System and method for creating and streaming augmented game sessions

    公开(公告)号:US12201912B2

    公开(公告)日:2025-01-21

    申请号:US17818830

    申请日:2022-08-10

    Abstract: An approach is provided for streaming of media streams (e.g., from a game console). In one implementation, a media stream that includes a secondary view of the game world may be generated at the game console. The secondary view may be of a lower-quality version of a primary view of the game world. The generation of the media stream may include: prefetching, to a cache of the game console, portions of the primary view and/or instructions for encoding the portions; and encoding, based on the prefetching, the portions to produce the secondary view. In another implementation, game play information may be executed to reproduce previous game play of a previous game session during a reproduction of the previous game session. Augmentation content may be added to the reproduced game session during the reproduction of the previous game session, creating an augmented game session having one or more views for streaming.

    Systems and methods for tracking and identifying phishing website authors

    公开(公告)号:US12200012B2

    公开(公告)日:2025-01-14

    申请号:US18145381

    申请日:2022-12-22

    Abstract: A method of tracking phishing activity is disclosed. A request to download a webpage hosted as part of a legitimate website on a server is initiated. The request includes identification data pertaining to at least one user computing device. The identification data is extracted from the request. A unique identifier corresponding to the extracted identification data is generated.
    Fingerprint data is generated using at least a subset of the extracted identification data. The unique identifier, the extracted identification data and the fingerprint data is stored. The fingerprint data is encoded into a program and/or data associated with the webpage to generate a modified webpage. The modified webpage is transmitted from the server to the user computing device in response to the request.

    Systems and methods for programming movements of player-controlled avatars in video games

    公开(公告)号:US12172075B2

    公开(公告)日:2024-12-24

    申请号:US18492522

    申请日:2023-10-23

    Abstract: Systems and methods are described for imparting dynamic, non-linear and realistic movement and look and feel to a player's/virtual character's first-person limbs and hand-held object model, and procedurally animating a first-person virtual camera such that it simulates the movement of a camera handheld by the player/virtual character. To impart chaotic or random motion to the first-person limbs and hand-held object model a first module defines and implements first and second two dimensional mass-spring-damper systems, each of which is linked to the player's/virtual vector's view vector. Procedural animation or rotational shake is implemented by a second module by applying a coherent noise function to each of the six axes of the first-person virtual camera.

    Methods and Systems for Determining Decal Projections Intersecting Spatial Units in a Frame of a Game Space

    公开(公告)号:US20240408486A1

    公开(公告)日:2024-12-12

    申请号:US18809000

    申请日:2024-08-19

    Abstract: A method of shading spatial units while rendering a frame in a video game. Initially, the virtual camera field of view is divided into a group of spatial units and each spatial unit in the group of spatial units is tested to determine which decals intersect the spatial unit. To do so, an initial list of decals associated with a given game space is tested. Once a subset of decals for a given spatial unit is identified, that spatial unit is subdivided further into smaller spatial units. The smaller spatial units are tested again, however, instead of using the initial list of decals, only the smaller subset of decals that was identified is used. The iterative process of subdividing the spatial units into smaller and smaller spatial units and testing each spatial unit continues until a given (higher) resolution is reached for the game space.

    Methods and systems for enabling users to experience previously hidden information during a playable recreation of a video game session

    公开(公告)号:US12161940B2

    公开(公告)日:2024-12-10

    申请号:US18337304

    申请日:2023-06-19

    Abstract: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.

    Methods and systems for selecting a level of detail visual asset during the execution of a video game

    公开(公告)号:US12134039B2

    公开(公告)日:2024-11-05

    申请号:US18448075

    申请日:2023-08-10

    Abstract: In a process for selecting a LOD visual asset from a set of pre-generated LOD visual assets for rendering during gameplay, data representative of the set of pre-generated LOD visual assets and associated switch distances is accessed. One or more variables related to the client devices and/or the gameplay being rendered on the client devices is monitored. Thereafter, either a first action of applying at least one corrective factor to the associated switch distance in order to generate modulated switch distances and then selecting a LOD from the set of pre-generated generated LOD visual assets based on one of the modulated switch distances or a second action of selecting a LOD visual asset from the set of pre-generated LOD visual assets based on the associated switch distances corresponding to the selected LOD visual asset is performed.

    Methods and Systems for Selecting a Level of Detail Visual Asset During the Execution of a Video Game

    公开(公告)号:US20230390639A1

    公开(公告)日:2023-12-07

    申请号:US18448075

    申请日:2023-08-10

    CPC classification number: A63F13/537 G06T17/20 G06T15/005

    Abstract: In a process for selecting a LOD visual asset from a set of pre-generated LOD visual assets for rendering during gameplay, data representative of the set of pre-generated LOD visual assets and associated switch distances is accessed. One or more variables related to the client devices and/or the gameplay being rendered on the client devices is monitored. Thereafter, either a first action of applying at least one corrective factor to the associated switch distance in order to generate modulated switch distances and then selecting a LOD from the set of pre-generated generated LOD visual assets based on one of the modulated switch distances or a second action of selecting a LOD visual asset from the set of pre-generated LOD visual assets based on the associated switch distances corresponding to the selected LOD visual asset is performed.

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