Wake-on-Event Game Client and Monitor for Persistent World Game Environment
    81.
    发明申请
    Wake-on-Event Game Client and Monitor for Persistent World Game Environment 审中-公开
    唤醒事件游戏客户端和持续世界游戏环境监视器

    公开(公告)号:US20080026845A1

    公开(公告)日:2008-01-31

    申请号:US11457529

    申请日:2006-07-14

    IPC分类号: A63F9/24

    摘要: A mechanism is provided for automatically waking a game client responsive to game events occurring within a persistent world online game. An event monitor monitors for events that occur in a persistent virtual world maintained by a game server. When a game event occurs that triggers an offline player rule, the player agent automatically activates execution of game client software. The player agent may also automatically log the player into the game server through the game client software. The player agent may generate and present a launcher dialog prompting the user whether to launch the game client software. Alternatively, the player agent may send a message to a messaging device of the offline player with instructions for launching the game client software remotely. Responsive to a message including a launch command, the player agent automatically launches the game client software on a game client device associated with the offline player.

    摘要翻译: 提供了一种机制,用于响应于持续世界在线游戏中发生的游戏事件而自动唤醒游戏客户端。 事件监视器监视由游戏服务器维护的持久虚拟世界中发生的事件。 当触发离线玩家规则的游戏事件发生时,玩家代理自动激活游戏客户端软件的执行。 玩家代理还可以通过游戏客户端软件自动地将玩家登录到游戏服务器。 播放器代理可以生成并呈现提示用户是否启动游戏客户端软件的启动器对话。 或者,播放器代理可以向离线播放器的消息收发设备发送消息,其具有远程启动游戏客户端软件的指令。 响应于包括发射命令的消息,播放器代理在与离线播放器相关联的游戏客户端设备上自动启动游戏客户端软件。

    Two dimensional frame buffer memory interface system and method of
operation thereof
    82.
    发明授权
    Two dimensional frame buffer memory interface system and method of operation thereof 失效
    二维帧缓冲存储器接口系统及其操作方法

    公开(公告)号:US5696947A

    公开(公告)日:1997-12-09

    申请号:US560610

    申请日:1995-11-20

    摘要: A two dimensional frame buffer memory interface structure is provided. The interface comprises a parallel data bus, a control signal bus, a data cache, and a controller. The parallel data bus transfers a set of pixel data in parallel to the data cache. The control signal bus transfers to the controller a X strobe signal, a Y strobe signal, and a mode signal indicating an interface mode specifying a designated pattern for the pixel data transferred over the parallel data bus. The data cache, controlled by the controller and connected to the parallel data bus, compiles each set of pixel data received over the parallel data bus into the designated pattern of pixels, as indicated by the mode signal. The controller transfers each set of pixel data from the data cache to a two dimensional frame buffer to be stored in the designated pattern at a calculated address, wherein an address in the two dimensional frame buffer is specified by an X address and a Y address and wherein the calculated address for a given set of pixel data is an X address equal to the X address of a previous set of pixel data plus, when a X strobe signal is received for the given set of pixel data, an X increment associated with the indicated interface mode, and a Y address equal to a Y address of the previous set of pixel data plus, when a Y strobe signal is received for the given set of pixel data, a Y increment associated with the indicated interface mode.

    摘要翻译: 提供二维帧缓冲存储器接口结构。 该接口包括并行数据总线,控制信号总线,数据高速缓存和控制器。 并行数据总线将一组像素数据并行传送到数据高速缓存。 控制信号总线向控制器传送X选通信号,Y选通信号,以及指示通过并行数据总线传送的像素数据指定指定图案的接口模式的模式信号。 由控制器控制并连接到并行数据总线的数据高速缓存器将通过并行数据总线接收的每组像素数据编译为指定的像素图案,如模式信号所示。 控制器将每组像素数据从数据高速缓存器传送到二维帧缓冲器,以计算的地址存储在指定的模式中,其中二维帧缓冲器中的地址由X地址和Y地址指定, 其中对于给定的像素数据集合的计算的地址是等于先前的像素数据集合的X地址的X地址,当对于给定的像素数据集合接收到X选通信号时,与 指示接口模式,以及等于先前像素数据集合的Y地址的Y地址,当针对给定的像素数据集合接收到Y选通信号时,与所指示的接口模式相关联的Y增量。