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公开(公告)号:US20140244035A1
公开(公告)日:2014-08-28
申请号:US14273151
申请日:2014-05-08
Applicant: Kenneth Perlin , Daniel A. Rosenfeld , Joel S. Kollin
Inventor: Kenneth Perlin , Daniel A. Rosenfeld , Joel S. Kollin
IPC: G05D1/02
CPC classification number: G05D1/0231 , G09B9/04
Abstract: A system for manipulation of objects. The system includes N objects, where N is greater than or equal to 2 and is an integer; and a mechanism for controlling and 2D locating of the N objects. A method for manipulating objects. The method includes the steps of receiving information from N objects, where N is greater than or equal to 2 and is an integer, at a centrally controlling and 2D locating controller; determining 2D locations by the controller of the N objects; and transmitting from the controller directions to the N objects for the N objects to move. An apparatus for tracking. The apparatus includes N objects, where N is greater than or equal to 2 and is an integer, each object having an emitter which emits light; and a mechanism for 2D sensing of the N objects over time from the light emitted by each emitter. The present invention pertains to a method for tracking. The method includes the steps of emitting light from N objects, where N is greater than or equal to 2 and is an integer; and sensing 2D locations of the N objects over time from the emitted light from the N objects.
Abstract translation: 用于操纵物体的系统。 该系统包括N个对象,其中N大于或等于2,并且是一个整数; 以及用于控制和2D定位N个对象的机构。 一种操纵对象的方法。 该方法包括以下步骤:在中央控制和2D定位控制器处从N个对象接收信息,其中N大于或等于2,并且是整数; 由N个对象的控制器确定2D位置; 并从控制器方向向N个对象发送N个对象以移动。 跟踪装置。 该装置包括N个对象,其中N大于或等于2,并且是整数,每个对象具有发射光的发射器; 以及从每个发射器发射的光线随时间推移N个物体的2D感测的机构。 本发明涉及一种追踪方法。 该方法包括从N个对象发射光的步骤,其中N大于或等于2,并且是整数; 并且从N个物体的发射光中随时间感测N个物体的2D位置。
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公开(公告)号:US20120038891A1
公开(公告)日:2012-02-16
申请号:US13280191
申请日:2011-10-24
Applicant: Stuart Taylor , Shahram Izadi , Daniel A. Rosenfeld , Stephen Hodges , David Alexander Butler , James Scott , Nicolas Villar
Inventor: Stuart Taylor , Shahram Izadi , Daniel A. Rosenfeld , Stephen Hodges , David Alexander Butler , James Scott , Nicolas Villar
IPC: G03B21/14
CPC classification number: H04N9/3141 , G03B21/005 , G06F3/0421 , G06F2203/04109 , G09F19/18
Abstract: The techniques described herein provide a surface computing device that includes a surface layer configured to be in a transparent state and a diffuse state. In the diffuse state, an image can be projected onto the surface. In the transparent state, an image can be projected through the surface.
Abstract translation: 本文描述的技术提供了一种表面计算装置,其包括被配置为处于透明状态和扩散状态的表面层。 在漫射状态下,可以将图像投影到表面上。 在透明状态下,可以通过表面投影图像。
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公开(公告)号:US08803797B2
公开(公告)日:2014-08-12
申请号:US12016786
申请日:2008-01-18
Applicant: James W. Scott , Shahram Izadi , Stephen E. Hodges , Daniel A Rosenfeld , Michael G. Molloy
Inventor: James W. Scott , Shahram Izadi , Stephen E. Hodges , Daniel A Rosenfeld , Michael G. Molloy
IPC: G09G5/00
CPC classification number: G06F3/0414 , G06F1/1626 , G06F1/1684 , G06F1/169 , G06F3/016 , G06F3/0202 , G06F2200/1636 , G06F2200/1637
Abstract: Methods and devices for providing a user input to a device through sensing of user-applied forces are described. A user applies forces to a rigid body as if to deform it and these applied forces are detected by force sensors in or on the rigid body. The resultant force on the rigid body is determined from the sensor data and this resultant force is used to identify a user input. In an embodiment, the user input may be a user input to a software program running on the device. In an embodiment the rigid body is the rigid case of a computing device which includes a display and which is running the software program.
Abstract translation: 描述了通过感测用户施加的力来向设备提供用户输入的方法和设备。 使用者将力量施加到刚体上,就像将其变形一样,并且这些施加的力由刚体中或刚体上的力传感器检测。 根据传感器数据确定刚体上的合力,并且使用该合力来识别用户输入。 在一个实施例中,用户输入可以是在设备上运行的软件程序的用户输入。 在一个实施例中,刚体是包括显示器并且正在运行该软件程序的计算设备的刚性壳体。
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公开(公告)号:US08725292B2
公开(公告)日:2014-05-13
申请号:US12586595
申请日:2009-09-24
Applicant: Kenneth Perlin , Daniel A. Rosenfeld , Joel S. Kollin
Inventor: Kenneth Perlin , Daniel A. Rosenfeld , Joel S. Kollin
IPC: G06F19/00 , G05B19/418
CPC classification number: G05D1/0231 , G09B9/04
Abstract: An apparatus for locating a plurality of objects includes a planar element. The apparatus includes one or more sensors sensing the locations of a plurality of objects based on light that is transmitted through the planar element. A method for locating a plurality of objects includes the steps of moving the objects. There is the step of sensing the locations of a plurality of objects based on light that is transmitted through a planar element with one or more sensors.
Abstract translation: 用于定位多个物体的设备包括平面元件。 该装置包括一个或多个传感器,其基于通过平面元件透射的光感测多个物体的位置。 用于定位多个对象的方法包括移动对象的步骤。 基于通过具有一个或多个传感器的平面元件透射的光来感测多个物体的位置的步骤。
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公开(公告)号:US20090184921A1
公开(公告)日:2009-07-23
申请号:US12016786
申请日:2008-01-18
Applicant: James W. Scott , Shahram Izadi , Stephen E. Hodges , Daniel A. Rosenfeld , Michael G. Molloy
Inventor: James W. Scott , Shahram Izadi , Stephen E. Hodges , Daniel A. Rosenfeld , Michael G. Molloy
IPC: G09G5/00
CPC classification number: G06F3/0414 , G06F1/1626 , G06F1/1684 , G06F1/169 , G06F3/016 , G06F3/0202 , G06F2200/1636 , G06F2200/1637
Abstract: Methods and devices for providing a user input to a device through sensing of user-applied forces are described. A user applies forces to a rigid body as if to deform it and these applied forces are detected by force sensors in or on the rigid body. The resultant force on the rigid body is determined from the sensor data and this resultant force is used to identify a user input. In an embodiment, the user input may be a user input to a software program running on the device. In an embodiment the rigid body is the rigid case of a computing device which includes a display and which is running the software program.
Abstract translation: 描述了通过感测用户施加的力来向设备提供用户输入的方法和设备。 使用者将力量施加到刚体上,就像将其变形一样,并且这些施加的力由刚体中或刚体上的力传感器检测。 根据传感器数据确定刚体上的合力,并且使用该合力来识别用户输入。 在一个实施例中,用户输入可以是在设备上运行的软件程序的用户输入。 在一个实施例中,刚体是包括显示器并且正在运行该软件程序的计算设备的刚性壳体。
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公开(公告)号:US09760093B2
公开(公告)日:2017-09-12
申请号:US14273151
申请日:2014-05-08
Applicant: Kenneth Perlin , Daniel A. Rosenfeld , Joel S. Kollin
Inventor: Kenneth Perlin , Daniel A. Rosenfeld , Joel S. Kollin
CPC classification number: G05D1/0231 , G09B9/04
Abstract: A system for manipulation of objects. The system includes N objects, where N is greater than or equal to 2 and is an integer; and a mechanism for controlling and 2D locating of the N objects. A method for manipulating objects. The method includes the steps of receiving information from N objects, where N is greater than or equal to 2 and is an integer, at a centrally controlling and 2D locating controller; determining 2D locations by the controller of the N objects; and transmitting from the controller directions to the N objects for the N objects to move. An apparatus for tracking. The apparatus includes N objects, where N is greater than or equal to 2 and is an integer, each object having an emitter which emits light; and a mechanism for 2D sensing of the N objects over time from the light emitted by each emitter. The present invention pertains to a method for tracking. The method includes the steps of emitting light from N objects, where N is greater than or equal to 2 and is an integer; and sensing 2D locations of the N objects over time from the emitted light from the N objects.
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公开(公告)号:US20110195781A1
公开(公告)日:2011-08-11
申请号:US12701150
申请日:2010-02-05
Applicant: Billy Chen , Hrvoje Benko , Eyal Ofek , Daniel A. Rosenfeld
Inventor: Billy Chen , Hrvoje Benko , Eyal Ofek , Daniel A. Rosenfeld
IPC: A63F9/24
CPC classification number: A63F13/06 , A63F13/10 , A63F2300/1006 , A63F2300/6045
Abstract: Keyboards, mice, joysticks, customized gamepads, and other peripherals are continually being developed to enhance a user's experience when playing computer video games. Unfortunately, many of these devices provide users with limited input control because of the complexity of today's gaming applications. For example, many computer video games require a combination of mouse and keyboard to control even the simplest of in-game tasks (e.g., walking into a room and looking around may require several keyboard keystrokes and mouse movements). Accordingly, one or more systems and/or techniques for performing in-game tasks based upon user input within a multi-touch mouse are disclosed herein. User input comprising one or more user interactions detect by spatial sensors within the multi-touch mouse may be received. A wide variety of in-game tasks (e.g., character movements, character actions, character view, etc.) may be performed based upon the user interactions (e.g., a swipe gesture, a mouse position change, etc.).
Abstract translation: 不断开发键盘,鼠标,操纵杆,定制游戏手柄和其他外围设备,以增强用户玩电脑游戏时的体验。 不幸的是,由于今天的游戏应用的复杂性,许多这些设备为用户提供了有限的输入控制。 例如,许多计算机视频游戏需要鼠标和键盘的组合来控制甚至最简单的游戏中任务(例如,走进房间并且环顾四周可能需要几个键盘击键和鼠标移动)。 因此,本文公开了一种用于在多点触摸鼠标内基于用户输入执行游戏中任务的一个或多个系统和/或技术。 可以接收包括由多点触摸鼠标内的空间传感器检测的一个或多个用户交互的用户输入。 可以基于用户交互(例如,滑动手势,鼠标位置改变等)来执行各种各样的游戏中任务(例如,角色移动,角色动作,角色视图等)。
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公开(公告)号:US20100315482A1
公开(公告)日:2010-12-16
申请号:US12484906
申请日:2009-06-15
Applicant: Daniel A. Rosenfeld , Zicheng Liu , Ross G. Cutler , Philip A. Chou , Christian Huitema , Kori Quinn
Inventor: Daniel A. Rosenfeld , Zicheng Liu , Ross G. Cutler , Philip A. Chou , Christian Huitema , Kori Quinn
IPC: H04N7/15
CPC classification number: H04N7/147 , H04L12/1827 , H04L65/403 , H04M3/564 , H04M3/567 , H04M2201/20 , H04M2203/2044 , H04M2203/5018 , H04M2203/5072 , H04S7/303 , H04S2400/01 , H04S2400/13
Abstract: Gaze tracking or other interest indications are used during a video conference to determine one or more audio sources that are of interest to one or more participants to the video conference, such as by determining a conversation from among multiple conversations that a subset of participants are participating in or listening to, for enhancing the audio experience of one or more of the participants.
Abstract translation: 在视频会议期间使用凝视跟踪或其他兴趣指示来确定一个或多个视频会议的一个或多个参与者感兴趣的一个或多个音频源,例如通过确定参与者的子集参与的多个对话中的会话 在或听取,以增强一个或多个参与者的音频体验。
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公开(公告)号:US20100042258A1
公开(公告)日:2010-02-18
申请号:US12586595
申请日:2009-09-24
Applicant: Kenneth Perlin , Daniel A. Rosenfeld , Joel S. Kollin
Inventor: Kenneth Perlin , Daniel A. Rosenfeld , Joel S. Kollin
CPC classification number: G05D1/0231 , G09B9/04
Abstract: A system for manipulation of objects. The system includes N objects, where N is greater than or equal to 2 and is an integer; and a mechanism for controlling and 2D locating of the N objects. A method for manipulating objects. The method includes the steps of receiving information from N objects, where N is greater than or equal to 2 and is an integer, at a centrally controlling and 2D locating controller; determining 2D locations by the controller of the N objects; and transmitting from the controller directions to the N objects for the N objects to move. An apparatus for tracking. The apparatus includes N objects, where N is greater than or equal to 2 and is an integer, each object having an emitter which emits light; and a mechanism for 2D sensing of the N objects over time from the light emitted by each emitter. The present invention pertains to a method for tracking. The method includes the steps of emitting light from N objects, where N is greater than or equal to 2 and is an integer; and sensing 2D locations of the N objects over time from the emitted light from the N objects.
Abstract translation: 用于操纵物体的系统。 该系统包括N个对象,其中N大于或等于2,并且是一个整数; 以及用于控制和2D定位N个对象的机构。 一种操纵对象的方法。 该方法包括以下步骤:在中央控制和2D定位控制器处从N个对象接收信息,其中N大于或等于2,并且是整数; 由N个对象的控制器确定2D位置; 并从控制器方向向N个对象发送N个对象以移动。 跟踪装置。 该装置包括N个对象,其中N大于或等于2,并且是整数,每个对象具有发射光的发射器; 以及从每个发射器发射的光线随时间推移N个物体的2D感测的机构。 本发明涉及一种追踪方法。 该方法包括从N个对象发射光的步骤,其中N大于或等于2,并且是整数; 并且从N个物体的发射光中随时间感测N个物体的2D位置。
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公开(公告)号:US08416715B2
公开(公告)日:2013-04-09
申请号:US12484906
申请日:2009-06-15
Applicant: Daniel A. Rosenfeld , Zicheng Liu , Ross G. Cutler , Philip A. Chou , Christian Huitema , Kori Quinn
Inventor: Daniel A. Rosenfeld , Zicheng Liu , Ross G. Cutler , Philip A. Chou , Christian Huitema , Kori Quinn
IPC: H04L12/16
CPC classification number: H04N7/147 , H04L12/1827 , H04L65/403 , H04M3/564 , H04M3/567 , H04M2201/20 , H04M2203/2044 , H04M2203/5018 , H04M2203/5072 , H04S7/303 , H04S2400/01 , H04S2400/13
Abstract: Gaze tracking or other interest indications are used during a video conference to determine one or more audio sources that are of interest to one or more participants to the video conference, such as by determining a conversation from among multiple conversations that a subset of participants are participating in or listening to, for enhancing the audio experience of one or more of the participants.
Abstract translation: 在视频会议期间使用凝视跟踪或其他兴趣指示来确定一个或多个视频会议的一个或多个参与者感兴趣的一个或多个音频源,例如通过确定参与者的子集参与的多个对话中的会话 在或听取,以增强一个或多个参与者的音频体验。
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