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公开(公告)号:US12005357B2
公开(公告)日:2024-06-11
申请号:US17654839
申请日:2022-03-15
IPC分类号: G07F17/32 , A63F13/5258 , A63F13/86 , G06T19/00
CPC分类号: A63F13/5258 , A63F13/86 , G06T19/003 , A63F2300/5533
摘要: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players.
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2.
公开(公告)号:US20240165511A1
公开(公告)日:2024-05-23
申请号:US18528239
申请日:2023-12-04
发明人: Rulon Joseph Raymond
IPC分类号: A63F13/52 , G06F3/04847 , G06T17/20
CPC分类号: A63F13/52 , G06F3/04847 , G06T17/20 , A63F2300/6615 , G06T2200/24 , G06T2210/36
摘要: Systems and methods of generating, selecting and rendering level of detail (LOD) visual assets are described. In an offline process for auto-generating the LOD visual assets, a LOD management module receives data representative of a LOD visual asset of an object model and its associated switch distance and iteratively reduces a polygon mesh complexity of the LOD visual asset to generate a lower complexity LOD visual asset along with its associated offline authored switch distance. Data representative of the LOD visual assets is presented in one or more GUIs to enable a user to optimize the data. Subsequently, a rendering module selects a LOD visual asset based on its associated switch distance or a modulated switch distance. The modulated switch distance is determined by applying one or more corrective factors to the associated switch distance.
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公开(公告)号:US20240042326A1
公开(公告)日:2024-02-08
申请号:US18118984
申请日:2023-03-08
发明人: Ranjani Gogulapati , Alykhan Lyakat Kaba , Lee Morris Reed, III , William Quinn Oscar Shelton, III , Michael Dave Finn
IPC分类号: A63F13/69 , A63F13/213
CPC分类号: A63F13/69 , A63F13/213
摘要: Facets of a video game are modified based on scanning of bar codes. The bar codes may be bar codes of retail products. The facets of the video game may one or more of availability of game characters for use in play of the video game, characteristics of the game characters, availability or characteristics of in-game items, or game player status.
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4.
公开(公告)号:US20230390639A1
公开(公告)日:2023-12-07
申请号:US18448075
申请日:2023-08-10
发明人: Rulon Joseph Raymond
IPC分类号: A63F13/537 , G06T17/20 , G06T15/00
CPC分类号: A63F13/537 , G06T17/20 , G06T15/005
摘要: In a process for selecting a LOD visual asset from a set of pre-generated LOD visual assets for rendering during gameplay, data representative of the set of pre-generated LOD visual assets and associated switch distances is accessed. One or more variables related to the client devices and/or the gameplay being rendered on the client devices is monitored. Thereafter, either a first action of applying at least one corrective factor to the associated switch distance in order to generate modulated switch distances and then selecting a LOD from the set of pre-generated generated LOD visual assets based on one of the modulated switch distances or a second action of selecting a LOD visual asset from the set of pre-generated LOD visual assets based on the associated switch distances corresponding to the selected LOD visual asset is performed.
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公开(公告)号:US20230330542A1
公开(公告)日:2023-10-19
申请号:US18337304
申请日:2023-06-19
发明人: Michael D. Marr , Keith S. Kaplan
IPC分类号: A63F13/792 , A63F13/355 , A63F13/497
CPC分类号: A63F13/792 , A63F13/355 , A63F13/497
摘要: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
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6.
公开(公告)号:US20230302369A1
公开(公告)日:2023-09-28
申请号:US18329474
申请日:2023-06-05
发明人: Josiah Eatedali , Jon Estanislao , Etienne Pouliot , Dave Bergeron , Maxime Babin , Mario Beckman Notaro
CPC分类号: A63F13/86 , A63F13/69 , A63F13/792 , A63F13/65 , A63F13/85 , A63F13/87 , A63F2300/577
摘要: The present specification describes systems and methods that enable non-players to participate as spectators in online video games and, through a collective voting mechanism, determine the occurrence of certain events or contents of the gameplay in real time. Game event options are generated and presented to non-players. A specific one of the game event options is then selected based on a collective vote of the non-players. Once selected, the specific one or more of the game event options are then generated as actual gaming events and incorporated into a video game stream that is transmitted to the players as part of the gameplay session. In this manner, non-players may be able to directly affect the course of gameplay.
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7.
公开(公告)号:US11717753B2
公开(公告)日:2023-08-08
申请号:US17037309
申请日:2020-09-29
发明人: Rulon Joseph Raymond
IPC分类号: A63F13/537 , G06T17/20 , G06F3/04847 , G06T15/00 , G06F3/0482
CPC分类号: A63F13/537 , G06F3/0482 , G06F3/04847 , G06T15/005 , G06T17/20 , G06T2200/24
摘要: A method for generating at least one proxy level of detail (LOD) visual asset for contents of a grid cell of a game map is described. A LOD management engine receives data indicative of grid cell contents and at least one function is applied to the data. The LOD engine generates a base proxy LOD visual asset representative of the data and an associated base proxy switch distance as a result of the applying, received by a LOD management module which generates a first proxy LOD visual asset by iteratively reducing a polygon mesh complexity of the base proxy LOD visual asset until a maximum geometric deviation of the first proxy LOD visual asset approaches a predefined threshold value. The LOD management module generates a first proxy switch distance at which the predefined threshold value, when projected on a display of a default resolution, comprises a predefined number of pixels.
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公开(公告)号:US20230208878A1
公开(公告)日:2023-06-29
申请号:US18145381
申请日:2022-12-22
IPC分类号: H04L9/40 , G06F16/957 , H04L61/5007
CPC分类号: H04L63/1483 , H04L63/1466 , G06F16/9574 , H04L61/5007 , H04L2463/146 , H04L2101/663
摘要: A method of tracking phishing activity is disclosed. A request to download a webpage hosted as part of a legitimate website on a server is initiated. The request includes identification data pertaining to at least one user computing device. The identification data is extracted from the request. A unique identifier corresponding to the extracted identification data is generated.
Fingerprint data is generated using at least a subset of the extracted identification data. The unique identifier, the extracted identification data and the fingerprint data is stored. The fingerprint data is encoded into a program and/or data associated with the webpage to generate a modified webpage. The modified webpage is transmitted from the server to the user computing device in response to the request.-
公开(公告)号:US20230158406A1
公开(公告)日:2023-05-25
申请号:US17810808
申请日:2022-07-05
IPC分类号: A63F13/65 , A63F13/216
CPC分类号: A63F13/65 , A63F13/216 , A63F2300/5573 , A63F2300/205
摘要: A seed number for use in generating aspects of a game world may be formed using GPS location information of a game device. The game device may include GPS circuitry for providing the GPS location information.
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公开(公告)号:US20230149812A1
公开(公告)日:2023-05-18
申请号:US18054726
申请日:2022-11-11
CPC分类号: A63F13/52 , G06T19/20 , G06T2219/2024
摘要: This specification discloses methods and systems for generating a biome within a virtual landscape of a video game. The biome has at least two layers. The system includes a computing device programmed to execute a plurality of programmatic instructions that, when executed create a first visual layer that is defined by a set of first rules having a first set of visual characteristics and adding one or more second visual layers, where the one or more second visual layers is programmatically distinct from the first visual layer, the one or more second visual layers automatically abides by each of the set of first rules, the one or more second visual layers automatically adopts each of the first set of visual characteristics, and the biome is made of a combination of the first layer and the one or more second visual layers.
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