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公开(公告)号:US20230023905A1
公开(公告)日:2023-01-26
申请号:US17859571
申请日:2022-07-07
申请人: NINTENDO CO., LTD.
发明人: Kenji IWATA
IPC分类号: A63F13/577 , A63F13/573 , A63F13/5258 , A63F13/211 , A63F13/33 , A63F13/812
摘要: A player character is moved based on an operation performed on a direction input device, the position of a virtual camera is controlled based on the position of the player character, and a swing direction in which an operation device has been swung is determined based on data from an inertial sensor, and causes the player character to perform a swing action of swinging in a direction according to the swing direction. Then, a moving object is moved based on collision determination between the swing action and the moving object, thereby controlling a sport game using the moving object.
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公开(公告)号:US20220323862A1
公开(公告)日:2022-10-13
申请号:US17638970
申请日:2020-08-06
申请人: COLOPL, INC.
发明人: Naruatsu Baba , Junya Fukushige
IPC分类号: A63F13/5252 , A63F13/5255 , A63F13/5258 , G06F3/04817
摘要: Display data is received for displaying a virtual space in which a character behaving in real time depending on movement of a performer is arranged. Any one of a plurality of types of viewing modes is specified in which an image displayed on the display unit is different among images in the virtual space based on the display data. The display unit displays an image corresponding to a specified viewing mode, among images in the virtual space based on the display data.
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公开(公告)号:US11458393B2
公开(公告)日:2022-10-04
申请号:US17288695
申请日:2019-10-23
IPC分类号: A63F13/525 , A63F13/86 , G06T7/70 , G06T15/04 , G06T17/20 , A63F13/5258
摘要: A method of generating a representation of a virtual environment includes obtaining a mesh of at least part of the virtual environment; detecting the continuous and non-overlapping portions of that mesh, hereafter ‘patches’; populating a texture map with representations of the patches by, for successive patches in order of large to small, identifying a position on the texture map where a current patch meets a non-overwrite criterion, wherein the a non-overwrite criterion requires that texels corresponding to the current patch do not overwrite texels of any previously positioned patch, and successive positions for each current patch are tested at intervals starting from a common origin position; and associating the current patch with the identified position; setting colour values for the texels of the texture map responsive to colour information corresponding to the obtained mesh; and outputting the obtained mesh and texture map for use by a third party.
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公开(公告)号:US20220297006A1
公开(公告)日:2022-09-22
申请号:US17638976
申请日:2020-08-06
申请人: COLOPL, INC.
发明人: Naruatsu Baba , Junya Fukushige
IPC分类号: A63F13/5258 , A63F13/57 , A63F13/56 , A63F13/2145
摘要: First display data is received to enable display of a video of a virtual space including a first character, which moves in cooperation with a behavior of a performer. A video is displayed in which the first character behaves in the virtual space on the basis of the first display data. The first character is associated with a prescribed first object, and a display mode of the first object is changed in accordance with a predetermined rule.
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公开(公告)号:US11420122B2
公开(公告)日:2022-08-23
申请号:US17127728
申请日:2020-12-18
发明人: Michael Sanders
IPC分类号: A63F13/525 , A63F13/5258
摘要: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.
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公开(公告)号:US11235246B2
公开(公告)日:2022-02-01
申请号:US17130232
申请日:2020-12-22
申请人: NIKE, Inc.
IPC分类号: A63F13/65 , A63F13/79 , A63F13/5258 , A63F13/53 , A63F13/58 , A63F13/88 , A63F13/816 , A63F13/55 , G06F9/451 , G06F3/0481
摘要: An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.
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公开(公告)号:US11181990B2
公开(公告)日:2021-11-23
申请号:US15461442
申请日:2017-03-16
发明人: Richard Marks , Steven Osman
IPC分类号: G06F3/0346 , A63F13/86 , A63F13/5258 , A63F13/335 , A63F13/533 , G06F3/01
摘要: A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see. Motions of an HMD worn by an HMD player can be tracked so as to provide a geared spectator view into the virtual reality environment. The gearing of the spectator view enables a spectator to view the virtual reality content in a more normal way which is not tied to the strict movements of the HMD worn by the HMD player. The gearing effects can be programmable or can be set based on the content being navigated by the HMD player or preferences of the individual spectators.
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公开(公告)号:US20210346802A1
公开(公告)日:2021-11-11
申请号:US17383851
申请日:2021-07-23
发明人: Yajun GUAN , Guangze ZHONG
IPC分类号: A63F13/5258 , A63F13/56 , A63F13/57 , A63F13/65 , A63F13/798 , A63F13/803
摘要: This application discloses a method and apparatus for switching perspectives in a computer game, an electronic device and a computer-readable storage medium. The method includes displaying a virtual scene picture in a game from a target perspective in a client; triggering a key stage in the game and determining a key perspective corresponding to the key stage; and automatically switching the target perspective to the key perspective to display a key scene picture from the key perspective in the client.
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公开(公告)号:US11103782B2
公开(公告)日:2021-08-31
申请号:US16584842
申请日:2019-09-26
发明人: Charles McCoy , True Xiong , Nathan Blaine Morgan
IPC分类号: A63F13/525 , A63F13/86 , A63F13/5258 , A63F13/35
摘要: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
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公开(公告)号:US20210252398A1
公开(公告)日:2021-08-19
申请号:US17235824
申请日:2021-04-20
发明人: Warren Benedetto , Sangho Kim
IPC分类号: A63F13/533 , G06T11/60 , A63F13/211 , A63F13/5258 , A63F13/67 , G06T19/20
摘要: A method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includes placing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.
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