-
公开(公告)号:US09128520B2
公开(公告)日:2015-09-08
申请号:US13436511
申请日:2012-03-30
申请人: Kevin A Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J Sugden , Benjamin I Vaught , Jeffrey B Cole , Alex Aben-Athar Kipman , Ian D McIntyre , Daniel McCulloch
发明人: Kevin A Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J Sugden , Benjamin I Vaught , Jeffrey B Cole , Alex Aben-Athar Kipman , Ian D McIntyre , Daniel McCulloch
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0187 , G06F3/013 , G06T19/006 , G09G3/003 , G09G5/363 , G09G2340/14 , G09G2340/145 , G09G2360/02 , G09G2370/022 , G09G2370/16 , G09G2380/00 , G09G2380/10
摘要: A collaborative on-demand system allows a user of a head-mounted display device (HMDD) to obtain assistance with an activity from a qualified service provider. In a session, the user and service provider exchange camera-captured images and augmented reality images. A gaze-detection capability of the HMDD allows the user to mark areas of interest in a scene. The service provider can similarly mark areas of the scene, as well as provide camera-captured images of the service provider's hand or arm pointing to or touching an object of the scene. The service provider can also select an animation or text to be displayed on the HMDD. A server can match user requests with qualified service providers which meet parameters regarding fee, location, rating and other preferences. Or, service providers can review open requests and self-select appropriate requests, initiating contact with a user.
摘要翻译: 协作式按需系统允许头戴式显示设备(HMDD)的用户获得来自合格服务提供商的活动的帮助。 在会话中,用户和服务提供商交换摄像机拍摄的图像和增强的现实图像。 HMDD的注视检测功能允许用户标记场景中的感兴趣区域。 服务提供商可以类似地标记场景的区域,以及提供指向或触摸场景的对象的服务提供者的手或手臂的照相机拍摄的图像。 服务提供商还可以选择要显示在HMDD上的动画或文本。 服务器可以将符合用户要求的合格服务提供商与符合费用,位置,评级和其他偏好的参数相匹配。 或者,服务提供商可以查看开放请求并自行选择适当的请求,启动与用户的联系。
-
公开(公告)号:US09122321B2
公开(公告)日:2015-09-01
申请号:US13464941
申请日:2012-05-04
申请人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
发明人: Kathryn Stone Perez , John Clavin , Kevin A. Geisner , Stephen G. Latta , Brian J. Mount , Arthur C. Tomlin , Adam G. Poulos
CPC分类号: G06F3/033 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/013 , G06F21/00 , G06F21/32 , G06F21/6218 , G06F2221/2141 , G06T19/006 , G06T2219/024
摘要: A see-through, near-eye, mixed reality display device and system for collaboration amongst various users of other such devices and personal audio/visual devices of more limited capabilities. One or more wearers of a see through head mounted display apparatus define a collaboration environment. For the collaboration environment, a selection of collaboration data and the scope of the environment are determined. Virtual representations of the collaboration data in the field of view of the wearer, and other device users are rendered. Persons in the wearer's field of view to be included in collaboration environment and who are entitled to share information in the collaboration environment are defined by the wearer. If allowed, input from other users in the collaboration environment on the virtual object may be received and allowed to manipulate a change in the virtual object.
摘要翻译: 透明,近眼,混合现实显示设备和系统,用于在其他这样的设备的各种用户和具有更有限能力的个人音频/视频设备之间进行协作。 一个或多个穿戴式头戴式显示装置的佩戴者定义了协作环境。 对于协作环境,确定协作数据的选择和环境的范围。 呈现佩戴者视野中的协作数据和其他设备用户的虚拟表示。 穿戴者的视野中包含在合作环境中的人员和有权在协作环境中共享信息的人员由佩戴者定义。 如果允许,可以接收并允许在虚拟对象上的协作环境中的其他用户的输入来操纵虚拟对象的改变。
-
公开(公告)号:US09122053B2
公开(公告)日:2015-09-01
申请号:US13443368
申请日:2012-04-10
申请人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, Jr.
发明人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, Jr.
CPC分类号: G02B27/017 , G02B2027/0127 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/013 , G06F3/165 , G06F3/167 , G06K9/00214 , G06K9/00335 , G06K9/00671 , G06K9/34 , G06T19/006 , H04S7/304 , H04S7/306 , H04S2400/11 , H04S2400/15 , H04S2420/03
摘要: Technology is described for providing realistic occlusion between a virtual object displayed by a head mounted, augmented reality display system and a real object visible to the user's eyes through the display. A spatial occlusion in a user field of view of the display is typically a three dimensional occlusion determined based on a three dimensional space mapping of real and virtual objects. An occlusion interface between a real object and a virtual object can be modeled at a level of detail determined based on criteria such as distance within the field of view, display size or position with respect to a point of gaze. Technology is also described for providing three dimensional audio occlusion based on an occlusion between a real object and a virtual object in the user environment.
摘要翻译: 描述了技术,用于在由头戴式显示器,增强现实显示系统显示的虚拟对象和通过显示器对用户的眼睛可见的真实物体之间提供逼真的遮挡。 显示器的用户视野中的空间遮挡通常是基于实际和虚拟物体的三维空间映射确定的三维遮挡。 可以以基于诸如视场内的距离,相对于凝视点的显示大小或位置的标准确定的细节级别来建模真实对象和虚拟对象之间的遮挡界面。 还描述了用于基于用户环境中的真实对象和虚拟对象之间的遮挡来提供三维音频遮挡的技术。
-
公开(公告)号:US08847988B2
公开(公告)日:2014-09-30
申请号:US13436499
申请日:2012-03-30
申请人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman
发明人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman
CPC分类号: G09G3/003 , A63B71/00 , A63F13/02 , A63F13/216 , A63F13/816 , A63F2300/301 , A63F2300/308 , A63F2300/8082 , G02B27/0101 , G02B27/017 , G02B27/0172 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06T19/006 , G09G2320/068 , G09G2320/0693 , G09G2380/00
摘要: The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exercise, and lets the user exercise with other people who are not present.
摘要翻译: 本文描述的技术包括用于为用户提供定制体验的透视,近眼,混合现实显示设备。 个人A / V设备作为一个总是与用户一起锻炼的锻炼计划,为用户提供动机,视觉上告诉用户锻炼身体,并让用户锻炼身体不在场的其他人。
-
公开(公告)号:US08752963B2
公开(公告)日:2014-06-17
申请号:US13289980
申请日:2011-11-04
申请人: Daniel J. McCulloch , Ryan L. Hastings , Kevin A. Geisner , Robert L. Crocco , Alexandru O. Balan , Derek L. Knee , Michael J. Scavezze , Stephen G. Latta , Brian J. Mount
发明人: Daniel J. McCulloch , Ryan L. Hastings , Kevin A. Geisner , Robert L. Crocco , Alexandru O. Balan , Derek L. Knee , Michael J. Scavezze , Stephen G. Latta , Brian J. Mount
CPC分类号: A61B3/113 , A61B3/112 , G02B27/017 , G02B2027/0118 , G02B2027/0138 , G02B2027/014 , G02B2027/0187 , G02C7/104 , G02C11/10 , H04N13/344 , H04N13/383
摘要: The technology provides various embodiments for controlling brightness of a see-through, near-eye mixed display device based on light intensity of what the user is gazing at. The opacity of the display can be altered, such that external light is reduced if the wearer is looking at a bright object. The wearer's pupil size may be determined and used to adjust the brightness used to display images, as well as the opacity of the display. A suitable balance between opacity and brightness used to display images may be determined that allows real and virtual objects to be seen clearly, while not causing damage or discomfort to the wearer's eyes.
摘要翻译: 该技术提供了用于基于用户正在注视的光强度来控制透明近眼混合显示设备的亮度的各种实施例。 可以改变显示器的不透明度,使得如果佩戴者正在看着明亮的物体,则外部光线会减少。 可以确定佩戴者的瞳孔大小并用于调整用于显示图像的亮度以及显示器的不透明度。 可以确定用于显示图像的不透明度和亮度之间的适当平衡,其允许清楚地看到真实和虚拟物体,同时不会对佩戴者的眼睛造成伤害或不适。
-
公开(公告)号:US20130328927A1
公开(公告)日:2013-12-12
申请号:US13689378
申请日:2012-11-29
申请人: Brian J. Mount , Jason Scott , Ryan L. Hastings , Darren Bennett , Stephen G. Latta , Daniel J. McCulloch , Kevin A. Geisner , Jonathan T. Steed , Michael J. Scavezze
发明人: Brian J. Mount , Jason Scott , Ryan L. Hastings , Darren Bennett , Stephen G. Latta , Daniel J. McCulloch , Kevin A. Geisner , Jonathan T. Steed , Michael J. Scavezze
IPC分类号: G06T19/00
CPC分类号: G06T19/006 , A63F13/10 , A63F13/213 , A63F13/25 , A63F13/32 , A63F13/335 , A63F13/53 , A63F13/65 , A63F2300/30 , A63F2300/407 , A63F2300/6676 , A63F2300/69 , A63F2300/8082 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/167 , G06T3/40 , G06T7/60 , G06T19/20 , G06T2200/04 , G06T2219/2016
摘要: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
摘要翻译: 描述了基于在真实世界环境中识别的特征来生成虚拟游戏环境的系统,并且描述了在真实世界环境变化中识别的特征随时间适应虚拟游戏环境。 利用所描述的技术,佩戴头戴式显示装置(HMD)的人可以围绕现实环境走动,并且玩一种适应该现实环境的虚拟游戏。 例如,HMD可以识别真实环境中的环境特征,例如五个草地和两辆车,然后根据所识别的环境特征的位置和类型产生虚拟怪物。 识别的环境特征的位置和类型可以根据HMD存在的特定现实世界环境而变化,并且因此每个虚拟游戏可能根据具体的现实世界环境而看起来不同。
-
公开(公告)号:US20130083063A1
公开(公告)日:2013-04-04
申请号:US13436511
申请日:2012-03-30
申请人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Jeffrey B. Cole , Alex Aben-Athar Kipman , Ian D. McIntyre , Daniel McCulloch
发明人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Jeffrey B. Cole , Alex Aben-Athar Kipman , Ian D. McIntyre , Daniel McCulloch
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0187 , G06F3/013 , G06T19/006 , G09G3/003 , G09G5/363 , G09G2340/14 , G09G2340/145 , G09G2360/02 , G09G2370/022 , G09G2370/16 , G09G2380/00 , G09G2380/10
摘要: A collaborative on-demand system allows a user of a head-mounted display device (HMDD) to obtain assistance with an activity from a qualified service provider. In a session, the user and service provider exchange camera-captured images and augmented reality images. A gaze-detection capability of the HMDD allows the user to mark areas of interest in a scene. The service provider can similarly mark areas of the scene, as well as provide camera-captured images of the service provider's hand or arm pointing to or touching an object of the scene. The service provider can also select an animation or text to be displayed on the HMDD. A server can match user requests with qualified service providers which meet parameters regarding fee, location, rating and other preferences. Or, service providers can review open requests and self-select appropriate requests, initiating contact with a user.
摘要翻译: 协作式按需系统允许头戴式显示设备(HMDD)的用户获得来自合格服务提供商的活动的帮助。 在会话中,用户和服务提供商交换摄像机拍摄的图像和增强的现实图像。 HMDD的注视检测功能允许用户标记场景中的感兴趣区域。 服务提供商可以类似地标记场景的区域,以及提供指向或触摸场景的对象的服务提供者的手或手臂的照相机拍摄的图像。 服务提供商还可以选择要显示在HMDD上的动画或文本。 服务器可以将符合用户要求的合格服务提供商与符合费用,位置,评级和其他偏好的参数相匹配。 或者,服务提供商可以查看开放请求并自行选择适当的请求,启动与用户的联系。
-
公开(公告)号:US20130083018A1
公开(公告)日:2013-04-04
申请号:US13430972
申请日:2012-03-27
申请人: Kevin A. Geisner , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez
发明人: Kevin A. Geisner , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez
CPC分类号: G06F3/011
摘要: A system for generating an augmented reality environment using state-based virtual objects is described. A state-based virtual object may be associated with a plurality of different states. Each state of the plurality of different states may correspond with a unique set of triggering events different from those of any other state. The set of triggering events associated with a particular state may be used to determine when a state change from the particular state is required. In some cases, each state of the plurality of different states may be associated with a different 3-D model or shape. The plurality of different states may be defined using a predetermined and standardized file format that supports state-based virtual objects. In some embodiments, one or more potential state changes from a particular state may be predicted based on one or more triggering probabilities associated with the set of triggering events.
摘要翻译: 描述使用基于状态的虚拟对象来生成增强现实环境的系统。 基于状态的虚拟对象可以与多个不同的状态相关联。 多个不同状态的每个状态可以对应于与任何其他状态不同的唯一的触发事件集合。 可以使用与特定状态相关联的一组触发事件来确定何时需要状态从特定状态改变。 在一些情况下,多个不同状态的每个状态可以与不同的3-D模型或形状相关联。 可以使用支持基于状态的虚拟对象的预定和标准化文件格式来定义多个不同的状态。 在一些实施例中,可以基于与该组触发事件相关联的一个或多个触发概率来预测来自特定状态的一个或多个潜在状态改变。
-
公开(公告)号:US08334842B2
公开(公告)日:2012-12-18
申请号:US12688808
申请日:2010-01-15
申请人: Relja Markovic , Stephen G Latta , Kevin A Geisner , Jonathan T Steed , Darren A Bennett , Amos D Vance
发明人: Relja Markovic , Stephen G Latta , Kevin A Geisner , Jonathan T Steed , Darren A Bennett , Amos D Vance
摘要: Techniques for facilitating interaction with an application in a motion capture system allow a person to easily begin interacting without manual setup. A depth camera system tracks a person in physical space and evaluates the person's intent to engage with the application. Factors such as location, stance, movement and voice data can be evaluated. Absolute location in a field of view of the depth camera, and location relative to another person, can be evaluated. Stance can include facing a depth camera, indicating a willingness to interact. Movements can include moving toward or away from a central area in the physical space, walking through the field of view, and movements which occur while standing generally in one location, such as moving one's arms around, gesturing, or shifting weight from one foot to another. Voice data can include volume as well as words which are detected by speech recognition.
摘要翻译: 用于促进与运动捕捉系统中的应用的交互的技术允许人们容易地开始在没有手动设置的情况下进行交互。 深度摄像机系统跟踪物理空间中的人物,并评估人员与应用程序接触的意图。 可以评估位置,姿态,运动和语音数据等因素。 深度摄像机的视野中的绝对位置以及相对于另一人的位置可以进行评估。 立场可以包括面对深度相机,表示愿意交互。 运动可以包括朝着或离开物理空间中的中心区域,走过视野,以及一般站立在一个位置时发生的运动,例如将手臂移动,打手势或将重量从一只脚移动到 另一个。 语音数据可以包括音量以及通过语音识别检测到的单词。
-
公开(公告)号:US20110175809A1
公开(公告)日:2011-07-21
申请号:US12688793
申请日:2010-01-15
申请人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , David Hill , Darren A. Bennett , David C. Haley, JR. , Brian S. Murphy , Shawn C. Wright
发明人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , David Hill , Darren A. Bennett , David C. Haley, JR. , Brian S. Murphy , Shawn C. Wright
IPC分类号: G06F3/033
CPC分类号: A63F13/424 , A63F13/06 , A63F13/10 , A63F13/213 , A63F13/803 , A63F2300/1093 , A63F2300/6045 , A63F2300/6072 , A63F2300/8017 , A63F2300/8023 , G06F3/017 , G06F3/038
摘要: In a motion capture system, a unitary input is provided to an application based on detected movement and/or location of a group of people. Audio information from the group can also be used as an input. The application can provide real-time feedback to the person or group via a display and audio output. The group can control the movement of an avatar in a virtual space based on the movement of each person in the group, such as in a steering or balancing game. To avoid a discontinuous or confusing output by the application, missing data can be generated for a person who is occluded or partially out of the field of view. A wait time can be set for activating a new person and deactivating a currently-active person. The wait time can be adaptive based on a first detected position or a last detected position of the person.
摘要翻译: 在运动捕捉系统中,基于检测到的一组人的移动和/或位置,向应用提供单一输入。 组中的音频信息也可以用作输入。 应用程序可以通过显示和音频输出向人员或组提供实时反馈。 该组可以基于每个人在组中的移动来控制虚拟空间中的化身的移动,诸如在转向或平衡游戏中。 为了避免应用程序的不连续或混乱的输出,可以为被遮挡或部分超出视野的人员生成丢失的数据。 可以设置等待时间来激活新人员并停用当前活跃的人员。 等待时间可以基于人的第一检测位置或最后检测到的位置来适应。
-
-
-
-
-
-
-
-
-