-01

    IPC分类号: A63H33/04

    CPC分类号: A63H33/22 A63H5/00 A63H33/26

    摘要: A toy display that includes a first rolling screen, a second rolling screen and a light source that illuminates the screens. The first screen may contain viewing images and the second screen may have background images. The moving screen provide varying images that are viewed by a user. The toy display may include a speaker and input buttons to vary the illumination and the sound produced by the toy.

    摘要翻译: 一种玩具显示器,包括第一滚屏,第二滚屏和照明屏幕的光源。 第一屏幕可以包含观看图像,第二屏幕可以具有背景图像。 移动屏幕提供用户观看的变化图像。 玩具显示器可以包括扬声器和输入按钮,以改变玩具产生的照明和声音。

    Modular edutainment system
    3.
    发明申请
    Modular edutainment system 审中-公开
    模块化寓教于乐

    公开(公告)号:US20070015400A1

    公开(公告)日:2007-01-18

    申请号:US11488240

    申请日:2006-07-17

    IPC分类号: H01R11/00

    CPC分类号: G09B5/062

    摘要: An electronic learning and entertainment system that includes a plurality of housings that can be coupled to an electronic module. Each housing has a plurality of input devices. The electronic module can be plugged into one of the housings and generate outputs that are unique to the housing. The input devices and corresponding module outputs may be designed for play by a specific age group. Thus each housing can be operated by a user of a certain age. By way of example, one housing may be designed to by operated by an infant, another housing may be designed to be operated by a user in the 2-5 year age group, etc.

    摘要翻译: 一种电子学习和娱乐系统,其包括可耦合到电子模块的多个壳体。 每个壳体具有多个输入装置。 电子模块可以插入其中一个外壳并产生外壳独有的输出。 输入设备和相应的模块输出可以被设计为由特定年龄组播放。 因此,每个外壳可以由一定年龄的使用者操作。 作为示例,一个壳体可以被设计成由婴儿操作,另一个壳体可以被设计为由2-5岁年龄组中的使用者操作等。

    Toys with timer-activated controllable operation time
    5.
    发明授权
    Toys with timer-activated controllable operation time 有权
    具有定时器启动的玩具可控操作时间

    公开(公告)号:US06699097B2

    公开(公告)日:2004-03-02

    申请号:US09780110

    申请日:2001-02-09

    IPC分类号: A63H500

    CPC分类号: A63H17/26

    摘要: A timer activated toy that has a “run time” which correlates to the time interval of a user input. The toy may include both a button which can be depressed for a time interval and a switch that can be switched to an on position. The toy may have a motor or electronic sound circuit that is activated when the switch is turned on and a counter that counts to a count value after the button is depressed. The motor is deactivated when the counter reaches the count value. The toy will thus be activated for an interval that corresponds to the time the button is depressed. This correlation simulates filling a “gas tank” of the toy.

    摘要翻译: 具有与用户输入的时间间隔相关的“运行时间”的计时器激活玩具。 玩具可以包括可以按时间间隔的按钮和可以切换到打开位置的开关。 该玩具可以具有电动机或电子声音电路,当开关打开时被激活,并且计数器在按下按钮之后计数到计数值。 当计数器达到计数值时,电机停用。 因此玩具将被激活一段对应于按钮按下的时间间隔。 该相关性模拟填充玩具的“气罐”。

    Toy vehicles with integral motion sensitive game display
    6.
    发明授权
    Toy vehicles with integral motion sensitive game display 失效
    具有整体运动敏感游戏显示的玩具车

    公开(公告)号:US06200219B1

    公开(公告)日:2001-03-13

    申请号:US09189617

    申请日:1998-11-09

    IPC分类号: A63B900

    摘要: A hand held electronic game which includes a vehicle that can be moved by a player. The vehicle may have a visual display which displays a graphic image. The video game may further have a sensor that senses the motion of a vehicle axle and a processor which varies the graphic image in response to the detected motion of the vehicle to simulate the motion of the vehicle.

    摘要翻译: 一种手持电子游戏,其包括可由玩家移动的车辆。 车辆可以具有显示图形图像的视觉显示器。 视频游戏还可以具有感测车轴的运动的传感器和响应于检测到的车辆的运动来模拟车辆的运动而改变图形图像的处理器。

    Game with timed water release
    7.
    发明授权
    Game with timed water release 失效
    游戏与定时释放水

    公开(公告)号:US5992853A

    公开(公告)日:1999-11-30

    申请号:US33319

    申请日:1998-03-02

    IPC分类号: A63F9/18 A63F3/00

    摘要: A game wherein a player is sprayed with water if the player does not correctly answer a question within a time interval. The game may include a spray unit and an electronic visual display that are attached to a housing. The spray unit and visual display are connected to a controller circuit. The controller circuit may generate a question that is displayed by the visual display. The question can be provided to a player of the game. Alternatively, the game may have a speaker so that the question is provided to the player in an audible form. The game may initiate a timer when the question is displayed. The controller circuit can actuate the spray unit to spray a fluid onto the player if the player does not correctly answer the question within a time interval. The game may also have a reset switch which can reset the timer if a correct answer is provided within the time interval. If a correct answer is provided by the first player the same question can be provided to a second player and so forth and so on.

    摘要翻译: 如果玩家在时间间隔内没有正确地回答问题,则游戏者用水喷洒游戏。 游戏可以包括附接到壳体的喷雾单元和电子视觉显示器。 喷雾单元和可视显示器连接到控制器电路。 控制器电路可以产生由视觉显示器显示的问题。 该问题可以提供给游戏者。 或者,游戏可以具有扬声器,使得该问题以可听形式提供给玩家。 当显示问题时,游戏可能启动计时器。 如果玩家在一段时间内没有正确地回答问题,则控制器电路可以致动喷雾单元将流体喷射到播放器上。 如果在该时间间隔内提供了正确的答案,游戏也可以具有复位开关,其可以重置定时器。 如果第一玩家提供正确的答案,则可以向第二玩家等提供相同的问题等等。

    Water toy release mechanism
    8.
    发明授权
    Water toy release mechanism 失效
    水玩具释放机制

    公开(公告)号:US5839964A

    公开(公告)日:1998-11-24

    申请号:US808476

    申请日:1997-03-03

    IPC分类号: A63B9/00 A63G21/18

    摘要: A water game that periodically releases a volume of water. The game includes a trough that is pivotally connected to a stand. The trough is in fluid communication with a source of water such as a garden hose that is attached to the stand. The hose provides water that fills the trough. The water trough has a cavity that is offset from the stand so that the trough pivots about the stand and releases a volume of water when the water reaches a certain level. The trough rotates back into an upright position and again becomes filled with water, wherein the process is repeated. The stand can support the trough above a mat. A game participant can slide across the mat as the trough releases water to simulate a "riding of a wave".

    摘要翻译: 定期释放大量水的水游戏。 该游戏包括可枢转地连接到支架的槽。 槽与诸如连接到支架的花园软管的水源流体连通。 软管提供填充槽的水。 水槽具有从支架偏移的空腔,使得水槽绕支架枢转,并且当水达到一定水平时释放一定量的水。 槽转回直立位置,并再次充满水,其中重复该过程。 支架可以支撑垫上方的槽。 游戏参与者可以滑过垫子,因为槽释放水以模拟“骑马”。

    Two-sided tabletop basketball game
    9.
    发明授权
    Two-sided tabletop basketball game 失效
    双面桌面篮球比赛

    公开(公告)号:US5788242A

    公开(公告)日:1998-08-04

    申请号:US701977

    申请日:1996-08-23

    IPC分类号: A63F7/06 A63F7/00

    摘要: A game that allows one player to win by scoring goals at a faster rate than the opposing player. The game includes a vertical wall that has a first goal attached to a first side and a second goal attached to a second opposite side of the wall. The game also has a first launcher that can project a ball toward the first goal and a second launcher that can project a ball toward the second goal. The goals may be coupled to openings in the wall by chutes that guide the balls into the court of the opposing player when a player makes a basket. The game can be played by having each player project balls into their basket so that the balls roll into the court of the opposing player. The first player to run out balls wins the game.

    摘要翻译: 一个游戏,允许一个玩家通过以比对手的速度更快的速度得分目标来获胜。 游戏包括垂直的墙壁,其具有连接到第一侧的第一球门,并且附接到壁的第二相对侧的第二球门。 该游戏还有一个第一个发射器,可以投射一个球到第一个目标,第二个发射器,可以投射一个球朝向第二个目标。 目标可以通过在玩家制作篮子时将球引导到相对的玩家的球场中的滑槽来耦合到墙壁中的开口。 游戏可以通过让每个玩家将球投射到他们的篮子中,使得球滚到对方的球员的场地中。 第一个跑出球的球员赢得了比赛。

    Electronic paddle game
    10.
    发明授权
    Electronic paddle game 失效
    电子桨游戏

    公开(公告)号:US5672131A

    公开(公告)日:1997-09-30

    申请号:US771853

    申请日:1996-12-23

    摘要: An electronic paddle that requires a player to strike an object with the paddle in a certain sequence. The electronic paddle includes a paddle that contains a game circuit and a speaker. The game circuit is connected to a first pressure sensor located on a first side of the paddle, and a second pressure sensor located on a second side of the paddle. The pressure sensors provide feedback signals to the game circuit when the paddle strikes the object. The game circuit and speaker generate a first sound when the object strikes the first side of the paddle, and a second sound when the object strikes the second side of the paddle. To play a game the player strikes the object with the first and second sides of the paddle in a pattern that is compared by the game circuit with a predetermined sequence. The game circuit and speaker can emit one sound to indicate a successful matching of the sequence, or another sound to indicate that the player did not strike the object in the correct sequence. The sequence can be either generated by the game circuit, or a pre-existing pattern created by another player striking the object with the first and second sides of the paddle.

    摘要翻译: 一种电子桨,其要求玩家以特定顺序用桨击打对象。 电子桨包括包含游戏电路和扬声器的桨。 游戏电路连接到位于桨的第一侧的第一压力传感器和位于桨的第二侧上的第二压力传感器。 当桨撞击物体时,压力传感器向游戏电路提供反馈信号。 游戏电路和扬声器当物体撞击桨的第一侧时产生第一声音,并且当物体撞击桨的第二侧时产生第二声音。 为了玩游戏,玩家以桨的第一和第二侧以具有预定顺序的游戏电路进行比较的模式来撞击对象。 游戏电路和扬声器可以发出一个声音以指示该顺序的成功匹配,或者另一个声音来指示播放器没有以正确的顺序撞击对象。 该序列可以由游戏电路产生,也可以由另一玩家通过桨的第一和第二侧击中物体而创建的预先存在的模式。