Solar photovoltaic reflective trough collection structure
    1.
    发明授权
    Solar photovoltaic reflective trough collection structure 有权
    太阳能光伏反光槽收集结构

    公开(公告)号:US09190546B1

    公开(公告)日:2015-11-17

    申请号:US12894772

    申请日:2010-09-30

    摘要: A photovoltaic (PV) solar concentration structure having at least two troughs encapsulated in a rectangular parallelepiped optical plastic structure, with the troughs filled with an optical plastic material, the troughs each having a reflective internal surface and approximately parabolic geometry, and the troughs each including photovoltaic cells situated so that light impinging on the optical plastic material will be concentrated onto the photovoltaic cells. Multiple structures can be connected to provide a solar photovoltaic collection system that provides portable, efficient, low-cost electrical power.

    摘要翻译: 一种光伏(PV)太阳能集中结构,其具有封装在矩形平行六面体的光学塑料结构中的至少两个槽,其中所述槽填充有光学塑料材料,所述槽各自具有反射内表面和大致抛物线几何形状,并且每个槽包括 光伏电池位于使得光入射到光学塑料上的光将被集中到光伏电池上。 可以连接多个结构来提供提供便携式,高效率,低成本电力的太阳能光伏收集系统。

    Inter-process communication channel
    3.
    发明授权
    Inter-process communication channel 有权
    进程间通信通道

    公开(公告)号:US09507653B2

    公开(公告)日:2016-11-29

    申请号:US13612299

    申请日:2012-09-12

    IPC分类号: G06F13/00 G06F9/54

    CPC分类号: G06F9/546

    摘要: Techniques are described herein that are capable of constructing an inter-process communication channel, for example, between a requesting component and a targeted process. The communication channel may have one or more links, such that each link is defined by a respective node pair in a plurality of nodes. The plurality of nodes includes the requesting component, the targeted process, and optionally one or more intermediate nodes. An attachment request is received via a user interface. The requesting component is attached to the targeted process. For instance, the links may be traversed to discover the targeted process. The communication channel is established. For instance, in each node of a subset of the plurality of nodes, node information may be retained to indicate a next consecutive node of the plurality of nodes to which messages from the requesting component to the targeted process are to be delivered.

    摘要翻译: 本文描述了能够构建例如在请求组件和目标过程之间的进程间通信信道的技术。 通信信道可以具有一个或多个链路,使得每个链路由多个节点中的相应节点对定义。 多个节点包括请求组件,目标过程以及可选地一个或多个中间节点。 通过用户界面接收附件请求。 请求组件附加到目标进程。 例如,可以遍历链接以发现目标过程。 通信通道建立。 例如,在多个节点的子集的每个节点中,可以保留节点信息,以指示要从其发送来自请求组件到目标进程的消息的多个节点中的下一个连续节点。

    INTER-PROCESS COMMUNICATION CHANNEL
    4.
    发明申请
    INTER-PROCESS COMMUNICATION CHANNEL 有权
    互通通信通道

    公开(公告)号:US20140075451A1

    公开(公告)日:2014-03-13

    申请号:US13612299

    申请日:2012-09-12

    IPC分类号: G06F13/00

    CPC分类号: G06F9/546

    摘要: Techniques are described herein that are capable of constructing an inter-process communication channel, for example, between a requesting component and a targeted process. The communication channel may have one or more links, such that each link is defined by a respective node pair in a plurality of nodes. The plurality of nodes includes the requesting component, the targeted process, and optionally one or more intermediate nodes. An attachment request is received via a user interface. The requesting component is attached to the targeted process. For instance, the links may be traversed to discover the targeted process. The communication channel is established. For instance, in each node of a subset of the plurality of nodes, node information may be retained to indicate a next consecutive node of the plurality of nodes to which messages from the requesting component to the targeted process are to be delivered.

    摘要翻译: 本文描述了能够构建例如在请求组件和目标过程之间的进程间通信信道的技术。 通信信道可以具有一个或多个链路,使得每个链路由多个节点中的相应节点对定义。 多个节点包括请求组件,目标过程以及可选地一个或多个中间节点。 通过用户界面接收附件请求。 请求组件附加到目标进程。 例如,可以遍历链接以发现目标过程。 通信通道建立。 例如,在多个节点的子集的每个节点中,可以保留节点信息,以指示要从其发送来自请求组件到目标进程的消息的多个节点中的下一个连续节点。

    IN-PROCESS WRAPPED EXECUTION ENGINE(S) FOR TOOLING A DYNAMIC PROGRAM ACROSS A PROCESS BOUNDARY
    5.
    发明申请
    IN-PROCESS WRAPPED EXECUTION ENGINE(S) FOR TOOLING A DYNAMIC PROGRAM ACROSS A PROCESS BOUNDARY 有权
    过程包装执行引擎(S)用于在过程边界上加工动态程序

    公开(公告)号:US20130326490A1

    公开(公告)日:2013-12-05

    申请号:US13489252

    申请日:2012-06-05

    IPC分类号: G06F9/45

    摘要: Techniques are described herein that are capable of instantiating and executing in-process wrapped execution engine(s) for tooling a dynamic program across a process boundary. For instance, a dynamic language execution engine may be instantiated in a wrapper object that is hosted in a host process to provide a wrapped execution engine while the host process is running. The wrapped execution engine may be configured to provide information regarding execution of a targeted application of the host process to a requesting application. The wrapped execution engine may be isolated from other execution engine(s) that are included in the host process such that the targeted application does not have access to code that defines the wrapped execution engine. The targeted application may include one or more of the other execution engines.

    摘要翻译: 本文描述了能够实例化和执行在线包装的执行引擎以用于在过程边界上模拟动态程序的技术。 例如,动态语言执行引擎可以在托管在主机进程中的包装器对象中被实例化,以在主机进程运行时提供包装的执行引擎。 包装的执行引擎可以被配置为向请求应用提供关于主机进程的目标应用的执行的信息。 包装的执行引擎可以与包含在主机进程中的其他执行引擎隔离,使得目标应用程序不能访问定义被包装的执行引擎的代码。 目标应用可以包括一个或多个其他执行引擎。

    OBJECT MODEL AND API FOR GAME CREATION
    6.
    发明申请
    OBJECT MODEL AND API FOR GAME CREATION 审中-公开
    游戏创建的对象模型和API

    公开(公告)号:US20100160039A1

    公开(公告)日:2010-06-24

    申请号:US12337662

    申请日:2008-12-18

    IPC分类号: A63F13/00 G06F3/048 G06F19/00

    摘要: A game creator provides a set of abstractions (objects) that make game creation simpler. The abstractions provided in the game creation component include Game, Scene, and Actor. A Game abstraction comprises global settings for the game and includes one or more Scenes. Each Scene abstraction within the game includes one or more Actors. By setting properties and behaviors on these three abstractions, Game creators with little or no skill in programming can create games. Filtering can be performed declaratively through selection of appropriate options.

    摘要翻译: 游戏创作者提供了一组使得游戏制作更简单的抽象(对象)。 游戏制作组件中提供的抽象包括游戏,场景和演员。 游戏抽象包括游戏的全局设置,并包括一个或多个场景。 游戏中的每个场景抽象包括一个或多个演员。 通过设置这三个抽象的属性和行为,游戏创作者在编程中几乎没有或没有技能可以创建游戏。 可以通过选择适当的选项以声明方式执行过滤。