Gaming system, gaming device and method providing a first game and a plurality second wagering games each associated with a separate activatable component of the first game
    71.
    发明授权
    Gaming system, gaming device and method providing a first game and a plurality second wagering games each associated with a separate activatable component of the first game 有权
    游戏系统,游戏装置和方法,其提供第一游戏和多个第二投注游戏,每个游戏游戏与第一游戏的单独可激活组件相关联

    公开(公告)号:US09159202B2

    公开(公告)日:2015-10-13

    申请号:US14643895

    申请日:2015-03-10

    Applicant: IGT

    Abstract: A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.

    Abstract translation: 具有第一技能,部分技能或伪技能的游戏的游戏系统,其具有多个可单独激活的指定组件和多个第二机会型游戏,每个游戏分别与基于技能的游戏的可单独激活的组件中的不同的一个组件相关联。 当通过一个或多个玩家输入来激活第一个游戏的每个指定组件时,激活与该指定组件相关联的相应的基于机会的游戏。 每个基于机会的游戏随机确定玩家是否赢得奖励。 在一个实施例中,激活每个指定的组件的可能性是不同的,并且与每个不同的指定组件相关联的基于机会的游戏是不同的。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES
    72.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES 有权
    游戏系统,游戏设备和方法与基于时间的游戏相关的基于时间的游戏和游戏相关的活动

    公开(公告)号:US20140302917A1

    公开(公告)日:2014-10-09

    申请号:US14313119

    申请日:2014-06-24

    Applicant: IGT

    Abstract: A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.

    Abstract translation: 游戏系统接收在指定时间段内发生的游戏会话的总赌注。 游戏会话包括多个不同的投注事件。 每个投注事件都与多个不同大小之一相关联。 对于多个不同的投注事件中的每一个,游戏系统通过将确定的部分修改与该投注事件相关联的大小来确定总投注金额的一部分和下注。 游戏系统导致投注事件发生,确定投注事件的至少一个结果,基于确定的赌注和至少一个确定的结果来确定任何奖励,并且向玩家提供任何所确定的奖励。

    Gaming systems, gaming devices and methods with non-competitive play and optional competitive play
    74.
    发明授权
    Gaming systems, gaming devices and methods with non-competitive play and optional competitive play 有权
    游戏系统,游戏设备和方法具有非竞争性的游戏和可选的竞争性游戏

    公开(公告)号:US08727865B2

    公开(公告)日:2014-05-20

    申请号:US13679537

    申请日:2012-11-16

    Applicant: IGT

    CPC classification number: G07F17/3279 G07F17/32

    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.

    Abstract translation: 在一个实施例中,游戏系统包括多个游戏设备和被配置为与游戏设备进行通信的控制器。 游戏系统使得多个玩家能够以非竞争的模式和竞争模式来玩互动游戏。 如果至少有两名玩家以竞争的方式玩互动游戏,那么在竞争性的投注活动中,包括两名玩家之间的竞争,游戏系统决定了一名获胜者和一名输家。 游戏系统使得获胜玩家向与竞争性投注事件相关联的赌注贡献获胜玩家部分,并且导致失败玩家向与竞争性投注事件相关联的赌注贡献失败的玩家部分。 失败的玩家部分小于获胜玩家部分。 游戏系统根据下注随机地确定并向获胜者提供任何奖励。

    GAMING SYSTEM AND METHOD FOR PROVIDING A GROUP EVENT ELIGIBILITY SEQUENCE AND A GROUP EVENT
    75.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING A GROUP EVENT ELIGIBILITY SEQUENCE AND A GROUP EVENT 有权
    用于提供集团活动资格序列和集体活动的游戏系统和方法

    公开(公告)号:US20140087840A1

    公开(公告)日:2014-03-27

    申请号:US13626213

    申请日:2012-09-25

    Applicant: IGT

    Abstract: A gaming system including one or more group event eligibility sequences. Each group event eligibility sequence is associated with a set duration. In these embodiments, if one or more players at one or more gaming machines collectively satisfy a group event eligibility threshold within the set duration of an initiated or triggered group event eligibility sequence, the gaming system determines that such players are eligible to participate in a group event. For the group event, the gaming system provides one or more group event awards to such participating players.

    Abstract translation: 包括一个或多个组事件资格序列的游戏系统。 每个组事件资格序列与设置的持续时间相关联。 在这些实施例中,如果一个或多个游戏机中的一个或多个玩家在发起或触发的组事件资格序列的设定持续时间内共同满足群体事件资格阈值,则游戏系统确定这样的玩家有资格参与组 事件。 对于小组活动,游戏系统向这些参与者提供一个或多个团体活动奖励。

    Gaming systems, gaming devices and methods with non-competitive play and optional competitive play

    公开(公告)号:US08672739B2

    公开(公告)日:2014-03-18

    申请号:US13679524

    申请日:2012-11-16

    Applicant: IGT

    CPC classification number: G07F17/3279 G07F17/32

    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.

    GAMING SYSTEMS, GAMING DEVICES AND METHODS FOR PROVIDING PROGRESSIVE AWARDS
    78.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS FOR PROVIDING PROGRESSIVE AWARDS 有权
    游戏系统,游戏设备和提供进步奖的方法

    公开(公告)号:US20130237313A1

    公开(公告)日:2013-09-12

    申请号:US13869481

    申请日:2013-04-24

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/32 G07F17/3267

    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.

    Abstract translation: 本文公开的游戏系统,游戏装置和方法基于玩家的测量技能水平,确定是否向玩家提供多个渐进奖励中的至少一个:(i)多部分基于技能的游戏 ,(ii)基于技能的渐进式裁决序列,或(iii)多部分基于技能的游戏和基于技能的渐进式裁判序列。 确定是基于玩家进行的零,一个或多个输入,其倾向于在部分基于技能的游戏和基于技能的渐进式奖励序列中的至少一个中测量该玩家的技能水平。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS PROVIDING TIME BASED GAME SESSIONS WITH CHANGING VALUES
    79.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS PROVIDING TIME BASED GAME SESSIONS WITH CHANGING VALUES 有权
    游戏系统,游戏设备和方法提供基于时间的游戏会话与更改值

    公开(公告)号:US20130122981A1

    公开(公告)日:2013-05-16

    申请号:US13667871

    申请日:2012-11-02

    Applicant: IGT

    CPC classification number: A63F9/24 G07F17/3269

    Abstract: Various embodiments of the present disclosure are generally directed to gaming systems, gaming devices and methods that provide time based game sessions that each include a plurality of wagering events, wherein if one of the plurality of wagering events results in or is associated with a designated change outcome, a value associated with an element or function in the game session (such as a value associated with an outcome, a time value, or a wager amount) changes (such as by increasing) for a remaining portion of the game session (such as the rest of the gaming session).

    Abstract translation: 本公开的各种实施例通常涉及提供基于时间的游戏会话的游戏系统,游戏设备和方法,每个游戏会话包括多个下注事件,其中如果多个投注事件中的一个导致或者与指定的改变相关联 结果,与游戏会话中的元素或功能相关联的值(诸如与结果相关联的值,时间值或下注量)对于游戏会话的剩余部分(例如通过增加)而改变 作为游戏会话的其余部分)。

Patent Agency Ranking