Abstract:
Novel methods, devices and systems are described for forming displays and creating environments in a casino. Some implementations of the invention provide configurable gaming machine skins, which may be formed from electronic paper or the like. Casino environments may be created in accordance with a game theme and/or to indicate a group of players. The environment may include configurable surfaces of gaming machines and/or nearby surfaces, such as walls, floors and ceilings. Projected light and/or an audio system may be used to enhance the immersive and dynamic environment. Preferably, some or all of these features may be changed automatically when a game theme changes.
Abstract:
A disclosed a player tracking unit provides a multimedia interface with a display and an interface to one or more sound projection devices and a multimedia board for processing digitally formatted program files for output on the multimedia interface. The player tracking unit may provide menus of audio and video programs, such as a menu for a musical jukebox or a menu for a video-on-demand service. Using a “TV-like” interface, a user may be able to select a program to output on the multimedia interface and control playback features of the program.
Abstract:
A progressive jackpot system for allowing access to multiple wide area progressive jackpots at a gaming machine is described. The gaming machine connected to the progressive systems can be switched between two or more different progressive games where each progressive game provides the chance to win a different wide area progressive jackpot. The gaming machine may be operable to dynamically connect to and communicate with one or more different progressive systems. Switches can be triggered based upon a player input at the gaming machine or based upon a command received from a remote gaming device.
Abstract:
A payout administration method including automatically retrieving a plurality of electronic forms by a computer in communication with a gaming apparatus adapted to receive a wager from a player and to provide a payout based on the wager and a game outcome, at least one of the plurality of electronic forms selected according to a location of the gaming apparatus, retrieving stored data about the gaming apparatus and the player, and combining the plurality of electronic forms and the stored data to generate a plurality of completed electronic forms. The method also includes receiving an electronic player certification, and combining the electronic player certification and at least one of the plurality of completed electronic forms generated from stored data about the player to generate a certified completed player electronic form. A payout administration system operates according to the method.
Abstract:
A method and apparatus is disclosed for verifying the outcome of a game played on a gaming machine having at least one rotatable reel, the position of the at least one reel associated with the outcome of the game. The apparatus includes at least one image collection device arranged to collect one or more images of the reel(s) for use in verifying the position of the reel(s) at one or more times. Session data may also be collected and stored. In one embodiment, the image collection device comprises a camera, and the apparatus includes a controller and a memory for storing image information. In accordance with a method, image information regarding the position of the one or more reels of the gaming machine is collected. In one embodiment, the image and session information is stored locally and/or transmitted to a remote location via a communication link.
Abstract:
A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.
Abstract:
Various methods and systems for providing a reliable verification of a player at a remote gaming terminal are disclosed. This is done by providing gaming events remotely via a first mode of communication, establishing criteria for verifying the identity of a player, receiving a player request to participate in a gaming event remotely, obtaining personal information for that player via a second mode of communication, verifying that the obtained personal information is adequate, and permitting the requested gaming event to commence. Additional features can include a subsequent repetition of the steps of obtaining and verifying personal information, and permitting the gaming event to commence or continue. Personal information can include pictures and/or the geographic location of the player. A cellular telephone can be used to take pictures and determine the geographic location of the player, and both of these items can be transmitted via a cellular telephone call.
Abstract:
A gaming device having a primary game and a secondary game is provided. The gaming device includes a primary game operable upon a wager by a player, and a secondary game, wherein a play provides a gaming element for the secondary game. The gaming element of the secondary game is provided by playing the primary game regardless of any event or outcome in the primary game. The secondary game can achieve a winning outcome with the gaming elements provided by playing the primary game.
Abstract:
A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.
Abstract:
In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined.