摘要:
A programmed “Stutter Edit” creates, stores and triggers combinations of effects to be used on a repeated short sample (“slice”) of recorded audio. The combination of effects (“gesture”) act on the sample over a specified duration (“gesture length”), with the change in parameters for each effect over the gesture length being dictated by user-defined curves. Such a system affords wide manipulation of audio recorded on-the-fly, perfectly suited for live performance. These effects preferably include not only stuttering but also imposing an amplitude envelope on the slice being triggered, sample rate and bit rate manipulation, panning (interpolation between pre-defined spatial positions), high- and low-pass filters and compression. Destructive edits, such as reversing, pitch shifting, and fading may also alter the way the Stutter Edit is heard. More advanced techniques, include using filters, FX processors, and other plug-ins, can increase the detail and uniqueness of a particular Stutter Edit effect.
摘要:
A method and apparatus creates “micro edits” or alterations and manipulation of sounds, per track or per portion of a track in a “drum machine,” thereby creating unique subdivisions of sound as well as providng means for panning sound within a two dimensional sound space.
摘要:
A user-friendly system for real time performance and user modification of one or more previously recorded musical compositions facilitates user involvement in the creative process of a new composition that reflects the user's personal style and musical tastes. Such a system may be implemented in a small portable electronic device such as a handheld smartphone that includes a stored library of musical material including original and alternative versions of each of several different components of a common original musical composition, and a graphic user interface that allows the user to select at different times while that original composition is being performed, which versions of which components are to be incorporated to thereby create in real time a new performance that includes elements of the original performance, preferably enhanced at various times with user selected digital sound effects including stuttering and filtering. The system may also optionally comprise a visualizer module that renders a visual animation that is responsive to at least the rhythm and amplitude of the system's audio output, not only for entertainment value but also to provide visual feedback for the user.
摘要:
A programmed “Stutter Edit” creates, stores and triggers combinations of effects to be used on a repeated short sample (“slice”) of recorded audio. The combination of effects (“gesture”) act on the sample over a specified duration (“gesture length”), with the change in parameters for each effect over the gesture length being dictated by user-defined curves. Such a system affords wide manipulation of audio recorded on-the-fly, perfectly suited for live performance. These effects preferably include not only stuttering but also imposing an amplitude envelope on the slice being triggered, sample rate and bit rate manipulation, panning (interpolation between pre-defined spatial positions), high- and low-pass filters and compression. Destructive edits, such as reversing, pitch shifting, and fading may also alter the way the Stutter Edit is heard. More advanced techniques, include using filters, FX processors, and other plug-ins, can increase the detail and uniqueness of a particular Stutter Edit effect.
摘要:
A method and apparatus creates “micro edits” or alterations and manipulation of sounds, per track or per portion of a track in a “drum machine,” thereby creating unique subdivisions of sound as well as providing means for panning sound within a two dimensional sound space.
摘要:
A user-friendly system for real time performance and user modification of one or more previously recorded musical compositions facilitates user involvement in the creative process of a new composition that reflects the user's personal style and musical tastes. Such a system may be implemented in a small portable electronic device such as a handheld smartphone that includes a stored library of musical material including original and alternative versions of each of several different components of a common original musical composition, and a graphic user interface that allows the user to select at different times while that original composition is being performed, which versions of which components are to be incorporated to thereby create in real time a new performance that includes elements of the original performance, preferably enhanced at various times with user selected digital sound effects including stuttering and filtering. The system may also optionally comprise a visualizer module that renders a visual animation that is responsive to at least the rhythm and amplitude of the system's audio output, not only for entertainment value but also to provide visual feedback for the user.