OPTIMIZED POWER CONSUMPTION IN A GAMING DEVICE
    61.
    发明申请
    OPTIMIZED POWER CONSUMPTION IN A GAMING DEVICE 有权
    游戏机中优化的功耗

    公开(公告)号:US20140031126A1

    公开(公告)日:2014-01-30

    申请号:US13557063

    申请日:2012-07-24

    Applicant: Binh Nguyen

    Inventor: Binh Nguyen

    CPC classification number: G07F17/3227 G07F17/3202 G07F17/3223 H02J9/00

    Abstract: In one embodiment, a gaming system, method, and device may have a memory having a plurality of power management rules and a processor configured to receive a power status information from at least one secondary gaming device, retrieve at least one power management rule from the memory, and configure a power state of the gaming device based on the power status information received from the at least one secondary gaming device and the at least one power management rule.

    Abstract translation: 在一个实施例中,游戏系统,方法和设备可以具有具有多个电源管理规则的存储器和被配置为从至少一个次级游戏设备接收电力状态信息的处理器,从至少一个次要游戏设备中检索至少一个电力管理规则 存储器,并且基于从所述至少一个次级游戏设备接收的电力状态信息和所述至少一个电力管理规则来配置所述游戏设备的电力状态。

    Module for providing additional capabilities to a gaming machine
    62.
    发明授权
    Module for providing additional capabilities to a gaming machine 有权
    为游戏机提供额外功能的模块

    公开(公告)号:US08579711B2

    公开(公告)日:2013-11-12

    申请号:US10927581

    申请日:2004-08-25

    Abstract: The present invention provides various modules for use with gaming machines. One such module is configured to receive data from a portable memory device and/or from a network device, e.g., from a game server. In some embodiments, the module includes, or is disposed within, a player tracking unit. Some embodiments of the module include a central processing unit (“CPU”) and a memory device such as a dual-ported random access memory (“DPRAM”). Data, such as software or content, may be downloaded to the module's CPU and written to the module's memory. According to some embodiments, data are written to a DPRAM in the module and simultaneously written from the DPRAM to the gaming machine via a high-speed digital bus. In some implementations, a memory in the module is configured to emulate a memory of the gaming machine. This allows a CPU of the gaming machine to execute software stored in the memory in the module. In alternative implementations, a CPU in the module can execute software stored in the memory in the module.

    Abstract translation: 本发明提供了用于游戏机的各种模块。 一个这样的模块被配置为从便携式存储器设备和/或从网络设备(例如,从游戏服务器)接收数据。 在一些实施例中,模块包括或设置在玩家跟踪单元内。 该模块的一些实施例包括中央处理单元(“CPU”)和诸如双端口随机存取存储器(“DPRAM”)的存储设备。 诸如软件或内容的数据可以被下载到模块的CPU并写入模块的存储器。 根据一些实施例,将数据写入模块中的DPRAM,并通过高速数字总线同时从DPRAM写入游戏机。 在一些实现中,模块中的存储器被配置为模拟游戏机的存储器。 这允许游戏机的CPU执行存储在模块中的存储器中的软件。 在替代实现中,模块中的CPU可以执行存储在模块中的存储器中的软件。

    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS
    65.
    发明申请
    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS 有权
    二级/三级混合机,系统与方法

    公开(公告)号:US20120129587A1

    公开(公告)日:2012-05-24

    申请号:US13363519

    申请日:2012-02-01

    CPC classification number: G07F17/3225 G07F17/32 G07F17/3232 G07F17/3262

    Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available.

    Abstract translation: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。

    Process For Folding Of Drug Coated Balloon
    66.
    发明申请
    Process For Folding Of Drug Coated Balloon 有权
    药物涂层气球折叠过程

    公开(公告)号:US20120065583A1

    公开(公告)日:2012-03-15

    申请号:US12882953

    申请日:2010-09-15

    Abstract: Method of coating an expandable member is provided. The method comprises providing an expandable member with a plurality of folds defined therein, the expandable member having a folded configuration and a fully expanded configuration at a rated nominal pressure. The expandable member is inflated to an initial pressure of from 10% to about 300% of nominal pressure. A therapeutic agent is disposed on at least a portion of the expandable member. The expandable member is partially deflated to an intermediate pressure by withdrawing an amount of inflation medium from the expandable member, and by applying an external force to the expandable member.

    Abstract translation: 提供涂覆可膨胀构件的方法。 该方法包括提供具有限定在其中的多个折叠的可扩张构件,该可扩张构件具有折叠构型和在额定公称压力下的完全膨胀构型。 可膨胀构件膨胀至初始压力为标称压力的10%至约300%。 治疗剂设置在可扩张构件的至少一部分上。 可膨胀构件通过从可膨胀构件中抽出一定量的充气介质,并且通过向可膨胀构件施加外力而部分地放气到中间压力。

    COMPONENT INSTALLATION GUIDANCE
    67.
    发明申请
    COMPONENT INSTALLATION GUIDANCE 有权
    组件安装指导

    公开(公告)号:US20110205078A1

    公开(公告)日:2011-08-25

    申请号:US13126133

    申请日:2008-10-29

    CPC classification number: G06F11/321

    Abstract: In accordance with embodiments, a system includes a plurality of component slots and at least one indicator associated with each of said slots. The system also includes a controller coupled to the indicators. The indicators selectively provide installation guidance of components into said slots based on signals from the controller.

    Abstract translation: 根据实施例,系统包括多个组件槽和与每个所述槽相关联的至少一个指示器。 该系统还包括耦合到指示器的控制器。 指示器基于来自控制器的信号选择性地提供组件到所述时隙中的安装指导。

    Secure media distribution in a wager gaming system
    69.
    发明申请
    Secure media distribution in a wager gaming system 有权
    在赌注游戏系统中安全的媒体分发

    公开(公告)号:US20080153588A1

    公开(公告)日:2008-06-26

    申请号:US11644229

    申请日:2006-12-21

    CPC classification number: G06F21/10 G06F2221/2109 G07F17/32

    Abstract: Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or “burned” onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.

    Abstract translation: 描述了用于确保在授权的下注游戏机上执行游戏盘上的下注游戏代码的新颖的赌注游戏系统,机器和方法。 为了防止下注游戏光盘或其他存储介质的未经授权的复制不能在游戏机上执行,机器检查是否已经将许可代码写入盘。 如果光盘没有代码,则游戏机生成授权代码的第一段,其与游戏提供者一起使用的其他数据用于生成最终授权码。 这是在游戏提供商验证机器操作者有许可(例如许可证)以执行包含在该特定盘上的游戏代码之后完成的。 最终的授权码被发送到配备有可写入光盘驱动器的游戏机,在其上被写入或“烧录”到游戏盘上。 在这个阶段,游戏机与游戏机相关联或与游戏机相关联,并可在该机器上执行。

    Detecting and preventing bots and cheating in online gaming
    70.
    发明申请
    Detecting and preventing bots and cheating in online gaming 有权
    检测和预防机器人和在线游戏作弊

    公开(公告)号:US20080004107A1

    公开(公告)日:2008-01-03

    申请号:US11480713

    申请日:2006-07-03

    CPC classification number: G07F17/3241 A63F13/75 G06Q10/10 G06Q50/34 G07F17/32

    Abstract: Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.

    Abstract translation: 提供了用于检测和/或防止在线游戏作弊的方法和装置。 一些实施方式提供了对于机器人难以解释的格式的游戏信息,但是对于人来说最好是容易解释的。 本发明的一些实现涉及对玩家的游戏活动的跟踪和分析。 本发明的一些实施方式提供了数据分析的多层次方法。 一些分析可以例如由诸如服务器的集中式计算设备执行,而其他分析可以由主机设备执行。 在一些实施中,将采用“挑战和响应”措施。 本发明的一些实现涉及检测和防止玩家之间的协作。

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