Secure media distribution in a wager gaming system
    72.
    发明申请
    Secure media distribution in a wager gaming system 有权
    在赌注游戏系统中安全的媒体分发

    公开(公告)号:US20080153588A1

    公开(公告)日:2008-06-26

    申请号:US11644229

    申请日:2006-12-21

    CPC classification number: G06F21/10 G06F2221/2109 G07F17/32

    Abstract: Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or “burned” onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.

    Abstract translation: 描述了用于确保在授权的下注游戏机上执行游戏盘上的下注游戏代码的新颖的赌注游戏系统,机器和方法。 为了防止下注游戏光盘或其他存储介质的未经授权的复制不能在游戏机上执行,机器检查是否已经将许可代码写入盘。 如果光盘没有代码,则游戏机生成授权代码的第一段,其与游戏提供者一起使用的其他数据用于生成最终授权码。 这是在游戏提供商验证机器操作者有许可(例如许可证)以执行包含在该特定盘上的游戏代码之后完成的。 最终的授权码被发送到配备有可写入光盘驱动器的游戏机,在其上被写入或“烧录”到游戏盘上。 在这个阶段,游戏机与游戏机相关联或与游戏机相关联,并可在该机器上执行。

    Detecting and preventing bots and cheating in online gaming
    73.
    发明申请
    Detecting and preventing bots and cheating in online gaming 有权
    检测和预防机器人和在线游戏作弊

    公开(公告)号:US20080004107A1

    公开(公告)日:2008-01-03

    申请号:US11480713

    申请日:2006-07-03

    CPC classification number: G07F17/3241 A63F13/75 G06Q10/10 G06Q50/34 G07F17/32

    Abstract: Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.

    Abstract translation: 提供了用于检测和/或防止在线游戏作弊的方法和装置。 一些实施方式提供了对于机器人难以解释的格式的游戏信息,但是对于人来说最好是容易解释的。 本发明的一些实现涉及对玩家的游戏活动的跟踪和分析。 本发明的一些实施方式提供了数据分析的多层次方法。 一些分析可以例如由诸如服务器的集中式计算设备执行,而其他分析可以由主机设备执行。 在一些实施中,将采用“挑战和响应”措施。 本发明的一些实现涉及检测和防止玩家之间的协作。

    Wager game license management in a peer gaming network
    74.
    发明申请
    Wager game license management in a peer gaming network 审中-公开
    在对等游戏网络中玩游戏许可证管理

    公开(公告)号:US20070136817A1

    公开(公告)日:2007-06-14

    申请号:US11701921

    申请日:2007-02-02

    Applicant: Binh Nguyen

    Inventor: Binh Nguyen

    Abstract: Novel wager gaming systems and methods for wager game license management in a network utilizing peer networking technology are in the various embodiments. A network component, such as a server computer or a gaming machine, is deputized by a central licensing authority or other authorized license management component. The network component is deputized once it receives what may be referred to as a license deputizing certificate. Upon receiving this certificate or at some point thereafter, the deputized component is provided with various data relating to devices in the gaming network, wagering games available in the network, and network configuration data. The gaming network may have a primary network backbone and local peer gaming networks operating in conjunction with each other via the network backbone. A local peer gaming network may share wager game code, memory space, and other gaming-related resources. Once a network component is deputized to perform as an authorized license management component, it assumes the role of local licensing server for the gaming network or for a local peer gaming network. This component may be a gaming machine in a local peer network or an existing local license server which is now able to supply and manage the distribution of license tokens in a gaming network utilizing peer network technology.

    Abstract translation: 在各种实施例中,使用对等网络技术的网络中的下注游戏许可证管理的新颖赌注游戏系统和方法。 诸如服务器计算机或游戏机的网络组件由中央许可授权机构或其他授权许可证管理组件代理。 一旦接收到可被称为许可证代理证书的网络组件就被代理。 在接收到该证书或者在此后的某个时刻,向代理部件提供与游戏网络中的设备相关的各种数据,网络中可用的下注游戏和网络配置数据。 游戏网络可以具有经由网络骨干彼此结合操作的主网络主干和本地对等游戏网络。 本地同行游戏网络可以共享下注游戏代码,内存空间和其他游戏相关资源。 一旦网络组件被代理以作为授权的许可证管理组件执行,则它承担游戏网络或本地对等游戏网络的本地许可服务器的角色。 该组件可以是本地对等网络中的游戏机或现有的本地许可证服务器,其现在能够使用对等网络技术在游戏网络中提供和管理许可证令牌的分发。

    TOKEN AUTHENTICATION
    75.
    发明申请
    TOKEN AUTHENTICATION 有权
    TOKEN认证

    公开(公告)号:US20070094721A1

    公开(公告)日:2007-04-26

    申请号:US11567109

    申请日:2006-12-05

    CPC classification number: G07F17/3251 G06Q50/34 G07F1/06 G07F17/32

    Abstract: Methods and devices are described that authenticate portable tokens, such as plastic tokens used in casinos on card tables. The systems and methods assign authentication data to a token. The authentication data is verified when a person tries to redeem value on the token. A person's authentication data may be acquired via an interface provided by a gaming machine, for example, and the authentication data stored so that the authentication information is later be read when someone tries to redeem value on the token. Only a person who presents the tokens and authentication data could then negotiate such tokens.

    Abstract translation: 描述了验证便携式令牌的方法和设备,例如卡表上的赌场中使用的塑料令牌。 系统和方法将认证数据分配给令牌。 当人尝试兑换令牌上的值时,会验证身份验证数据。 例如,可以通过由游戏机提供的接口获取个人的认证数据,并且存储所述认证数据,使得当有人尝试兑换令牌上的值时,稍后将读取认证信息。 只有提出令牌和认证数据的人才能协商这样的令牌。

    Casino display methods and devices
    76.
    发明申请
    Casino display methods and devices 有权
    赌场显示方式和设备

    公开(公告)号:US20070004510A1

    公开(公告)日:2007-01-04

    申请号:US11517861

    申请日:2006-09-07

    CPC classification number: G07F17/323 G07F17/3211

    Abstract: Novel methods, devices and systems are described for forming displays and creating environments in a casino. Some implementations of the invention provide configurable gaming machine skins, which may be formed from electronic paper or the like. Casino environments may be created in accordance with a game theme and/or to indicate a group of players. The environment may include configurable surfaces of gaming machines and/or nearby surfaces, such as walls, floors and ceilings. Projected light and/or an audio system may be used to enhance the immersive and dynamic environment. Preferably, some or all of these features may be changed automatically when a game theme changes.

    Abstract translation: 描述了在娱乐场中形成显示器和创建环境的新颖的方法,设备和系统。 本发明的一些实施方案提供了可由电子纸等形成的可配置游戏机外观。 赌场环境可以根据游戏主题和/或指示一组玩家来创建。 环境可以包括游戏机和/或附近表面的可配置表面,例如墙壁,地板和天花板。 投影光和/或音频系统可用于增强沉浸式和动态环境。 优选地,当游戏主题改变时,这些特征中的一些或全部可以自动地改变。

    Wide area progressive jackpot system and methods
    77.
    发明申请
    Wide area progressive jackpot system and methods 有权
    广域累积累积奖金制度及方法

    公开(公告)号:US20060073887A1

    公开(公告)日:2006-04-06

    申请号:US10958843

    申请日:2004-10-04

    CPC classification number: G07F17/3258 G07F17/3262

    Abstract: A progressive jackpot system for allowing access to multiple wide area progressive jackpots at a gaming machine is described. The gaming machine connected to the progressive systems can be switched between two or more different progressive games where each progressive game provides the chance to win a different wide area progressive jackpot. The gaming machine may be operable to dynamically connect to and communicate with one or more different progressive systems. Switches can be triggered based upon a player input at the gaming machine or based upon a command received from a remote gaming device.

    Abstract translation: 描述了一种用于允许访问游戏机上的多个广泛渐进累积奖金的累进累积奖励系统。 连接到逐行系统的游戏机可以在两个或更多个不同的渐进式游戏之间切换,其中每个渐进式游戏提供获得不同的广域累积累积奖金的机会。 游戏机可以可操作以动态地连接到一个或多个不同的渐进系统并与其通信。 可以基于游戏机上的玩家输入或基于从远程游戏设备接收到的命令来触发开关。

    Electronic payout administration method and system

    公开(公告)号:US20060068904A1

    公开(公告)日:2006-03-30

    申请号:US11266636

    申请日:2005-11-03

    CPC classification number: G06Q10/10 G06Q20/207 G06Q40/02 G06Q40/123

    Abstract: A payout administration method including automatically retrieving a plurality of electronic forms by a computer in communication with a gaming apparatus adapted to receive a wager from a player and to provide a payout based on the wager and a game outcome, at least one of the plurality of electronic forms selected according to a location of the gaming apparatus, retrieving stored data about the gaming apparatus and the player, and combining the plurality of electronic forms and the stored data to generate a plurality of completed electronic forms. The method also includes receiving an electronic player certification, and combining the electronic player certification and at least one of the plurality of completed electronic forms generated from stored data about the player to generate a certified completed player electronic form. A payout administration system operates according to the method.

    Method and apparatus for verifying game outcome

    公开(公告)号:US20060035703A1

    公开(公告)日:2006-02-16

    申请号:US11181093

    申请日:2005-07-13

    Abstract: A method and apparatus is disclosed for verifying the outcome of a game played on a gaming machine having at least one rotatable reel, the position of the at least one reel associated with the outcome of the game. The apparatus includes at least one image collection device arranged to collect one or more images of the reel(s) for use in verifying the position of the reel(s) at one or more times. Session data may also be collected and stored. In one embodiment, the image collection device comprises a camera, and the apparatus includes a controller and a memory for storing image information. In accordance with a method, image information regarding the position of the one or more reels of the gaming machine is collected. In one embodiment, the image and session information is stored locally and/or transmitted to a remote location via a communication link.

    Gaming machine user interface
    80.
    发明申请
    Gaming machine user interface 有权
    游戏机用户界面

    公开(公告)号:US20050282603A1

    公开(公告)日:2005-12-22

    申请号:US10871068

    申请日:2004-06-18

    CPC classification number: G06F3/013 G07F17/32 G10L17/00

    Abstract: A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.

    Abstract translation: 描述具有非接触式用户接口的游戏机和用于使用非接触式用户界面接收对游戏机的输入的方法。 所描述的游戏机可以接收与玩家相关联的玩家跟踪信息,玩家跟踪信息可以包括与玩家相关联的个性化信息。 游戏机可以在非接触式接口装置处接收由播放器提供的信号。 接下来,游戏机可以对信号进行解码。

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