Method and system for automatically generating world environment reverberation from a game geometry
    1.
    发明授权
    Method and system for automatically generating world environment reverberation from a game geometry 有权
    从游戏几何中自动生成世界环境混响的方法和系统

    公开(公告)号:US08249264B2

    公开(公告)日:2012-08-21

    申请号:US12561799

    申请日:2009-09-17

    CPC分类号: H04S3/00 G10H2210/281

    摘要: Reverberation parameters for one or more positions of interest are derived from graphics data used for displaying a computer-generated environment. For each position of interest for which reverberation parameters are desired, environmental parameters including distances and the hardness of features in a range of interest and at points on cubemap faces are automatically determined from the graphics data. The environmental parameters are stored with the graphics data and associated with each position of interest. Upon rendering of the computer-generated environment, reverberation property set values usable by a reverberation engine are calculated or interpolated between predetermined values according to the environmental parameters. Thus, values such as reverb, reverb delay, reflections, decay time, reflection delay, and other reverb parameters are automatically calculated, subject to selective operator tuning, and provide realistic reverberation effects in the sounds heard by a user who is experiencing the rendered environment.

    摘要翻译: 用于一个或多个感兴趣位置的混响参数是从用于显示计算机生成的环境的图形数据导出的。 对于需要混响参数的感兴趣的每个位置,包括距离以及感兴趣范围内的特征和立方体地面上的点处的硬度的环境参数将从图形数据中自动确定。 环境参数与图形数据一起存储并与感兴趣的每个位置相关联。 在呈现计算机生成的环境之后,根据环境参数,在预定值之间计算或插值由混响引擎可用的混响属性设置值。 因此,经过选择性的操作者调整,自动计算诸如混响,混响延迟,反射,衰减时间,反射延迟和其他混响参数的值,并且在正在经历渲染环境的用户听到的声音中提供真实的混响效果 。

    Method and system for automatically generating world environmental reverberation from game geometry
    2.
    发明授权
    Method and system for automatically generating world environmental reverberation from game geometry 有权
    从游戏几何自动生成世界环境混响的方法和系统

    公开(公告)号:US07606375B2

    公开(公告)日:2009-10-20

    申请号:US10963042

    申请日:2004-10-12

    CPC分类号: H04S3/00 G10H2210/281

    摘要: Reverberation parameters for one or more positions of interest are derived from graphics data used for displaying a computer-generated environment. For each position of interest for which reverberation parameters are desired, environmental parameters including distances and the hardness of features in a range of interest and at points on cubemap faces are automatically determined from the graphics data. The environmental parameters are stored with the graphics data and associated with each position of interest. Upon rendering of the computer-generated environment, reverberation property set values usable by a reverberation engine are calculated or interpolated between predetermined values according to the environmental parameters. Thus, values such as reverb, reverb delay, reflections, decay time, reflection delay, and other reverb parameters are automatically calculated, subject to selective operator tuning, and provide realistic reverberation effects in the sounds heard by a user who is experiencing the rendered environment.

    摘要翻译: 用于一个或多个感兴趣位置的混响参数是从用于显示计算机生成的环境的图形数据导出的。 对于需要混响参数的感兴趣的每个位置,包括距离以及感兴趣范围内的特征和立方体地面上的点处的硬度的环境参数将从图形数据中自动确定。 环境参数与图形数据一起存储并与感兴趣的每个位置相关联。 在呈现计算机生成的环境之后,根据环境参数,在预定值之间计算或插值由混响引擎可用的混响属性设置值。 因此,经过选择性的操作者调整,自动计算诸如混响,混响延迟,反射,衰减时间,反射延迟和其他混响参数的值,并且在正在经历渲染环境的用户听到的声音中提供逼真的混响效果 。

    METHOD AND SYSTEM FOR AUTOMATICALLY GENERATING WORLD ENVIRONMENT REVERBERATION FROM A GAME GEOMETRY
    4.
    发明申请
    METHOD AND SYSTEM FOR AUTOMATICALLY GENERATING WORLD ENVIRONMENT REVERBERATION FROM A GAME GEOMETRY 有权
    从游戏几何自动生成世界环境反演的方法和系统

    公开(公告)号:US20100008513A1

    公开(公告)日:2010-01-14

    申请号:US12561799

    申请日:2009-09-17

    IPC分类号: H03G3/00 A63F13/00

    CPC分类号: H04S3/00 G10H2210/281

    摘要: Reverberation parameters for one or more positions of interest are derived from graphics data used for displaying a computer-generated environment. For each position of interest for which reverberation parameters are desired, environmental parameters including distances and the hardness of features in a range of interest and at points on cubemap faces are automatically determined from the graphics data. The environmental parameters are stored with the graphics data and associated with each position of interest. Upon rendering of the computer-generated environment, reverberation property set values usable by a reverberation engine are calculated or interpolated between predetermined values according to the environmental parameters. Thus, values such as reverb, reverb delay, reflections, decay time, reflection delay, and other reverb parameters are automatically calculated, subject to selective operator tuning, and provide realistic reverberation effects in the sounds heard by a user who is experiencing the rendered environment.

    摘要翻译: 用于一个或多个感兴趣位置的混响参数是从用于显示计算机生成的环境的图形数据导出的。 对于需要混响参数的感兴趣的每个位置,包括距离以及感兴趣范围内的特征和立方体地面上的点处的硬度的环境参数将从图形数据中自动确定。 环境参数与图形数据一起存储并与感兴趣的每个位置相关联。 在呈现计算机生成的环境之后,根据环境参数,在预定值之间计算或插值由混响引擎可用的混响属性设置值。 因此,经过选择性的操作者调整,自动计算诸如混响,混响延迟,反射,衰减时间,反射延迟和其他混响参数的值,并且在正在经历渲染环境的用户听到的声音中提供真实的混响效果 。

    Learning controller for vehicle control
    5.
    发明申请
    Learning controller for vehicle control 有权
    车辆控制学习控制器

    公开(公告)号:US20070156294A1

    公开(公告)日:2007-07-05

    申请号:US11323697

    申请日:2005-12-30

    IPC分类号: G05D1/00

    摘要: A learning controller overcomes tuning problems in vehicle simulation programs by estimating requisite vehicle-specific parameters, effectively learning from its mistakes, as the vehicle is automatically driven around a track. After a sufficient period of calibration, the learned parameters are automatically saved to a car-specific file. The file parameters may be loaded in the controller in the future to optimally control a vehicle without the need to re-run the learning procedure.

    摘要翻译: 学习控制器通过估计必要的车辆特定参数来克服车辆模拟程序中的调谐问题,有效地从其错误中学习,因为车辆被自动地驱动在轨道周围。 经过足够的校准时间后,学习的参数将自动保存到汽车专用文件中。 文件参数可以在将来加载到控制器中以最佳地控制车辆,而不需要重新运行学习过程。

    Method and system for automatically generating world environmental reverberation from game geometry

    公开(公告)号:US20060075885A1

    公开(公告)日:2006-04-13

    申请号:US10963042

    申请日:2004-10-12

    IPC分类号: H03G3/00 G10H1/02 G10H7/00

    CPC分类号: H04S3/00 G10H2210/281

    摘要: Reverberation parameters for one or more positions of interest are derived from graphics data used for displaying a computer-generated environment. For each position of interest for which reverberation parameters are desired, environmental parameters including distances and the hardness of features in a range of interest and at points on cubemap faces are automatically determined from the graphics data. The environmental parameters are stored with the graphics data and associated with each position of interest. Upon rendering of the computer-generated environment, reverberation property set values usable by a reverberation engine are calculated or interpolated between predetermined values according to the environmental parameters. Thus, values such as reverb, reverb delay, reflections, decay time, reflection delay, and other reverb parameters are automatically calculated, subject to selective operator tuning, and provide realistic reverberation effects in the sounds heard by a user who is experiencing the rendered environment.

    BACKGROUND MAINTENANCE OF AN IMAGE SEQUENCE
    7.
    发明申请
    BACKGROUND MAINTENANCE OF AN IMAGE SEQUENCE 有权
    图像序列的背景维护

    公开(公告)号:US20060193516A1

    公开(公告)日:2006-08-31

    申请号:US11382697

    申请日:2006-05-10

    IPC分类号: G06K9/34

    摘要: A system and method for maintaining a background model of an image sequence by processing on multiple spatial scales. These multiple spatial scales include a pixel scale, a regional scale and a frame scale. The image sequence undergoes pixel processing that determines a current background model and provides an initial pixel assignment as either a background or a foreground pixel. Region processing further refines the initial pixel assignments by considering relationships between pixels and possibly reassigning pixels. Frame processing further refines the current background model by determining whether a substantial change has occurred in the actual background and, if so, providing a more accurate background model.

    摘要翻译: 一种用于通过在多个空间尺度上处理来维护图像序列的背景模型的系统和方法。 这些多个空间尺度包括像素尺度,区域尺度和帧尺度。 图像序列经历像素处理,其确定当前背景模型,并将初始像素分配提供为背景或前景像素。 区域处理通过考虑像素之间的关系和可能重新分配的像素进一步优化初始像素分配。 帧处理通过确定在实际背景中是否发生实质性变化而进一步优化当前背景模型,如果是,则提供更准确的背景模型。