摘要:
A mechanism is provided for automatically waking a game client responsive to game events occurring within a persistent world online game. An event monitor monitors for events that occur in a persistent virtual world maintained by a game server. When a game event occurs that triggers an offline player rule, the player agent automatically activates execution of game client software. The player agent may also automatically log the player into the game server through the game client software. The player agent may generate and present a launcher dialog prompting the user whether to launch the game client software. Alternatively, the player agent may send a message to a messaging device of the offline player with instructions for launching the game client software remotely. Responsive to a message including a launch command, the player agent automatically launches the game client software on a game client device associated with the offline player.
摘要:
A two dimensional frame buffer memory interface structure is provided. The interface comprises a parallel data bus, a control signal bus, a data cache, and a controller. The parallel data bus transfers a set of pixel data in parallel to the data cache. The control signal bus transfers to the controller a X strobe signal, a Y strobe signal, and a mode signal indicating an interface mode specifying a designated pattern for the pixel data transferred over the parallel data bus. The data cache, controlled by the controller and connected to the parallel data bus, compiles each set of pixel data received over the parallel data bus into the designated pattern of pixels, as indicated by the mode signal. The controller transfers each set of pixel data from the data cache to a two dimensional frame buffer to be stored in the designated pattern at a calculated address, wherein an address in the two dimensional frame buffer is specified by an X address and a Y address and wherein the calculated address for a given set of pixel data is an X address equal to the X address of a previous set of pixel data plus, when a X strobe signal is received for the given set of pixel data, an X increment associated with the indicated interface mode, and a Y address equal to a Y address of the previous set of pixel data plus, when a Y strobe signal is received for the given set of pixel data, a Y increment associated with the indicated interface mode.