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公开(公告)号:US10327089B2
公开(公告)日:2019-06-18
申请号:US15566495
申请日:2016-04-14
申请人: Richard Foss , DSP4YOU Ltd.
发明人: Richard Foss , Antoine Rouget
IPC分类号: G06F3/01 , H04R5/02 , H04S7/00 , G06F3/0346
摘要: Systems and methods for positioning an output element (102, 602) within a three-dimensional environment (104, 604) are described. Movement data relating to movement of a mobile device (120, 620) is obtained (206, 262). The movement data is mapped (208, 264) to movement of a simulated output element (503) in a virtual environment (505), which simulates the three-dimensional environment. The movement of the simulated output element is associated with movement of an output element within the three-dimensional environment so as to control the position of the output element within the three-dimensional environment. In one exemplary embodiment an output element (102) being a sound source is positioned in a three-dimensional, immersive sound environment (104). In another exemplary embodiment a focal point of a light beam (602) is positioned in a three-dimensional theatrical environment (604). The described systems and methods enable a user to control the real-time and/or recorded position and/or movement of an output element by manipulating the orientation of a mobile device (120, 620).
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公开(公告)号:US20180299962A1
公开(公告)日:2018-10-18
申请号:US15566495
申请日:2016-04-14
申请人: Richard FOSS , DSP4YOU Ltd.
发明人: Richard FOSS , Antoine ROUGET
CPC分类号: G06F3/017 , H04R5/02 , H04S7/30 , H04S7/303 , H04S2400/11
摘要: Systems and methods for positioning an output element (102, 602) within a three-dimensional environment (104, 604) are described. Movement data relating to movement of a mobile device (120, 620) is obtained (206, 262). The movement data is mapped (208, 264) to movement of a simulated output element (503) in a virtual environment (505), which simulates the three-dimensional environment. The movement of the simulated output element is associated with movement of an output element within the three-dimensional environment so as to control the position of the output element within the three-dimensional environment. In one exemplary embodiment an output element (102) being a sound source is positioned in a three-dimensional, immersive sound environment (104). In another exemplary embodiment a focal point of a light beam (602) is positioned in a three-dimensional theatrical environment (604). The described systems and methods enable a user to control the real-time and/or recorded position and/or movement of an output element by manipulating the orientation of a mobile device (120, 620).
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