Inverted Progression
    1.
    发明申请

    公开(公告)号:US20190184289A1

    公开(公告)日:2019-06-20

    申请号:US16053423

    申请日:2018-08-02

    IPC分类号: A63F13/69 A63F13/75 A63F13/73

    摘要: Methods, systems, and apparatuses are described herein for providing an interactive application, such as a video game, with a hierarchy of tiers and a hierarchy of game items. Higher tiers may correspond to better game items, and lower tiers may correspond to worse game items. Game rewards awarded to a user for using a particular item may be inversely related to the corresponding tier level of the particular item. Game rewards may comprise experience points, credits, levels, or the like. New users of the interactive application may be provided access to a tier above the lowest tier of the hierarchy and thereby able to access better game items than those corresponding to the lowest tier. A prestige tier may be established requiring a quantity of game rewards for access, and users may thereby be able to access the prestige tier faster by using lower, and potentially more difficult, tiers.

    Methods and apparatus for distributed gaming over a mobile device

    公开(公告)号:US09908053B2

    公开(公告)日:2018-03-06

    申请号:US15296873

    申请日:2016-10-18

    申请人: Winview, Inc.

    摘要: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value. The connection, for some embodiments, includes a two-way connection. In some embodiments, the method also tracks for the participant, a participant improvement factor. The participant improvement factor is based on an average performance level for the participant. The method stores the participant improvement factor. The threshold value, in some of these embodiments, is based on the participant improvement factor. The method of some embodiments tracks for the game, a game improvement factor. The game improvement factor is based on an average performance level for several participants in the game. The method stores the game improvement factor. The threshold value, in some of these embodiments, is based on the game improvement factor. In some embodiments, the method examines the uploaded data for particular characteristics. In some embodiments, the particular characteristics indicate the likelihood of cheating activity.

    Zone-based positioning for virtual worlds

    公开(公告)号:US09770661B2

    公开(公告)日:2017-09-26

    申请号:US13197147

    申请日:2011-08-03

    摘要: Techniques are described for displaying avatars within a virtual environment in a way that avoids an appearance of offensive content. Embodiments of the invention receive a request specifying a first location within the virtual environment to move a first user-controlled virtual object to. A zone encompassing the specified location is then identified and a second location within the identified zone is determined. Embodiments then output the virtual environment for display in a manner that shows the first user-controlled virtual object positioned at the determined second location within the virtual environment.