Reducing data stored in a deep-frame buffer
    1.
    发明授权
    Reducing data stored in a deep-frame buffer 有权
    减少存储在深层缓冲区中的数据

    公开(公告)号:US08395629B1

    公开(公告)日:2013-03-12

    申请号:US11964924

    申请日:2007-12-27

    IPC分类号: G06T1/00

    CPC分类号: G06T15/80 G06T9/00 G06T15/005

    摘要: The subject matter of this specification can be embodied in, among other things, a method that includes generating intermediate values from an evaluation of one or more static expressions within shader programming code that is configured to modify an appearance of an image, compressing the intermediate values based on a determination of which intermediate values are duplicative, and storing the compressed intermediate values in a buffer accessible to an image rendering application.

    摘要翻译: 本说明书的主题可以包括一种方法,其包括从着色器编程代码中的一个或多个静态表达式的评估生成中间值,该静态表达被配置为修改图像的外观,压缩中间值 基于确定哪些中间值是重复的,并且将压缩的中间值存储在图像呈现应用可访问的缓冲器中。

    Translating Renderman Shading Language Code
    3.
    发明申请
    Translating Renderman Shading Language Code 有权
    翻译Renderman着色语言代码

    公开(公告)号:US20090122062A1

    公开(公告)日:2009-05-14

    申请号:US11945946

    申请日:2007-11-27

    IPC分类号: G06T15/50

    CPC分类号: G06T15/80 G06F8/51

    摘要: The present disclosure includes, among other things, systems, methods and program products for translating RenderMan shading language code.

    摘要翻译: 本公开包括用于翻译RenderMan着色语言代码的系统,方法和程序产品。

    Accelerated subsurface scattering determination for rendering 3D objects
    6.
    发明授权
    Accelerated subsurface scattering determination for rendering 3D objects 有权
    用于渲染3D对象的加速地下散射确定

    公开(公告)号:US09070208B2

    公开(公告)日:2015-06-30

    申请号:US13118315

    申请日:2011-05-27

    IPC分类号: G06T15/00 G06T19/00

    摘要: The present disclosure includes, among other things, systems, methods, and program products for estimating radiant exitance due to subsurface scattering. For example, one or more aspects of the subject matter described in this disclosure can be embodied in one or more methods that include distributing a plurality of sample points across the surface of a 3D object model to be rendered into a 2D image and determining a solid angle subtended by a first sample point and a second sample point relative to a region on the 3D object model. Depending on the determined solid angle relative to a threshold value, a previously determined subsurface scattering contribution for the region or a newly determined subsurface scattering contribution for the region may selectively be used for rendering a portion of the 2D image.

    摘要翻译: 本公开包括用于估计由于地下散射引起的辐射性的系统,方法和程序产品。 例如,在本公开中描述的主题的一个或多个方面可以体现在一种或多种方法中,所述方法包括在3D对象模型的表面上分布多个采样点以将其渲染成2D图像并确定固体 角度相对于3D对象模型上的区域由第一采样点和第二采样点对准。 取决于相对于阈值的确定的立体角,可以选择性地使用预先确定的该区域的地下散射贡献或该区域的新确定的地下散射贡献来渲染2D图像的一部分。

    ACCELERATED SUBSURFACE SCATTERING DETERMINATION FOR RENDERING 3D OBJECTS
    7.
    发明申请
    ACCELERATED SUBSURFACE SCATTERING DETERMINATION FOR RENDERING 3D OBJECTS 有权
    用于渲染3D对象的加速的表面散射确定

    公开(公告)号:US20120299914A1

    公开(公告)日:2012-11-29

    申请号:US13118315

    申请日:2011-05-27

    IPC分类号: G06T17/00

    摘要: The present disclosure includes, among other things, systems, methods, and program products for estimating radiant exitance due to subsurface scattering. For example, one or more aspects of the subject matter described in this disclosure can be embodied in one or more methods that include distributing a plurality of sample points across the surface of a 3D object model to be rendered into a 2D image and determining a solid angle subtended by a first sample point and a second sample point relative to a region on the 3D object model. Depending on the determined solid angle relative to a threshold value, a previously determined subsurface scattering contribution for the region or a newly determined subsurface scattering contribution for the region may selectively be used for rendering a portion of the 2D image.

    摘要翻译: 本公开包括用于估计由于地下散射引起的辐射性的系统,方法和程序产品。 例如,在本公开中描述的主题的一个或多个方面可以体现在一种或多种方法中,所述方法包括在3D对象模型的表面上分布多个采样点以将其渲染成2D图像并确定固体 角度相对于3D对象模型上的区域由第一采样点和第二采样点对准。 取决于相对于阈值的确定的立体角,可以选择性地使用预先确定的该区域的地下散射贡献或该区域的新确定的地下散射贡献来渲染2D图像的一部分。