摘要:
A tool for inbetweening is provided, wherein inbetween frames are at least partly computer generated by analyzing elements of key frames to identify strokes, determining corresponding stroke pairs, computing a continuous stroke motion for each stroke pair, defined by a carrier defined by endpoints of the two strokes and, for mutual endpoints, adjusting the continuous stroke motion of the meeting strokes such that the adjustment results in the continuous stroke motion coinciding at the mutual endpoint such that the mutual endpoint would follow the same path and deforming the stroke as it is moved by the stroke motion, wherein the deformation is a weighted combination of deformations, each reconstructed using shape descriptors that are interpolated from the shape descriptors of the corresponding samples on the key frames, wherein the shape descriptors are computed from neighboring sample points in the cyclic order of samples along the stroke.
摘要:
Techniques are presented for controlling the amount of temporal noise in certain animation sequences. Sketchy animation sequences are received in an input in a digital form and used to create an altered version of the same animation with temporal coherence enforced down to the stroke level, resulting in a reduction of the perceived noise. The amount of reduction is variable and can be controlled via a single parameter to achieve a desired artistic effect.
摘要:
A method and system for segmenting tubular structures in 3D images is disclosed. User inputs identifying a first region on the image inside of a tubular structure and a second region of the image outside of the tubular structure are received. Based on this information, an ordered series of pearls are generated along the tubular structure. Pearls are spheres, each having a center location and a radius determined based on the center locations and radii of previous pearls and on local voxel intensities in the image. A continuous model of the tubular structure can be generated by interpolating the center locations and radii of the ordered series of pearls. The ordered series of pearls can be displayed and easily edited in response to user input, thus providing an efficient and flexible method for interactive segmentation of a potion of interest in a tubular structure.
摘要:
A method and system for segmenting tubular structures in 3D images is disclosed. User inputs identifying a first region on the image inside of a tubular structure and a second region of the image outside of the tubular structure are received. Based on this information, an ordered series of pearls are generated along the tubular structure. Pearls are spheres, each having a center location and a radius determined based on the center locations and radii of previous pearls and on local voxel intensities in the image. A continuous model of the tubular structure can be generated by interpolating the center locations and radii of the ordered series of pearls. The ordered series of pearls can be displayed and easily edited in response to user input, thus providing an efficient and flexible method for interactive segmentation of a potion of interest in a tubular structure.
摘要:
Embodiments facilitate the production of a B-spline curve that approximates a set of N-dimensional (position, pressures, tilt, etc.) discrete input samples recorded by a digital input device. Iterative noise filtering and B-spline subdivision processes are performed within a dynamic window of recent samples. A vector representation is produced at interactive rates after each new sample is captured, thus producing results that are comparable to what the same artist would expect if drawing on paper.
摘要:
A method and system for segmenting tubular or stroke-like structures in 2D images is disclosed. Examples of such structures include, but are not limited to, blood vessels, bones, roads, rivers, electrical wirings, and brush-strokes. User inputs identifying a first region on the image inside of a tubular structure and a second region of the image outside of the tubular structure are received. Based on this information, an ordered series of pearls are generated along the tubular structure. Pearls are 2D disks, each having a center location and a radius determined based on local pixel intensities in the image. A continuous model of the tubular structure is generated by interpolating the center locations and radii of the ordered series of pearls.
摘要:
Techniques are presented for controlling the amount of temporal noise in certain animation sequences. Sketchy animation sequences are received in an input in a digital form and used to create an altered version of the same animation with temporal coherence enforced down to the stroke level, resulting in a reduction of the perceived noise. The amount of reduction is variable and can be controlled via a single parameter to achieve a desired artistic effect.
摘要:
Embodiments facilitate the production of a B-spline curve that approximates a set of N-dimensional (position, pressures, tilt, etc.) discrete input samples recorded by a digital input device. Iterative noise filtering and B-spline subdivision processes are performed within a dynamic window of recent samples. A vector representation is produced at interactive rates after each new sample is captured, thus producing results that are comparable to what the same artist would expect if drawing on paper.
摘要:
A method of computing a continuous interpolation of a discrete set of three-dimensional (3D) balls, including generating an initial skin, wherein the initial skin is a surface comprised of splines and wherein the splines touch each ball along a circle that is tangent to the ball, solving a first differential equation to minimize the initial skin's surface area or solving a second differential equation to minimize a squared mean curvature of the initial skin's surface, wherein the result of solving the first or second differential equations is an updated skin; and repeating the steps of solving the first or second differential equations for the updated skin, and then, repeating the steps of solving the first or second differential equations for each subsequently updated skin until a desired skin is realized.
摘要:
A method is provided for sketch segmentation via smart scribbles, the results of which are especially suitable for interactive real-time graphics editing applications. A vector-based drawing may be segmented into labels based on input scribbles provided by a user. By organizing the labeling as an energy minimization problem, an approximate solution can be found using a sequence of binary graph cuts for an equivalent graph, providing an optimized implementation in a polynomial time suitable for real-time drawing applications. The energy function may include time, proximity, direction, and curvature between strokes as smoothness terms, and proximity, direction, and oriented curvature between strokes and scribbles as data terms. Additionally, the energy function may be modified to provide for user control over locality control, allowing the selection of appropriately sized labeling regions by scribble input speed or scribble input pressure. Once the drawing is labeled, a wide range of drawing applications are enabled.