Methods and Systems for Selecting a Level of Detail Visual Asset During the Execution of a Video Game

    公开(公告)号:US20230390639A1

    公开(公告)日:2023-12-07

    申请号:US18448075

    申请日:2023-08-10

    摘要: In a process for selecting a LOD visual asset from a set of pre-generated LOD visual assets for rendering during gameplay, data representative of the set of pre-generated LOD visual assets and associated switch distances is accessed. One or more variables related to the client devices and/or the gameplay being rendered on the client devices is monitored. Thereafter, either a first action of applying at least one corrective factor to the associated switch distance in order to generate modulated switch distances and then selecting a LOD from the set of pre-generated generated LOD visual assets based on one of the modulated switch distances or a second action of selecting a LOD visual asset from the set of pre-generated LOD visual assets based on the associated switch distances corresponding to the selected LOD visual asset is performed.

    Methods and systems for generating modified level of detail visual assets in a video game

    公开(公告)号:US11717753B2

    公开(公告)日:2023-08-08

    申请号:US17037309

    申请日:2020-09-29

    摘要: A method for generating at least one proxy level of detail (LOD) visual asset for contents of a grid cell of a game map is described. A LOD management engine receives data indicative of grid cell contents and at least one function is applied to the data. The LOD engine generates a base proxy LOD visual asset representative of the data and an associated base proxy switch distance as a result of the applying, received by a LOD management module which generates a first proxy LOD visual asset by iteratively reducing a polygon mesh complexity of the base proxy LOD visual asset until a maximum geometric deviation of the first proxy LOD visual asset approaches a predefined threshold value. The LOD management module generates a first proxy switch distance at which the predefined threshold value, when projected on a display of a default resolution, comprises a predefined number of pixels.

    Systems and Methods for Tracking and Identifying Phishing Website Authors

    公开(公告)号:US20230208878A1

    公开(公告)日:2023-06-29

    申请号:US18145381

    申请日:2022-12-22

    摘要: A method of tracking phishing activity is disclosed. A request to download a webpage hosted as part of a legitimate website on a server is initiated. The request includes identification data pertaining to at least one user computing device. The identification data is extracted from the request. A unique identifier corresponding to the extracted identification data is generated.
    Fingerprint data is generated using at least a subset of the extracted identification data. The unique identifier, the extracted identification data and the fingerprint data is stored. The fingerprint data is encoded into a program and/or data associated with the webpage to generate a modified webpage. The modified webpage is transmitted from the server to the user computing device in response to the request.

    Methods and Systems for Developing Video Games Terrain Systems

    公开(公告)号:US20230149812A1

    公开(公告)日:2023-05-18

    申请号:US18054726

    申请日:2022-11-11

    IPC分类号: A63F13/52 G06T19/20

    摘要: This specification discloses methods and systems for generating a biome within a virtual landscape of a video game. The biome has at least two layers. The system includes a computing device programmed to execute a plurality of programmatic instructions that, when executed create a first visual layer that is defined by a set of first rules having a first set of visual characteristics and adding one or more second visual layers, where the one or more second visual layers is programmatically distinct from the first visual layer, the one or more second visual layers automatically abides by each of the set of first rules, the one or more second visual layers automatically adopts each of the first set of visual characteristics, and the biome is made of a combination of the first layer and the one or more second visual layers.