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公开(公告)号:US20110175809A1
公开(公告)日:2011-07-21
申请号:US12688793
申请日:2010-01-15
申请人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , David Hill , Darren A. Bennett , David C. Haley, JR. , Brian S. Murphy , Shawn C. Wright
发明人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , David Hill , Darren A. Bennett , David C. Haley, JR. , Brian S. Murphy , Shawn C. Wright
IPC分类号: G06F3/033
CPC分类号: A63F13/424 , A63F13/06 , A63F13/10 , A63F13/213 , A63F13/803 , A63F2300/1093 , A63F2300/6045 , A63F2300/6072 , A63F2300/8017 , A63F2300/8023 , G06F3/017 , G06F3/038
摘要: In a motion capture system, a unitary input is provided to an application based on detected movement and/or location of a group of people. Audio information from the group can also be used as an input. The application can provide real-time feedback to the person or group via a display and audio output. The group can control the movement of an avatar in a virtual space based on the movement of each person in the group, such as in a steering or balancing game. To avoid a discontinuous or confusing output by the application, missing data can be generated for a person who is occluded or partially out of the field of view. A wait time can be set for activating a new person and deactivating a currently-active person. The wait time can be adaptive based on a first detected position or a last detected position of the person.
摘要翻译: 在运动捕捉系统中,基于检测到的一组人的移动和/或位置,向应用提供单一输入。 组中的音频信息也可以用作输入。 应用程序可以通过显示和音频输出向人员或组提供实时反馈。 该组可以基于每个人在组中的移动来控制虚拟空间中的化身的移动,诸如在转向或平衡游戏中。 为了避免应用程序的不连续或混乱的输出,可以为被遮挡或部分超出视野的人员生成丢失的数据。 可以设置等待时间来激活新人员并停用当前活跃的人员。 等待时间可以基于人的第一检测位置或最后检测到的位置来适应。
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公开(公告)号:US08933884B2
公开(公告)日:2015-01-13
申请号:US12688793
申请日:2010-01-15
申请人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , David Hill , Darren A. Bennett , David C. Haley, Jr. , Brian S. Murphy , Shawn C. Wright
发明人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , David Hill , Darren A. Bennett , David C. Haley, Jr. , Brian S. Murphy , Shawn C. Wright
CPC分类号: A63F13/424 , A63F13/06 , A63F13/10 , A63F13/213 , A63F13/803 , A63F2300/1093 , A63F2300/6045 , A63F2300/6072 , A63F2300/8017 , A63F2300/8023 , G06F3/017 , G06F3/038
摘要: In a motion capture system, a unitary input is provided to an application based on detected movement and/or location of a group of people. Audio information from the group can also be used as an input. The application can provide real-time feedback to the person or group via a display and audio output. The group can control the movement of an avatar in a virtual space based on the movement of each person in the group, such as in a steering or balancing game. To avoid a discontinuous or confusing output by the application, missing data can be generated for a person who is occluded or partially out of the field of view. A wait time can be set for activating a new person and deactivating a currently-active person. The wait time can be adaptive based on a first detected position or a last detected position of the person.
摘要翻译: 在运动捕捉系统中,基于检测到的一组人的移动和/或位置,向应用提供单一输入。 组中的音频信息也可以用作输入。 应用程序可以通过显示和音频输出向人员或组提供实时反馈。 该组可以基于每个人在组中的移动来控制虚拟空间中的化身的移动,诸如在转向或平衡游戏中。 为了避免应用程序的不连续或混乱的输出,可以为被遮挡或部分超出视野的人员生成丢失的数据。 可以设置等待时间来激活新人员并停用当前活跃的人员。 等待时间可以基于人的第一检测位置或最后检测到的位置来适应。
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公开(公告)号:US20110246329A1
公开(公告)日:2011-10-06
申请号:US12752917
申请日:2010-04-01
申请人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
发明人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
CPC分类号: G06Q30/0643 , G06F3/017 , G06Q30/02 , G06Q30/0641
摘要: An on-screen shopping application which reacts to a human target user's motions to provide a shopping experience to the user is provided. A tracking system captures user motions and executes a shopping application allowing a user to manipulate an on-screen representation the user. The on-screen representation has a likeness of the user or another individual and movements of the user in the on-screen interface allows the user to interact with virtual articles that represent real-world articles. User movements which are recognized as article manipulation or transaction control gestures are translated into commands for the shopping application.
摘要翻译: 提供了一种针对人类目标用户的动作以向用户提供购物体验的屏幕上购物应用。 跟踪系统捕获用户动作并执行允许用户操纵用户的屏幕上表示的购物应用程序。 屏幕上的表示具有用户或其他个体的相似性,并且用户在屏幕界面中的移动允许用户与代表真实世界文章的虚拟文章进行交互。 识别为文章处理或事务控制手势的用户移动被转换为购物应用程序的命令。
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公开(公告)号:US20110175801A1
公开(公告)日:2011-07-21
申请号:US12688804
申请日:2010-01-15
申请人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , Christopher Vuchetich , Darren A. Bennett , Brian S. Murphy , Shawn C. Wright
发明人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , Christopher Vuchetich , Darren A. Bennett , Brian S. Murphy , Shawn C. Wright
CPC分类号: G06F3/017 , A63F13/06 , A63F13/10 , A63F2300/1081 , A63F2300/1087 , A63F2300/305 , A63F2300/61
摘要: Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.
摘要翻译: 提供了用于增强运动捕捉系统的使用的技术。 运动捕捉系统跟踪来自物理空间中的人的移动和音频输入,并将输入提供给在显示器上显示虚拟空间的应用。 身体动作可用于定义虚拟空间中化身的特征。 可以通过辅导化身或虚拟空间中的视觉或音频提示来指导人员执行动作。 应用程序可以响应检测到的人的移动和语音命令或语音量来定义化身特征,并在虚拟空间中发起预先编写的视听事件以提供娱乐体验。 可以通过自动修改(例如对化身的声音或外观的更改)或其他人进行的修改来捕获和播放虚拟空间中的演奏。
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5.
公开(公告)号:US07815911B1
公开(公告)日:2010-10-19
申请号:US11870315
申请日:2007-10-10
申请人: Susan C. Straley , Brian S. Murphy , Stanislav Forman , Christine R. Wulff , Robert D. Perry , Tanya Myers-Morales
发明人: Susan C. Straley , Brian S. Murphy , Stanislav Forman , Christine R. Wulff , Robert D. Perry , Tanya Myers-Morales
CPC分类号: A61K39/025 , A61K38/00 , A61K47/646 , A61K2039/55505 , C07K2319/23 , Y02A50/407
摘要: Compositions and methods for treating a Yersinia pestis (Y. pestis) infection are provided. Compositions and methods of for inducing an immune response in a subject are provided. Composition can include a YadC polypeptide.
摘要翻译: 提供了治疗鼠疫耶尔森氏菌(鼠疫菌)感染的组合物和方法。 提供了在受试者中诱导免疫应答的组合物和方法。 组合物可以包括YadC多肽。
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公开(公告)号:US08284157B2
公开(公告)日:2012-10-09
申请号:US12688804
申请日:2010-01-15
申请人: Relja Markovic , Stephen G Latta , Kevin A Geisner , Christopher Vuchetich , Darren A Bennett , Brian S Murphy , Shawn C Wright
发明人: Relja Markovic , Stephen G Latta , Kevin A Geisner , Christopher Vuchetich , Darren A Bennett , Brian S Murphy , Shawn C Wright
IPC分类号: G09G5/00
CPC分类号: G06F3/017 , A63F13/06 , A63F13/10 , A63F2300/1081 , A63F2300/1087 , A63F2300/305 , A63F2300/61
摘要: Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.
摘要翻译: 提供了用于增强运动捕捉系统的使用的技术。 运动捕捉系统跟踪来自物理空间中的人的移动和音频输入,并将输入提供给在显示器上显示虚拟空间的应用。 身体动作可用于定义虚拟空间中化身的特征。 可以通过辅导化身或虚拟空间中的视觉或音频提示来指导人员执行动作。 应用程序可以响应检测到的人的移动和语音命令或语音量来定义化身特征,并在虚拟空间中发起预先编写的视听事件以提供娱乐体验。 可以通过自动修改(例如对化身的声音或外观的更改)或其他人进行的修改来捕获和播放虚拟空间中的演奏。
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公开(公告)号:US09098873B2
公开(公告)日:2015-08-04
申请号:US12752917
申请日:2010-04-01
申请人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
发明人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
CPC分类号: G06Q30/0643 , G06F3/017 , G06Q30/02 , G06Q30/0641
摘要: An on-screen shopping application which reacts to a human target user's motions to provide a shopping experience to the user is provided. A tracking system captures user motions and executes a shopping application allowing a user to manipulate an on-screen representation the user. The on-screen representation has a likeness of the user or another individual and movements of the user in the on-screen interface allows the user to interact with virtual articles that represent real-world articles. User movements which are recognized as article manipulation or transaction control gestures are translated into commands for the shopping application.
摘要翻译: 提供了一种针对人类目标用户的动作以向用户提供购物体验的屏幕上购物应用。 跟踪系统捕获用户动作并执行允许用户操纵用户的屏幕上表示的购物应用程序。 屏幕上的表示具有用户或其他个体的相似性,并且用户在屏幕界面中的移动允许用户与代表真实世界文章的虚拟文章进行交互。 识别为文章处理或事务控制手势的用户移动被转换为购物应用程序的命令。
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公开(公告)号:US08465108B2
公开(公告)日:2013-06-18
申请号:US13603912
申请日:2012-09-05
申请人: Relja Markovic , Stephen G Latta , Kevin A Geisner , Christopher Vuchetich , Darren A Bennett , Brian S Murphy , Shawn C Wright
发明人: Relja Markovic , Stephen G Latta , Kevin A Geisner , Christopher Vuchetich , Darren A Bennett , Brian S Murphy , Shawn C Wright
IPC分类号: G09G5/00
CPC分类号: G06F3/017 , A63F13/06 , A63F13/10 , A63F2300/1081 , A63F2300/1087 , A63F2300/305 , A63F2300/61
摘要: Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.
摘要翻译: 提供了用于增强运动捕捉系统的使用的技术。 运动捕捉系统跟踪来自物理空间中的人的移动和音频输入,并将输入提供给在显示器上显示虚拟空间的应用。 身体动作可用于定义虚拟空间中化身的特征。 可以通过辅导化身或虚拟空间中的视觉或音频提示来指导人员执行动作。 应用程序可以响应检测到的人的移动和语音命令或语音量来定义化身特征,并在虚拟空间中发起预先编写的视听事件以提供娱乐体验。 可以通过自动修改(例如对化身的声音或外观的更改)或其他人进行的修改来捕获和播放虚拟空间中的演奏。
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公开(公告)号:US20120326976A1
公开(公告)日:2012-12-27
申请号:US13603912
申请日:2012-09-05
申请人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , Christopher Vuchetich , Darren A. Bennett , Brian S. Murphy , Shawn C. Wright
发明人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , Christopher Vuchetich , Darren A. Bennett , Brian S. Murphy , Shawn C. Wright
IPC分类号: G09G5/00
CPC分类号: G06F3/017 , A63F13/06 , A63F13/10 , A63F2300/1081 , A63F2300/1087 , A63F2300/305 , A63F2300/61
摘要: Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.
摘要翻译: 提供了用于增强运动捕捉系统的使用的技术。 运动捕捉系统跟踪来自物理空间中的人的移动和音频输入,并将输入提供给在显示器上显示虚拟空间的应用。 身体动作可用于定义虚拟空间中化身的特征。 可以通过辅导化身或虚拟空间中的视觉或音频提示来指导人员执行动作。 应用程序可以响应检测到的人的移动和语音命令或语音量来定义化身特征,并在虚拟空间中发起预先编写的视听事件以提供娱乐体验。 可以通过自动修改(例如对化身的声音或外观的更改)或其他人进行的修改来捕获和播放虚拟空间中的演奏。
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公开(公告)号:US07961174B1
公开(公告)日:2011-06-14
申请号:US12847133
申请日:2010-07-30
申请人: Relja Markovic , Stephen G Latta , Kevin A Geisner , David Hill , Darren A Bennett , David C Haley , Brian S Murphy , Shawn C Wright
发明人: Relja Markovic , Stephen G Latta , Kevin A Geisner , David Hill , Darren A Bennett , David C Haley , Brian S Murphy , Shawn C Wright
IPC分类号: G06F3/033
CPC分类号: A63F13/424 , A63F13/06 , A63F13/10 , A63F13/213 , A63F13/803 , A63F2300/1093 , A63F2300/6045 , A63F2300/6072 , A63F2300/8017 , A63F2300/8023 , G06F3/017 , G06F3/038
摘要: In a motion capture system, a unitary input is provided to an application based on detected movement and/or location of a group of people. Audio information from the group can also be used as an input. The application can provide real-time feedback to the person or group via a display and audio output. The group can control the movement of an avatar in a virtual space based on the movement of each person in the group, such as in a steering or balancing game. To avoid a discontinuous or confusing output by the application, missing data can be generated for a person who is occluded or partially out of the field of view. A wait time can be set for activating a new person and deactivating a currently-active person. The wait time can be adaptive based on a first detected position or a last detected position of the person.
摘要翻译: 在运动捕捉系统中,基于检测到的一组人的移动和/或位置,向应用提供单一输入。 组中的音频信息也可以用作输入。 应用程序可以通过显示和音频输出向人员或组提供实时反馈。 该组可以基于每个人在组中的移动来控制虚拟空间中的化身的移动,诸如在转向或平衡游戏中。 为了避免应用程序的不连续或混乱的输出,可以为被遮挡或部分超出视野的人员生成丢失的数据。 可以设置等待时间来激活新人员并停用当前活跃的人员。 等待时间可以基于人的第一检测位置或最后检测到的位置来适应。
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