Systems and methods for providing immersive audio experiences in computer-generated virtual environments
    1.
    发明授权
    Systems and methods for providing immersive audio experiences in computer-generated virtual environments 有权
    在计算机生成的虚拟环境中提供沉浸式音频体验的系统和方法

    公开(公告)号:US09466278B2

    公开(公告)日:2016-10-11

    申请号:US14273328

    申请日:2014-05-08

    IPC分类号: G10H5/02

    摘要: Described herein are systems and method for providing an immersive audio experience in a computer-generated virtual environment. An audio-mixer is placed at a location in a domain of the virtual environment and receives a separate audio feed from each of the audio source nodes directly connected to the audio-mixer. The audio-mixer mixes the received audio feeds in dependence on corresponding location, position and intrinsic loudness information to generate a separate spatialized mixed audio feed for each of the directly connected audio listener nodes. The audio-mixer sends, to each of the audio listener nodes directly connected to the audio-mixer, the separate spatialized mixed audio feed generated for the audio listener. An audio-mixer also receives and sends non-spatialized mixed audio feeds to/from other audio-mixers. The location of the audio-mixer is preferably moved to account for audio source nodes moving and/or changes to which audio source nodes are directly connected to the audio-mixer.

    摘要翻译: 这里描述了用于在计算机生成的虚拟环境中提供沉浸式音频体验的系统和方法。 将音频混合器放置在虚拟环境的一个位置,并从直接连接到音频混合器的每个音频源节点接收单独的音频馈送。 音频混合器根据相应的位置,位置和内在的响度信息来混合接收到的音频馈送,以便为每个直接连接的音频听众节点生成单独的空间混合音频馈送。 音频混合器向直接连接到音频混频器的每个音频收听节点发送为音频收听者生成的单独的空间混合音频馈送。 音频混频器还接收/发送非空间混合音频馈送到/来自其他音频混合器。 优选地,音频混合器的位置被移动以考虑音频源节点移动和/或音频源节点直接连接到音频混频器的变化。

    Enhanced 3D sound
    2.
    发明授权
    Enhanced 3D sound 有权
    增强3D声音

    公开(公告)号:US08826133B2

    公开(公告)日:2014-09-02

    申请号:US12282048

    申请日:2006-03-06

    IPC分类号: G06F3/00 G06F3/16 G06F3/0481

    摘要: A system and method are disclosed for providing improved 3D sound experience to a user. The sound generation layer is customizable to allow the user and/or application provider to modify the internal rules the sound generation layer uses to render sounds, to amplify sounds that fall below a pre-set or user-set volume level, and to specifically amplify/soften certain sounds (such as game specific sounds like gunfire or footsteps), or specific frequencies of sounds. A graphical user interface can communicates with the sound generation layer to handle any or all the above, so that a lay user can easily adjust these settings without having to understand the underlying algorithms.

    摘要翻译: 公开了一种用于向用户提供改进的3D声音体验的系统和方法。 声音生成层是可定制的,以允许用户和/或应用程序提供者修改声音生成层用于呈现声音的内部规则,放大低于预设或用户设置的音量水平的声音,并且特别地放大 /软化某些声音(如游戏特定的声音,如枪声或脚步声)或特定的声音频率。 图形用户界面可以与声音生成层进行通信以处理上述任何或全部,从而使用户可以容易地调整这些设置而不必理解底层的算法。

    Methods, modules, and computer-readable recording media for providing a multi-channel convolution reverb

    公开(公告)号:US08363843B2

    公开(公告)日:2013-01-29

    申请号:US11713167

    申请日:2007-03-01

    IPC分类号: H03G3/00

    摘要: The present invention provides a method of generating, on a data processing system, a multi-channel audio convolution reverb, said method comprising providing a plurality of impulse responses corresponding to a desired room to be simulated; receiving, in input, multi-channel audio sample data; performing, for each respective audio channel, same channel convolution operation on said respective audio channel with a corresponding impulse response; for each audio channel other than said respective audio channel, performing cross-channel convolution operation respectively with a corresponding cross-channel impulse response; performing combination of the results of the respective convolution operations; and outputting the combination (or summation) result as said output audio channel; wherein, in said performing said cross-channel convolution operation, wherein at least one convolution operation is performed corresponding to a shorter length of impulse response than at least one other convolution operation, preferably, said cross-channel convolution operation being performed only for an initial part of said cross-channel impulse response, said initial part being defined by a definition parameter.

    Multi-channel data sonification in spatial sound fields with partitioned timbre spaces using modulation of timbre and rendered spatial location as sonification information carriers
    4.
    发明授权
    Multi-channel data sonification in spatial sound fields with partitioned timbre spaces using modulation of timbre and rendered spatial location as sonification information carriers 有权
    在具有分割音色空间的空间声场中使用音调调制和呈现的空间位置作为超声信息载体的多声道数据声化

    公开(公告)号:US08309833B2

    公开(公告)日:2012-11-13

    申请号:US13450339

    申请日:2012-04-18

    申请人: Lester F. Ludwig

    发明人: Lester F. Ludwig

    IPC分类号: G10H1/00

    摘要: A data sonification method for representing multidimensional numerical information with a plurality of variable-timbre channels rendered in a sound field is described. The method includes generation of a plurality of variable-timbre audio waveforms, each having an audio frequency parameter and at least one timbre modulation parameter having an adjustable value that affects the timbre of the audio waveform. The method includes associating aspects of multidimensional numerical data with the timbre modulation parameter of each audio frequency waveform using a mapping element. The mapping element varies values of timbre modulation parameters responsive to selected values from the multidimensional numerical data. The method also positions each audio frequency waveform within a sonically-rendered sound field, associating aspects of multidimensional numerical data with the sonically-rendered position within the sound field. The sound field can be stereo, two-dimensional, or three-dimensional. The mapping element varies sonically-rendered positions responsive to selected values from the multidimensional numerical data.

    摘要翻译: 描述了用于在声场中呈现的多个可变音色通道表示多维数字信息的数据声化方法。 该方法包括产生多个可变音色音频波形,每个具有音频参数和至少一个具有影响音频波形音色的可调整值的音色调制参数。 该方法包括使用映射元件将多维数字数据的方面与每个音频波形的音色调制参数相关联。 映射元件响应于来自多维数值数据的所选值而改变音色调制参数的值。 该方法还将每个音频波形定位在声音渲染的声场内,将多维数字数据的方面与声场内的超声渲染位置相关联。 声场可以是立体声,二维或三维。 映射元素响应于来自多维数值数据的所选值而改变声像渲染位置。

    MOBILE TERMINAL AND METHOD FOR PROCESSING AUDIO DATA THEREOF
    5.
    发明申请
    MOBILE TERMINAL AND METHOD FOR PROCESSING AUDIO DATA THEREOF 审中-公开
    移动终端和处理其音频数据的方法

    公开(公告)号:US20120179474A1

    公开(公告)日:2012-07-12

    申请号:US13344888

    申请日:2012-01-06

    申请人: Seong Hwan KIM

    发明人: Seong Hwan KIM

    IPC分类号: G10L19/00

    摘要: A mobile terminal and audio data processing method thereof are provided. The method includes preprocessing, at a control unit, audio data, sending the preprocessed audio data to an audio processing unit, decoding, at the audio processing unit, the preprocessed audio data, and outputting the decoded audio data. The method is capable of reducing power consumed when playing audio data. The method is advantageous when processing multichannel audio data and various sound effects.

    摘要翻译: 提供了一种移动终端及其音频数据处理方法。 该方法包括在控制单元处预处理音频数据,将预处理的音频数据发送到音频处理单元,在音频处理单元解码预处理的音频数据,并输出解码的音频数据。 该方法能够减少播放音频数据时消耗的功耗。 该方法在处理多声道音频数据和各种声音效果时是有利的。

    Apparatus and method of canceling vocal component in an audio signal
    7.
    发明授权
    Apparatus and method of canceling vocal component in an audio signal 失效
    消除音频信号中的声部分的装置和方法

    公开(公告)号:US08036389B2

    公开(公告)日:2011-10-11

    申请号:US11500295

    申请日:2006-08-08

    申请人: Yong-choon Cho

    发明人: Yong-choon Cho

    IPC分类号: H04R5/00

    摘要: An apparatus and method of canceling a vocal component includes a first vocal canceling unit to delay each of the left and right channel input signals for a predetermined time and to feed-forward cross mix the delayed left and right channel signals with the left and right channel input signals, a sound stage widening unit to delay each of the left and right channel signals output from the first vocal canceling unit for a predetermined time and to feedback cross mix the signal of each delayed channel signals with the left and right channel signals, and a second vocal canceling unit to low-pass filter the left and right channel signals output from the sound stage widening unit and to mix the low-pass filtered left and right low frequency components and a high frequency component of the difference between the left and right channels to cancel the vocal component from an audio signal.

    摘要翻译: 取消声乐成分的装置和方法包括第一声音消除单元,用于在预定时间内延迟左声道输入信号和右声道输入信号,并将延迟的左右声道信号与左右声道信号进行前馈交叉混合 输入信号,声级加宽单元,用于延迟从第一声音消除单元输出的每个左声道信号和右声道信号预定的时间,并且将每个延迟的信道信号的信号与左右声道信号进行反相混合;以及 第二声音消除单元,用于对从声级扩展单元输出的左右声道信号进行低通滤波,并混合低通滤波的左右低频分量和左右两个低频分量的高频分量 通道从音频信号中取消声乐组件。

    CONTENT REPRODUCTION SYSTEM AND CONTENT REPRODUCTION METHOD
    8.
    发明申请
    CONTENT REPRODUCTION SYSTEM AND CONTENT REPRODUCTION METHOD 审中-公开
    内容再现系统和内容再现方法

    公开(公告)号:US20110116640A1

    公开(公告)日:2011-05-19

    申请号:US12936584

    申请日:2008-04-07

    IPC分类号: H04R5/00

    摘要: The contents reproducing system includes a plurality of contents reproducing units, and the delay amount calculating unit calculates the delay amount with which each of the contents reproducing units reproduces the contents data. The delay amount is the time to delay the reproduction of the contents data, for example. The contents reproducing unit reproduces the contents data, by each of the contents reproducing units, with the delay based on the delay amount calculated by the delay amount calculating unit. By automatically controlling the delay amount of the contents data in this manner, the contents reproducing system can create a sound space with wrapped feeling and spreading feeling.

    摘要翻译: 内容再现系统包括多个内容再现单元,延迟量计算单元计算每个内容再现单元再现内容数据的延迟量。 例如,延迟量是延迟内容数据的再现的时间。 内容再现单元根据由延迟量计算单元计算出的延迟量,通过每个内容再现单元以内容数据再现延迟。 通过以这种方式自动控制内容数据的延迟量,内容再现系统可以产生具有包裹感和传播感的声音空间。

    Method and apparatus for digital audio generation and manipulation
    9.
    发明授权
    Method and apparatus for digital audio generation and manipulation 有权
    用于数字音频生成和操纵的方法和装置

    公开(公告)号:US07935879B2

    公开(公告)日:2011-05-03

    申请号:US11551696

    申请日:2006-10-20

    申请人: Brian Transeau

    发明人: Brian Transeau

    IPC分类号: G10H7/00

    摘要: A method and apparatus creates “micro edits” or alterations and manipulation of sounds, per track or per portion of a track in a “drum machine,” thereby creating unique subdivisions of sound as well as providing means for panning sound within a two dimensional sound space.

    摘要翻译: 一种方法和装置在“鼓机”中创建“微编辑”或声音,轨道或轨道的每一部分的“微编辑”或改变和操纵,由此产生独特的声音细分以及提供在二维声音内平移声音的装置 空间。