Casino display methods and devices
    71.
    发明申请
    Casino display methods and devices 有权
    赌场显示方式和设备

    公开(公告)号:US20070004510A1

    公开(公告)日:2007-01-04

    申请号:US11517861

    申请日:2006-09-07

    CPC classification number: G07F17/323 G07F17/3211

    Abstract: Novel methods, devices and systems are described for forming displays and creating environments in a casino. Some implementations of the invention provide configurable gaming machine skins, which may be formed from electronic paper or the like. Casino environments may be created in accordance with a game theme and/or to indicate a group of players. The environment may include configurable surfaces of gaming machines and/or nearby surfaces, such as walls, floors and ceilings. Projected light and/or an audio system may be used to enhance the immersive and dynamic environment. Preferably, some or all of these features may be changed automatically when a game theme changes.

    Abstract translation: 描述了在娱乐场中形成显示器和创建环境的新颖的方法,设备和系统。 本发明的一些实施方案提供了可由电子纸等形成的可配置游戏机外观。 赌场环境可以根据游戏主题和/或指示一组玩家来创建。 环境可以包括游戏机和/或附近表面的可配置表面,例如墙壁,地板和天花板。 投影光和/或音频系统可用于增强沉浸式和动态环境。 优选地,当游戏主题改变时,这些特征中的一些或全部可以自动地改变。

    Wide area progressive jackpot system and methods
    73.
    发明申请
    Wide area progressive jackpot system and methods 有权
    广域累积累积奖金制度及方法

    公开(公告)号:US20060073887A1

    公开(公告)日:2006-04-06

    申请号:US10958843

    申请日:2004-10-04

    CPC classification number: G07F17/3258 G07F17/3262

    Abstract: A progressive jackpot system for allowing access to multiple wide area progressive jackpots at a gaming machine is described. The gaming machine connected to the progressive systems can be switched between two or more different progressive games where each progressive game provides the chance to win a different wide area progressive jackpot. The gaming machine may be operable to dynamically connect to and communicate with one or more different progressive systems. Switches can be triggered based upon a player input at the gaming machine or based upon a command received from a remote gaming device.

    Abstract translation: 描述了一种用于允许访问游戏机上的多个广泛渐进累积奖金的累进累积奖励系统。 连接到逐行系统的游戏机可以在两个或更多个不同的渐进式游戏之间切换,其中每个渐进式游戏提供获得不同的广域累积累积奖金的机会。 游戏机可以可操作以动态地连接到一个或多个不同的渐进系统并与其通信。 可以基于游戏机上的玩家输入或基于从远程游戏设备接收到的命令来触发开关。

    Electronic payout administration method and system

    公开(公告)号:US20060068904A1

    公开(公告)日:2006-03-30

    申请号:US11266636

    申请日:2005-11-03

    CPC classification number: G06Q10/10 G06Q20/207 G06Q40/02 G06Q40/123

    Abstract: A payout administration method including automatically retrieving a plurality of electronic forms by a computer in communication with a gaming apparatus adapted to receive a wager from a player and to provide a payout based on the wager and a game outcome, at least one of the plurality of electronic forms selected according to a location of the gaming apparatus, retrieving stored data about the gaming apparatus and the player, and combining the plurality of electronic forms and the stored data to generate a plurality of completed electronic forms. The method also includes receiving an electronic player certification, and combining the electronic player certification and at least one of the plurality of completed electronic forms generated from stored data about the player to generate a certified completed player electronic form. A payout administration system operates according to the method.

    Method and apparatus for verifying game outcome

    公开(公告)号:US20060035703A1

    公开(公告)日:2006-02-16

    申请号:US11181093

    申请日:2005-07-13

    Abstract: A method and apparatus is disclosed for verifying the outcome of a game played on a gaming machine having at least one rotatable reel, the position of the at least one reel associated with the outcome of the game. The apparatus includes at least one image collection device arranged to collect one or more images of the reel(s) for use in verifying the position of the reel(s) at one or more times. Session data may also be collected and stored. In one embodiment, the image collection device comprises a camera, and the apparatus includes a controller and a memory for storing image information. In accordance with a method, image information regarding the position of the one or more reels of the gaming machine is collected. In one embodiment, the image and session information is stored locally and/or transmitted to a remote location via a communication link.

    Gaming machine user interface
    76.
    发明申请
    Gaming machine user interface 有权
    游戏机用户界面

    公开(公告)号:US20050282603A1

    公开(公告)日:2005-12-22

    申请号:US10871068

    申请日:2004-06-18

    CPC classification number: G06F3/013 G07F17/32 G10L17/00

    Abstract: A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.

    Abstract translation: 描述具有非接触式用户接口的游戏机和用于使用非接触式用户界面接收对游戏机的输入的方法。 所描述的游戏机可以接收与玩家相关联的玩家跟踪信息,玩家跟踪信息可以包括与玩家相关联的个性化信息。 游戏机可以在非接触式接口装置处接收由播放器提供的信号。 接下来,游戏机可以对信号进行解码。

    PLAYER VERIFICATION METHOD AND SYSTEM FOR REMOTE GAMING TERMINALS
    77.
    发明申请
    PLAYER VERIFICATION METHOD AND SYSTEM FOR REMOTE GAMING TERMINALS 有权
    用于远程游戏终端的播放器验证方法和系统

    公开(公告)号:US20050181870A1

    公开(公告)日:2005-08-18

    申请号:US10708168

    申请日:2004-02-12

    Abstract: Various methods and systems for providing a reliable verification of a player at a remote gaming terminal are disclosed. This is done by providing gaming events remotely via a first mode of communication, establishing criteria for verifying the identity of a player, receiving a player request to participate in a gaming event remotely, obtaining personal information for that player via a second mode of communication, verifying that the obtained personal information is adequate, and permitting the requested gaming event to commence. Additional features can include a subsequent repetition of the steps of obtaining and verifying personal information, and permitting the gaming event to commence or continue. Personal information can include pictures and/or the geographic location of the player. A cellular telephone can be used to take pictures and determine the geographic location of the player, and both of these items can be transmitted via a cellular telephone call.

    Abstract translation: 公开了用于提供远程游戏终端上的玩家的可靠验证的各种方法和系统。 这是通过经由第一通信模式远程提供游戏事件,建立用于验证玩家身份的标准,接收远程参与游戏事件的玩家请求,经由第二通信模式获得玩家的个人信息, 验证所获得的个人信息是否足够,并允许所请求的游戏事件开始。 附加功能可以包括随后重复获取和验证个人信息的步骤,并且允许游戏事件开始或继续。 个人信息可以包括玩家的图片和/或地理位置。 蜂窝电话可以用于拍摄并确定播放器的地理位置,并且这两个项目都可以经由蜂窝电话呼叫来发送。

    Gaming device having secondary game played in parallel with primary game
    78.
    发明申请
    Gaming device having secondary game played in parallel with primary game 有权
    游戏装置具有与主游戏并行演奏的辅助游戏

    公开(公告)号:US20050181860A1

    公开(公告)日:2005-08-18

    申请号:US10780088

    申请日:2004-02-17

    CPC classification number: G07F17/3267 G07F17/32

    Abstract: A gaming device having a primary game and a secondary game is provided. The gaming device includes a primary game operable upon a wager by a player, and a secondary game, wherein a play provides a gaming element for the secondary game. The gaming element of the secondary game is provided by playing the primary game regardless of any event or outcome in the primary game. The secondary game can achieve a winning outcome with the gaming elements provided by playing the primary game.

    Abstract translation: 提供了具有主游戏和辅助游戏的游戏装置。 游戏装置包括可以由玩家进行下注操作的主游戏和辅助游戏,其中游戏为次要游戏提供游戏元素。 辅助游戏的游戏元件是通过玩主游戏来提供的,而不管主游戏中的任何事件或结果如何。 次要游戏可以通过玩主游戏提供的游戏元素来获得胜利的结果。

    Adventure sequence activities
    79.
    发明申请
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US20050107164A1

    公开(公告)日:2005-05-19

    申请号:US10930694

    申请日:2004-08-30

    CPC classification number: G07F17/32 G07F17/3227 G07F17/3255

    Abstract: A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.

    Abstract translation: 游戏系统包括通信网络,具有与存储在其中的玩家相关联的信息的便携式数据存储设备以及通信地耦合到通信网络的多个游戏单元。 每个游戏单元包括用于读取和存储便携式数据存储装置内的信息的接口。 游戏系统还包括通信地耦合到通信网络和多个游戏单元的网络计算机。 网络计算机被编程为使得播放器能够基于与存储在便携式数据存储设备中的播放器相关联的信息,以特定顺序播放多个游戏单元的一组。

    Tournament game system and method using a tournament game card
    80.
    发明申请
    Tournament game system and method using a tournament game card 有权
    比赛游戏系统和方法使用锦标赛游戏卡

    公开(公告)号:US20050043089A1

    公开(公告)日:2005-02-24

    申请号:US10642937

    申请日:2003-08-18

    Abstract: In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined.

    Abstract translation: 在游戏方法的一个实施例中,可以从第一游戏单元接收标识符,其中标识符与比赛游戏卡相关联,其中根据支付费用将比赛游戏卡提供给玩家。 可以确定从第一游戏单元接收到的标识符是否可信。 玩家可以在比赛中玩的持续时间可以基于标识符来确定,并且如果标识符是真实的,则可以在比赛中使得第一游戏单元能够持续玩游戏。 可以接收到玩家的比赛得分,并且可以确定比赛的胜利者(如果有的话)。 如果确定了比赛的获胜者,则可以产生指示给予获胜者的奖励值的数据。

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