-
公开(公告)号:US07007295B1
公开(公告)日:2006-02-28
申请号:US09471208
申请日:1999-12-23
CPC分类号: H04N7/165 , H04N21/23412 , H04N21/234318 , H04N21/2402 , H04N21/25808 , H04N21/2668 , H04N21/6125 , H04N21/6175 , H04N21/8146
摘要: A system and method facilitating the production, processing, and Internet distribution of 3D animated movies including 3D multipath movies. A key reduction algorithm reduces the keyframes associated with the 3D movie to facilitate the streaming of the data over the Internet. An animation optimization and texture optimization algorithm allows the system to get statistical information of the portions of the 3D object which are invisible (outside the view frame), and whose animation and texture data may thus be safely removed. If the 3D object is within the view frame, the optimization algorithm gathers information about the distance and size of the 3D object and its associated texture data within the frame. The system and method further allows creation of various versions of the 3D object from a single production process. The various versions are tagged with an identifier identifying the target platforms and media platforms in which they are suitable for display. During playback, the correct version of the 3D object is selected for display based on the detected Internet bandwidth and/or CPU speed. To stream the 3D animation content over the Internet for real-time playback, the present system and method allows the data to be divided into an upfront file and various stream files. The upfront file is downloaded prior to the playback of the movie. The stream files are streamed over the Internet and made available to the 3D engine in time for their use.
摘要翻译: 一种促进3D动画电影的制作,处理和互联网分发的系统和方法,包括3D多路径电影。 关键缩减算法减少与3D电影相关联的关键帧,以便于通过因特网流传输数据。 动画优化和纹理优化算法允许系统获得不可见的3D对象的部分(视图框外)的统计信息,并且其动画和纹理数据可以被安全地去除。 如果3D对象在视图帧内,则优化算法收集关于3D对象的距离和大小及其相关联的纹理数据的信息。 该系统和方法还允许从单个生产过程创建3D对象的各种版本。 各种版本被标记有识别目标平台和媒体平台的标识符,它们适合于显示。 在播放期间,根据检测到的互联网带宽和/或CPU速度,选择正确版本的3D对象进行显示。 要通过互联网流式传输3D动画内容以进行实时播放,本系统和方法允许将数据分成前期文件和各种流文件。 前面的文件在播放电影之前被下载。 流文件通过互联网流式传输,并及时向3D引擎提供使用。
-
公开(公告)号:US06674437B1
公开(公告)日:2004-01-06
申请号:US09471451
申请日:1999-12-23
IPC分类号: G06T1500
摘要: A system and method facilitating the production, processing, and Internet distribution of 3D animated movies including 3D multipath movies. A key reduction algorithm reduces the keyframes associated with the 3D movie to facilitate the streaming of the data over the Internet. An animation optimization and texture optimization algorithm allows the system to get statistical information of the portions of the 3D object which are invisible (outside the view frame), and whose animation and texture data may thus be safely removed. If the 3D object is within the view frame, the optimization algorithm gathers information about the distance and size of the 3D object and its associated texture data within the frame. The system and method further allows creation of various versions of the 3D object from a single production process. The various versions are tagged with an identifier identifying the target platforms and media platforms in which they are suitable for display. During playback, the correct version of the 3D object is selected for display based on the detected Internet bandwidth and/or CPU speed. To stream the 3D animation content over the Internet for real-time playback, the present system and method allows the data to be divided into an upfront file and various stream files. The upfront file is downloaded prior to the playback of the movie. The stream files are streamed over the Internet and made available to the 3D engine in time for their use.
摘要翻译: 一种促进3D动画电影的制作,处理和互联网分发的系统和方法,包括3D多路径电影。 关键缩减算法减少与3D电影相关联的关键帧,以便于通过因特网流传输数据。 动画优化和纹理优化算法允许系统获得不可见的3D对象的部分(视图框外)的统计信息,并且其动画和纹理数据可以被安全地去除。 如果3D对象在视图帧内,则优化算法收集关于3D对象的距离和大小及其相关联的纹理数据的信息。 该系统和方法还允许从单个生产过程创建3D对象的各种版本。 各种版本被标记有识别目标平台和媒体平台的标识符,它们适合于显示。 在播放期间,根据检测到的互联网带宽和/或CPU速度,选择正确版本的3D对象进行显示。 要通过互联网流式传输3D动画内容以进行实时播放,本系统和方法允许将数据分成前期文件和各种流文件。 前面的文件在播放电影之前被下载。 流文件通过互联网流式传输,并及时向3D引擎提供使用。
-
公开(公告)号:US06538654B1
公开(公告)日:2003-03-25
申请号:US09471722
申请日:1999-12-23
申请人: Anthony Rose , Andrew D. Davie , Alexis Vuillemin
发明人: Anthony Rose , Andrew D. Davie , Alexis Vuillemin
IPC分类号: G06T1700
CPC分类号: G06T13/20 , G06T15/30 , H04N21/234318 , H04N21/44012 , H04N21/45452 , H04N21/6125 , H04N21/8146 , H04N21/8541
摘要: A system and method facilitating the production, processing, and Internet distribution of 3D animated movies including 3D multipath movies. A key reduction algorithm reduces the keyframes associated with the 3D movie to facilitate the streaming of the data over the Internet. An animation optimization and texture optimization algorithm allows the system to get statistical information of the portions of the 3D object which are invisible (outside the view frame), and whose animation and texture data may thus be safely removed. If the 3D object is within the view frame, the optimization algorithm gathers information about the distance and size of the 3D object and its associated texture data within the frame. The system and method further allows creation of various versions of the 3D object from a single production process. The various versions are tagged with an identifier identifying the target platforms and media platforms in which they are suitable for display. During playback, the correct version of the 3D object is selected for display based on the detected Internet bandwidth and/or CPU speed. To stream the 3D animation content over the Internet for real-time playback, the present system and method allows the data to be divided into an upfront file and various stream files. The upfront file is downloaded prior to the playback of the movie. The stream files are streamed over the Internet and made available to the 3D engine in time for their use.
摘要翻译: 一种促进3D动画电影的制作,处理和互联网分发的系统和方法,包括3D多路径电影。 关键缩减算法减少与3D电影相关联的关键帧,以便于通过因特网流传输数据。 动画优化和纹理优化算法允许系统获得不可见的3D对象的部分(视图框外)的统计信息,并且其动画和纹理数据可以被安全地去除。 如果3D对象在视图帧内,则优化算法收集关于3D对象的距离和大小及其相关联的纹理数据的信息。 该系统和方法还允许从单个生产过程创建3D对象的各种版本。 各种版本被标记有识别目标平台和媒体平台的标识符,它们适合于显示。 在播放期间,根据检测到的互联网带宽和/或CPU速度,选择正确版本的3D对象进行显示。 要通过互联网流式传输3D动画内容以进行实时播放,本系统和方法允许将数据分成前期文件和各种流文件。 前面的文件在播放电影之前被下载。 流文件通过互联网流式传输,并及时向3D引擎提供使用。
-
-